public bool TryGetPermutation(byte *output, out uint permutationHash)
        {
            for (; currentRow < 4; currentRow++)
            {
                for (; currentColumn < 4; currentColumn++)
                {
                    if (grid[currentRow * 4 + currentColumn] == 0)
                    {
                        GridFunctions.CloneGrid(collapsedGrid, output);
                        GridFunctions.CloneRow(grid + rowDelta * currentRow + offset, output + rowDelta * currentRow + offset, columnDelta);

                        output[currentRow * 4 + currentColumn] = 1;
                        GridFunctions.collapseRow(output + rowDelta * currentRow + offset, columnDelta);

                        uint rowHash = GridFunctions.GetRowHash(output + rowDelta * currentRow + offset, columnDelta);
                        rowHash       <<= 2;
                        rowHash        |= (uint)currentRow;
                        permutationHash = rowHash;

                        currentColumn++;
                        return(true);
                    }
                }

                currentColumn = 0;
            }

            permutationHash = 0;
            return(false);
        }
Beispiel #2
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        private unsafe int FinalScoreForGrid(byte *grid)
        {
            //Console.WriteLine("\tEmpty: " + GridFunctions.CountEmptySquares(grid));
            //Console.WriteLine("\tsum values: " + GridFunctions.SumValuesInGrid(grid));
            //return (ulong)GridFunctions.CountEmptySquares(grid);
            //return (ulong)(GridFunctions.CountEmptySquares(grid) + GridFunctions.SumValuesInGrid(grid));
            return(GridFunctions.SquareSum(grid));

            //int[] snake = new int[]
            //{
            //    0, 1, 2, 3, 7, 6, 5, 4, 8, 9, 10, 11
            //};

            //ulong score = 0;
            //for (int i = 0; i < snake.Length - 1; i++)
            //{
            //    if (grid[snake[i]] < grid[snake[i + 1]])
            //    {
            //        return score;
            //    }

            //    score += (ulong)(1 << grid[snake[i]]) * (ulong)(1 << grid[snake[i]]);
            //}

            //return score;
        }
Beispiel #3
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        public unsafe Direction Solve(byte *grid)
        {
            byte *[] grids = new byte *[4];
            for (int i = 0; i < 4; i++)
            {
                grids[i] = GridFunctions.CloneGrid(grid);
            }

            Dictionary <Direction, int> scores = new Dictionary <Direction, int>();

            int j = 0;

            foreach (Direction direction in Enum.GetValues(typeof(Direction)))
            {
                if (GridFunctions.GridCanCollapse(grid, direction) == false)
                {
                    scores[direction] = -1;
                    continue;
                }

                GridFunctions.CollapseGridInPlace(grids[j], direction);
                scores[direction] = GridFunctions.CountEmptySquares(grids[j]);
            }

            return(scores.OrderByDescending(x => x.Value).First().Key);
        }
Beispiel #4
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        public unsafe Direction Solve(byte *grid)
        {
            GridStack stack = new GridStack(128);

            GridFunctions.CloneGrid(grid, stack.current);

            Dictionary <Direction, int> scores = new Dictionary <Direction, int>();

            foreach (Direction direction in Enum.GetValues(typeof(Direction)))
            {
                //Console.WriteLine(direction);
                if (GridFunctions.GridCanCollapse(grid, direction) == false)
                {
                    //Console.WriteLine("\tCant Collapse");
                    continue;
                }

                stack.pushCurrent();
                GridFunctions.CollapseGridInPlace(stack.current, direction);

                scores[direction] = ScoreForGrid(stack, 1);

                stack.pop();
                //Console.WriteLine("\tScore: " + scores[direction]);
            }

            return(scores.OrderByDescending(x => x.Value).First().Key);
        }
Beispiel #5
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 private unsafe int FinalScoreForGrid(byte *grid)
 {
     //Console.WriteLine("\tEmpty: " + GridFunctions.CountEmptySquares(grid));
     //Console.WriteLine("\tsum values: " + GridFunctions.SumValuesInGrid(grid));
     //return GridFunctions.CountEmptySquares(grid);
     //return GridFunctions.CountEmptySquares(grid) + GridFunctions.SumValuesInGrid(grid);
     return(GridFunctions.SquareSum(grid));
 }
Beispiel #6
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        public unsafe Direction Solve(byte *grid)
        {
            this.current = data;

            int[] scores   = new int[4];
            byte *tempGrid = GridFunctions.CreateGrid();

            for (int direction = 0; direction < 4; direction++)
            {
                //Console.WriteLine(direction);
                if (GridFunctions.GridCanCollapse(grid, (Direction)direction) == false)
                {
                    //Console.WriteLine("\tCant Collapse");
                    //GridFunctions.printGrid(grid);
                    scores[(int)direction] = 0;
                    continue;
                }

