Beispiel #1
0
 void RunOnce()
 {
     /*Put initalization actions that only need to be run once after the gameboard is created
      * here*/
     //Initalizing tile color holder
     colorHolder = TileColorHolder.Instance;
     //Remove itself from the initEvent delegate
     initEvent -= RunOnce;
 }
Beispiel #2
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            //Loading dependecies
            inputHelper  = InputHelper.Instance;
            gameSaver    = GameSaver.Instance;
            Assets.pixel = new Texture2D(GraphicsDevice, 1, 1);
            Assets.pixel.SetData(new[] { Color.White });
            topHUDRect = new Rectangle(0, 0, GraphicsDevice.Viewport.Width, GraphicsDevice.Viewport.Height / 16);
            popupRect  = new Rectangle(0, GraphicsDevice.Viewport.Height / 2, GraphicsDevice.Viewport.Width, GraphicsDevice.Viewport.Height / 8);
            boardPos   = new Vector2(GraphicsDevice.Viewport.Width / 16, GraphicsDevice.Viewport.Height / 8);
            gameBoard  = new GameBoard(boardPos);
            //Loading game modes
            gameModeArr         = new GameBoardMode[AMOUNT_OF_GAME_MODES];
            gameModeArr[0].name = "4x4";
            gameModeArr[0].boardConfig.gridWidth = gameModeArr[0].boardConfig.gridHeight = 4;
            gameModeArr[0].boardConfig.tileWidth = gameModeArr[0].boardConfig.tileHeight = 128;
            gameModeArr[0].boardConfig.gameMode  = GameModeState.Twos;
            gameModeArr[1].name = "8x8";
            gameModeArr[1].boardConfig.gridWidth = gameModeArr[1].boardConfig.gridHeight = 8;
            gameModeArr[1].boardConfig.tileWidth = gameModeArr[1].boardConfig.tileHeight = 64;
            gameModeArr[1].boardConfig.gameMode  = GameModeState.Twos;
            gameModeArr[2].name = "3s (3072) - 4x4";
            gameModeArr[2].boardConfig.gridWidth = gameModeArr[2].boardConfig.gridHeight = 4;
            gameModeArr[2].boardConfig.tileWidth = gameModeArr[2].boardConfig.tileHeight = 128;
            gameModeArr[2].boardConfig.gameMode  = GameModeState.Threes;
            gameModeArr[3].name = "Duo 2s and 3s - 6x6";
            gameModeArr[3].boardConfig.gridWidth = gameModeArr[3].boardConfig.gridHeight = 6;
            gameModeArr[3].boardConfig.tileWidth = gameModeArr[3].boardConfig.tileHeight = 80;
            gameModeArr[3].boardConfig.gameMode  = GameModeState.Twos | GameModeState.Threes;
            int[] highScoresLoaded = gameSaver.ReadHighscores(AMOUNT_OF_GAME_MODES);
            for (int i = 0; i < AMOUNT_OF_GAME_MODES; i++)
            {
                gameModeArr[i].highScore = highScoresLoaded[i];
            }
            //Loading title screen menu
            titleMenu = new Menu();
            titleMenu.SetPosition(new Vector2((GraphicsDevice.Viewport.Width / 2) - (GraphicsDevice.Viewport.Width / 8), (GraphicsDevice.Viewport.Height / 2) + (GraphicsDevice.Viewport.Height / 6)));
            MenuButton playGameBtn, playBigGameBtn, playThreesBtn, playDuoButton, settingsBtn, exitGameBtn;

            playGameBtn.name          = "Play 4x4 Game";
            playGameBtn.menuAction    = StartRegularGame;
            playBigGameBtn.name       = "Play 8x8 Game";
            playBigGameBtn.menuAction = StartBigGame;
            playThreesBtn.name        = "Play 3s Game (3072)";
            playThreesBtn.menuAction  = StartThreesGame;
            playDuoButton.name        = "Play Duo 2s and 3s Game";
            playDuoButton.menuAction  = StartDuoGame;
            settingsBtn.name          = "Settings";
            settingsBtn.menuAction    = GoToSettings;
            exitGameBtn.name          = "Exit Game";
            exitGameBtn.menuAction    = Exit;
            titleMenu.AddMultiple(new MenuButton[] { playGameBtn, playBigGameBtn, playThreesBtn, playDuoButton, settingsBtn, exitGameBtn });
            //Loading pause menu
            pauseMenu = new Menu();
            pauseMenu.SetPosition(new Vector2((GraphicsDevice.Viewport.Width / 2) - (GraphicsDevice.Viewport.Width / 8), GraphicsDevice.Viewport.Height / 2));
            pauseMenu.SetTitle("PAUSED");
            MenuButton resumeBtn, returnBtn;

