/// <summary> /// </summary> /// <param name="changedStat"> /// </param> /// <param name="valueBeforeChange"> /// </param> /// <param name="valueAfterChange"> /// </param> /// <param name="announceToPlayfield"> /// </param> public StatChangedEventArgs( DynelStat changedStat, uint valueBeforeChange, uint valueAfterChange, bool announceToPlayfield) { this.Stat = changedStat; this.OldValue = valueBeforeChange; this.NewValue = valueAfterChange; this.AnnounceToPlayfield = announceToPlayfield; }
/// <summary> /// </summary> /// <param name="changedStat"> /// </param> /// <param name="valueBeforeChange"> /// </param> /// <param name="valueAfterChange"> /// </param> /// <param name="announceToPlayfield"> /// </param> public StatChangedEventArgs( DynelStat changedStat, uint valueBeforeChange, uint valueAfterChange, bool announceToPlayfield) { this.Stat = changedStat; this.OldValue = valueBeforeChange; this.NewValue = valueAfterChange; this.AnnounceToPlayfield = announceToPlayfield; }