                GridFunctions.CloneGrid(grid, tempGrid);
                GridFunctions.CollapseGridInPlace(tempGrid, (Direction)direction);

                int       permutations = GridFunctions.CountEmptySquares(grid);
                const int depth        = 2;

                if (permutations > 5)
                {
                    scores[direction] = ScoreForGrid(tempGrid, depth);
                }
                else if (permutations < 3)
                {
                    scores[direction] = ScoreForGrid(tempGrid, depth + 2);
                }
                else
                {
                    scores[direction] = ScoreForGrid(tempGrid, depth + 1);
                }

                //Console.WriteLine("\tScore: " + scores[direction]);
            }

            GridFunctions.FreeGrid(tempGrid);

            int       max    = 0;
            Direction maxDir = Direction.left;

            for (int i = 0; i < 4; i++)
            {
                if (scores[i] > max)
                {
                    max    = scores[i];
                    maxDir = (Direction)i;
                }
            }

            return(maxDir);
            //return scores.OrderByDescending(x => x.Value).First().Key;
        }
Beispiel #7
0
        private unsafe int ScoreForGrid(byte *grid, int depth)
        {
            if (GridFunctions.HasEmptySquares(grid) == false)
            {
                return(GridFunctions.SumValuesInGrid(grid));
            }

            int permutations = GridFunctions.CountEmptySquares(grid);

            int[] scores = new int[permutations];
            current += 16;

            foreach (var subDirection in new[] { (Direction.left, Direction.right), (Direction.up, Direction.down) })
Beispiel #8
0
        private unsafe int ScoreForGrid(byte *grid, int depth)
        {
            if (GridFunctions.HasEmptySquares(grid) == false)
            {
                return(GridFunctions.SumValuesInGrid(grid));
            }

            int permutations = GridFunctions.CountEmptySquares(grid);

            int[] scores = new int[permutations];
            current += 16;

            foreach (Direction subDirection in Enum.GetValues(typeof(Direction)))
            {
                Permutator             permutator = new Permutator(grid, subDirection);
                Dictionary <uint, int> scoreCache = new Dictionary <uint, int>();

                int k = 0;
                while (permutator.TryGetPermutation(current, out uint permutationHash))
                {
                    int score;
                    if (scoreCache.ContainsKey(permutationHash))
                    {
                        score = scoreCache[permutationHash];
                    }
                    else
                    {
                        if (depth == 1)
                        {
                            score = FinalScoreForGrid(current);
                        }
                        else
                        {
                            score = ScoreForGrid(current, depth - 1);
                        }

                        scoreCache.Add(permutationHash, score);
                    }

                    scores[k] = Math.Max(scores[k], score);

                    k++;
                }
            }

            current -= 16;
            //GridFunctions.FreeGrid(tempGrid);

            return((int)scores.Average());
        }
Beispiel #9
0
        private unsafe int ScoreForGrid(GridStack stack, int depth)
        {
            int permutations = GridFunctions.CountEmptySquares(stack.current);

            if (permutations == 0)
            {
                return(0);
            }

            int startIndex = 0;
            int score      = int.MaxValue;

            for (int i = 0; i < permutations; i++)
            {
                stack.pushCurrent();
                GridFunctions.TryAddPermutation(stack.current, ref startIndex);
                //if(!success)
                //{
                //    //GridFunctions.printGrid(grid);
                //    //GridFunctions.printGrid((grids + i * 16));
                //    //GridFunctions.TryAddPermutation((grids + i * 16), startIndex, out startIndex);
                //    throw new Exception();
                //}

                startIndex++;

                int subScore = -1;
                foreach (Direction subDirection in Enum.GetValues(typeof(Direction)))
                {
                    stack.pushCurrent();
                    GridFunctions.CollapseGridInPlace(stack.current, subDirection);

                    if (depth == 1)
                    {
                        subScore = Math.Max(subScore, FinalScoreForGrid(stack.current));
                    }
                    else
                    {
                        subScore = Math.Max(subScore, ScoreForGrid(stack, depth - 1));
                    }

                    stack.pop();
                }

                stack.pop();
                score = Math.Min(score, subScore);
            }

            return(score);
        }
        public Permutator(byte *grid, Direction direction)
        {
            this.grid = GridFunctions.CreateGrid();
            GridFunctions.CloneGrid(grid, this.grid);
            this.direction = direction;

            collapsedGrid = GridFunctions.CreateGrid();
            GridFunctions.CloneGrid(grid, this.collapsedGrid);
            GridFunctions.CollapseGridInPlace(collapsedGrid, direction);

            currentRow    = 0;
            currentColumn = 0;

            GridFunctions.GetDeltas(direction, out offset, out rowDelta, out columnDelta);
        }