Beispiel #1
0
 public void GiveStatToPlayers()
 {
     foreach (var player in sys.playerSystemGroup.playerSpawnSystem.controllers.Values)
     {
         Stats stats  = EntityManager.GetComponentData <Stats>(player);
         int   didAdd = stats.AddStat(stat);
         if (didAdd != -1)
         {
             EntityManager.SetComponentData(player, stats);
         }
     }
 }
Beispiel #2
0
        private void OnInitButtonClicked(StatDatam statDatam, Button initButton, VisualElement buttonA, VisualElement buttonB, Foldout statsFoldout)
        {
            Stats stats     = (Stats)cachedProperty.GetValue();
            int   statIndex = stats.GetStatIndex(statDatam);

            if (statIndex == -1)
            {
                statIndex = stats.AddStat(statDatam);
            }
            else
            {
                //Debug.LogError("Removing Stat at: " + statIndex);
                stats.RemoveStat(statDatam, statIndex);
                statIndex = -1;
            }
            if (buttonA != null)
            {
                SetVisibility(buttonA, statIndex != -1);
                SetVisibility(buttonB, statIndex != -1 && statDatam.type != StatType.Base);
                //buttonA.visible = statIndex != -1;
                //buttonB.visible = statIndex != -1 && statDatam.type != StatType.Base;
            }
            else
            {
                Debug.LogError("Lambda has nulled button reference.");
            }

            /*if (statIndex == -1)
             * {
             *  initButton.text = "Add " + statDatam.name + "";
             *  statsFoldout.text = statDatam.name + " (0)"; //  "[" + statDatam.Value.id + "] " +
             * }
             * else
             * {
             *  initButton.text = "Remove " + statDatam.name;
             *  statsFoldout.text = statDatam.name + " (X)"; // "[" + statDatam.Value.id + "] " +
             * }*/
            SetStatLabel(statsFoldout, statDatam, initButton, statIndex != -1);
            cachedProperty.SetValue(stats);
        }