Beispiel #1
0
        public void Read()
        {
            var b = new
                    BinaryReader(File.Open(@"data/" + Path + ".zmx",
                                           FileMode.Open, FileAccess.Read));

            Path        = b.ReadString();
            HeadIndex   = b.ReadInt32();
            TorsoIndex  = b.ReadInt32();
            LegsIndex   = b.ReadInt32();
            WeaponIndex = b.ReadInt32();

            for (var i = 0; i < _animations.Length; i++)
            {
                _animations[i].Name = b.ReadString();

                for (var j = 0; j < _animations[i].KeyFrames.Length; j++)
                {
                    var keyframe = _animations[i].KeyFrames[j];
                    keyframe.FrameRef = b.ReadInt32();
                    keyframe.Duration = b.ReadInt32();

                    var scripts = keyframe.Scripts;
                    for (var s = 0; s < scripts.Length; s++)
                    {
                        scripts[s] = new ScriptLine(b.ReadString());
                    }
                }
            }

            for (var i = 0; i < _frames.Length; i++)
            {
                _frames[i].Name = b.ReadString();

                for (var j = 0; j < _frames[i].Parts.Length; j++)
                {
                    var p = _frames[i].Parts[j];
                    p.Index      = b.ReadInt32();
                    p.Location.X = b.ReadSingle();
                    p.Location.Y = b.ReadSingle();
                    p.Rotation   = b.ReadSingle();
                    p.Scaling.X  = b.ReadSingle();
                    p.Scaling.Y  = b.ReadSingle();
                    p.Flip       = b.ReadInt32();
                }
            }

            b.Close();

            Console.WriteLine("Loaded.");
        }
Beispiel #2
0
        public void Read()
        {
            var b = new
                BinaryReader(File.Open(@"data/" + Path + ".zmx",
                    FileMode.Open, FileAccess.Read));

            Path = b.ReadString();
            HeadIndex = b.ReadInt32();
            TorsoIndex = b.ReadInt32();
            LegsIndex = b.ReadInt32();
            WeaponIndex = b.ReadInt32();

            for (var i = 0; i < _animations.Length; i++)
            {
                _animations[i].Name = b.ReadString();

                for (var j = 0; j < _animations[i].KeyFrames.Length; j++)
                {
                    var keyframe = _animations[i].KeyFrames[j];
                    keyframe.FrameRef = b.ReadInt32();
                    keyframe.Duration = b.ReadInt32();

                    var scripts = keyframe.Scripts;
                    for (var s = 0; s < scripts.Length; s++)
                        scripts[s] = new ScriptLine(b.ReadString());
                }
            }

            for (var i = 0; i < _frames.Length; i++)
            {
                _frames[i].Name = b.ReadString();

                for (var j = 0; j < _frames[i].Parts.Length; j++)
                {
                    var p = _frames[i].Parts[j];
                    p.Index = b.ReadInt32();
                    p.Location.X = b.ReadSingle();
                    p.Location.Y = b.ReadSingle();
                    p.Rotation = b.ReadSingle();
                    p.Scaling.X = b.ReadSingle();
                    p.Scaling.Y = b.ReadSingle();
                    p.Flip = b.ReadInt32();
                }
            }

            b.Close();

            Console.WriteLine("Loaded.");
        }