static QuakeManager()
 {
     Quake = new Quake();
     Blast = new Blast();
     for (var i = 0; i < Rumbles.Length; i++)
         Rumbles[i] = new Rumble(i);
 }
 static QuakeManager()
 {
     Quake = new Quake();
     Blast = new Blast();
     for (var i = 0; i < Rumbles.Length; i++)
     {
         Rumbles[i] = new Rumble(i);
     }
 }