            resumeBtn.name       = "Resume";
            resumeBtn.menuAction = HidePauseMenu;
            returnBtn.name       = "Return to Title";
            returnBtn.menuAction = ReturnToTitleScreen;
            pauseMenu.AddMultiple(new MenuButton[] { resumeBtn, returnBtn });
            //Creating tile color sets
            TileColorSet modern, classic, colorful;

            modern.name          = "Modern";
            modern.colorAction   = TileColorHelper.CreateModernColors;
            classic.name         = "Classic";
            classic.colorAction  = TileColorHelper.CreateClassicColors;
            colorful.name        = "Colorful";
            colorful.colorAction = TileColorHelper.CreateColorfulColors;
            colorHolder          = TileColorHolder.Instance;
            colorHolder.AddTileColorSet(modern);
            colorHolder.AddTileColorSet(classic);
            colorHolder.AddTileColorSet(colorful);
            //Loading settings menu
            settingsMenu = new Menu();
            settingsMenu.SetPosition(new Vector2((GraphicsDevice.Viewport.Width / 2) - (GraphicsDevice.Viewport.Width / 8), (GraphicsDevice.Viewport.Height / 2) + (GraphicsDevice.Viewport.Height / 4)));
            settingsMenu.SetTitle("Settings");
            MenuButton tileColorBtn, clearHighscoresBtn, backBtn;

            tileColorBtn.name             = "Change Tile Color Theme -%o-";
            tileColorBtn.menuAction       = colorHolder.GoToNextTileColorSet;
            clearHighscoresBtn.name       = "Clear High Scores";
            clearHighscoresBtn.menuAction = ClearHighscores;
            backBtn.name       = "Back";
            backBtn.menuAction = ReturnToTitleScreen;
            settingsMenu.AddMultiple(new MenuButton[] { tileColorBtn, clearHighscoresBtn, backBtn });
            //Starting game at specified screen
            SetScreenState = ScreenState.TitleScreen;

