static void Main(string[] args)
        {
            Thread.CurrentThread.CurrentCulture = CultureInfo.InvariantCulture;

            Point3D pointA = new Point3D(1.5, 2.5, 3.5);
            Point3D pointB = new Point3D(-1, -4, 7);
            Point3D pointC = new Point3D(1, 2, 3);
            Point3D pointD = new Point3D(-1, -2, 3);
            Point3D pointE = new Point3D(1.25, 2.375, 33.9);

            Path testPath = new Path();

            testPath.AddPoint(pointA);
            testPath.AddPoint(pointB);
            testPath.AddPoint(pointC);
            testPath.AddPoint(pointD);
            testPath.AddPoint(pointE);

            PathStorage.SavePath(testPath, @"../../pathsample.txt");

            Path loadedPath = PathStorage.LoadPath(@"../../pathsample.txt");

            for (int i = 0; i < loadedPath.PathList.Count; i++)
            {
                Console.WriteLine(loadedPath.PathList[i]);
            }
            Console.WriteLine("Distanse between point A and point B is {0}", DistanceBetweenTowPoints.DistanceBetweenPoints(pointA, pointB));
        }
        public static double DistanceBetweenPoints(Point3D a, Point3D b)
        {
            double distance = Math.Sqrt((a.X - b.X) * (a.X - b.X)
                                        + (a.Y - b.Y) * (a.Y - b.Y)
                                        +(a.Z - b.Z) * (a.Z - b.Z));

                return distance;
        }
Beispiel #3
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        public static double DistansBetweenTowPoints(Point3D a, Point3D b)
        {
            double diatance = Math.Sqrt(
               ((a.X - b.X) * (a.X - b.X)) +
               ((a.Y - b.Y) * (a.Y - b.Y)) +
              ((a.Z - b.Z) * (a.Z - b.Z)));

            return diatance;
        }
 public void RemovePoint(Point3D point)
 {
     this.pathList.Remove(point);
 }
 public void AddPoint(Point3D point)
 {
     this.pathList.Add(point);
 }
Beispiel #6
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 public void AddPoint(Point3D p)
 {
     this.points.Add(p);
 }