private void DownButton_Click(object sender, RoutedEventArgs e)
 {
     if (isGameRun)
     {
         UI_GameManagerComunicate.controlMove(this, GAME_MOVE.MOVE_UP);
     }
 }
 private void Window_KeyDown(object sender, KeyEventArgs e)
 {
     if (isGameRun)
     {
         if (e.Key == Key.D || e.Key == Key.Right)
         {
             UI_GameManagerComunicate.controlMove(this, GAME_MOVE.MOVE_LEFT);
         }
         if (e.Key == Key.A || e.Key == Key.Left)
         {
             UI_GameManagerComunicate.controlMove(this, GAME_MOVE.MOVE_RIGHT);
         }
         if (e.Key == Key.W || e.Key == Key.Up)
         {
             UI_GameManagerComunicate.controlMove(this, GAME_MOVE.MOVE_DOWN);
         }
         if (e.Key == Key.S || e.Key == Key.Down)
         {
             UI_GameManagerComunicate.controlMove(this, GAME_MOVE.MOVE_UP);
         }
     }
 }