            base.Initialize();
        }
Beispiel #3
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            //Loading dependecies
            inputHelper = InputHelper.Instance;
            gameSaver = GameSaver.Instance;
            Assets.pixel = new Texture2D(GraphicsDevice, 1, 1);
            Assets.pixel.SetData(new[] { Color.White });
            topHUDRect = new Rectangle(0, 0, GraphicsDevice.Viewport.Width, GraphicsDevice.Viewport.Height / 16);
            popupRect = new Rectangle(0, GraphicsDevice.Viewport.Height / 2, GraphicsDevice.Viewport.Width, GraphicsDevice.Viewport.Height / 8);
            boardPos = new Vector2(GraphicsDevice.Viewport.Width / 16, GraphicsDevice.Viewport.Height / 8);
            gameBoard = new GameBoard(boardPos);
            //Loading game modes
            gameModeArr = new GameBoardMode[AMOUNT_OF_GAME_MODES];
            gameModeArr[0].name = "4x4";
            gameModeArr[0].boardConfig.gridWidth = gameModeArr[0].boardConfig.gridHeight = 4;
            gameModeArr[0].boardConfig.tileWidth = gameModeArr[0].boardConfig.tileHeight = 128;
            gameModeArr[0].boardConfig.gameMode = GameModeState.Twos;
            gameModeArr[1].name = "8x8";
            gameModeArr[1].boardConfig.gridWidth = gameModeArr[1].boardConfig.gridHeight = 8;
            gameModeArr[1].boardConfig.tileWidth = gameModeArr[1].boardConfig.tileHeight = 64;
            gameModeArr[1].boardConfig.gameMode = GameModeState.Twos;
            gameModeArr[2].name = "3s (3072) - 4x4";
            gameModeArr[2].boardConfig.gridWidth = gameModeArr[2].boardConfig.gridHeight = 4;
            gameModeArr[2].boardConfig.tileWidth = gameModeArr[2].boardConfig.tileHeight = 128;
            gameModeArr[2].boardConfig.gameMode = GameModeState.Threes;
            gameModeArr[3].name = "Duo 2s and 3s - 6x6";
            gameModeArr[3].boardConfig.gridWidth = gameModeArr[3].boardConfig.gridHeight = 6;
            gameModeArr[3].boardConfig.tileWidth = gameModeArr[3].boardConfig.tileHeight = 80;
            gameModeArr[3].boardConfig.gameMode = GameModeState.Twos | GameModeState.Threes;
            int[] highScoresLoaded = gameSaver.ReadHighscores(AMOUNT_OF_GAME_MODES);
            for (int i = 0; i < AMOUNT_OF_GAME_MODES; i++) {
                gameModeArr[i].highScore = highScoresLoaded[i];
            }
            //Loading title screen menu
            titleMenu = new Menu();
            titleMenu.SetPosition(new Vector2((GraphicsDevice.Viewport.Width / 2) - (GraphicsDevice.Viewport.Width / 8), (GraphicsDevice.Viewport.Height / 2) + (GraphicsDevice.Viewport.Height / 6)));
            MenuButton playGameBtn, playBigGameBtn, playThreesBtn, playDuoButton, settingsBtn, exitGameBtn;
            playGameBtn.name = "Play 4x4 Game";
            playGameBtn.menuAction = StartRegularGame;
            playBigGameBtn.name = "Play 8x8 Game";
            playBigGameBtn.menuAction = StartBigGame;
            playThreesBtn.name = "Play 3s Game (3072)";
            playThreesBtn.menuAction = StartThreesGame;
            playDuoButton.name = "Play Duo 2s and 3s Game";
            playDuoButton.menuAction = StartDuoGame;
            settingsBtn.name = "Settings";
            settingsBtn.menuAction = GoToSettings;
            exitGameBtn.name = "Exit Game";
            exitGameBtn.menuAction = Exit;
            titleMenu.AddMultiple(new MenuButton[] { playGameBtn, playBigGameBtn, playThreesBtn, playDuoButton, settingsBtn, exitGameBtn });
            //Loading pause menu
            pauseMenu = new Menu();
            pauseMenu.SetPosition(new Vector2((GraphicsDevice.Viewport.Width / 2) - (GraphicsDevice.Viewport.Width / 8), GraphicsDevice.Viewport.Height / 2));
            pauseMenu.SetTitle("PAUSED");
            MenuButton resumeBtn, returnBtn;
            resumeBtn.name = "Resume";
            resumeBtn.menuAction = HidePauseMenu;
            returnBtn.name = "Return to Title";
            returnBtn.menuAction = ReturnToTitleScreen;
            pauseMenu.AddMultiple(new MenuButton[] { resumeBtn, returnBtn });
            //Creating tile color sets
            TileColorSet modern, classic, colorful;
            modern.name = "Modern";
            modern.colorAction = TileColorHelper.CreateModernColors;
            classic.name = "Classic";
            classic.colorAction = TileColorHelper.CreateClassicColors;
            colorful.name = "Colorful";
            colorful.colorAction = TileColorHelper.CreateColorfulColors;
            colorHolder = TileColorHolder.Instance;
            colorHolder.AddTileColorSet(modern);
            colorHolder.AddTileColorSet(classic);
            colorHolder.AddTileColorSet(colorful);
            //Loading settings menu
            settingsMenu = new Menu();
            settingsMenu.SetPosition(new Vector2((GraphicsDevice.Viewport.Width / 2) - (GraphicsDevice.Viewport.Width / 8), (GraphicsDevice.Viewport.Height / 2) + (GraphicsDevice.Viewport.Height / 4)));
            settingsMenu.SetTitle("Settings");
            MenuButton tileColorBtn, clearHighscoresBtn, backBtn;
            tileColorBtn.name = "Change Tile Color Theme -%o-";
            tileColorBtn.menuAction = colorHolder.GoToNextTileColorSet;
            clearHighscoresBtn.name = "Clear High Scores";
            clearHighscoresBtn.menuAction = ClearHighscores;
            backBtn.name = "Back";
            backBtn.menuAction = ReturnToTitleScreen;
            settingsMenu.AddMultiple(new MenuButton[] { tileColorBtn, clearHighscoresBtn, backBtn });
            //Starting game at specified screen
            SetScreenState = ScreenState.TitleScreen;

            base.Initialize();
        }
Beispiel #4
0
 void RunOnce()
 {
     /*Put initalization actions that only need to be run once after the gameboard is created
      here*/
     //Initalizing tile color holder
     colorHolder = TileColorHolder.Instance;
     //Remove itself from the initEvent delegate
     initEvent -= RunOnce;
 }