Beispiel #1
0
 public void CheckPlayerBulletCollision(GameTime gameTime, GraphicsDevice graphicsDevice, Handler handler)
 {
     Player e = null;
     for(LinkedListNode<GameObject> i = handler.List.First;
         i != null; i = i.Next)
     {
         if (i.Value.Id == ObjectId.Player)
         {
             e = (Player)i.Value;
             if (e.IndexOfPlayer != _owner)
                 if (HitBox.Intersects(e.Bounds))
                 {
                     e.Health -= 10;
                     Random rand = new Random();
                     int antal = rand.Next(5, 15);
                     for (int j = 0; j < antal; j++)
                     {
                         double angle = 2 * rand.NextDouble() * Math.PI;
                         Vector2 direction = new Vector2((float)Math.Cos(angle), (float)Math.Sin(angle));
                         handler.Add(new BloodParticle(_position, direction, (float)rand.Next(5, 15)));
                         Sounds.Blood.CreateInstance().Play();
                     }
                     _state = ObjectState.Unactive;
                 }
             else
                 continue;
         }
     }
 }
        public override void Update(GameTime gameTime, GraphicsDevice graphicsDevice, Handler handler)
        {
            base.Update(gameTime, graphicsDevice, handler);
            if(_state == ObjectState.Active)
            {
                _position.X += _direction.X * _speed;
                _position.Y += _direction.Y * _speed;

                _speed--;
                if (_speed <= 0)
                    _state = ObjectState.Unactive;
            }
        }
Beispiel #3
0
 public bool LoadMap(Handler handler)
 {
     for(int x = 0; x < _width; x++)
     {
         for(int y = 0; y < _height; y++)
         {
             int currentNode = _map[x, y];
             switch (currentNode)
             {
                 case 1: handler.Add(new Wall(new Vector2(x * 32, y * 32))); break;
                 case 2: handler.Add(new Player(new Vector2(x * 32, y * 32))); break;
                 case 3: handler.Add(new Player(new Vector2(x * 32, y * 32),PlayerIndex.Two)); break;
             }
         }
     }
     return true;
 }
Beispiel #4
0
 protected override void Initialize()
 {
     handler = new Handler();
     map1 = new Map("Maps/map1.txt");
     base.Initialize();
 }
Beispiel #5
0
        public override void Update(GameTime gameTime, GraphicsDevice graphicsDevice, Handler handler)
        {
            CheckPlayerBulletCollision(gameTime, graphicsDevice, handler);
            _position.X += _direction.X * _speed;
            _position.Y += -_direction.Y * _speed;

            for (LinkedListNode<GameObject> i = handler.List.First;
            i != null; i = i.Next)
            {
                if (i.Value.Id == ObjectId.Wall)
                {
                    if (HitBox.Intersects(i.Value.BottomBounds))
                    {
                        Random rand = new Random();
                        int amount = rand.Next(5, 10);

                        for (int k = 0; k < amount; k++)
                        {
                            double angle = rand.NextDouble() * Math.PI;

                            Vector2 dir = new Vector2((float)Math.Cos(angle), (float)Math.Sin(angle));
                            handler.Add(new WallParticle(_position, dir, rand.Next(5, 15)));
                            Sounds.Wall.CreateInstance().Play();
                        }

                        _state = ObjectState.Unactive;

                    }
                    else if (HitBox.Intersects(i.Value.TopBounds))
                    {
                        Random rand = new Random();
                        int amount = rand.Next(5, 10);

                        for (int k = 0; k < amount; k++)
                        {
                            double angle = rand.NextDouble() * Math.PI;

                            Vector2 dir = new Vector2((float)Math.Cos(angle), -(float)Math.Sin(angle));
                            handler.Add(new WallParticle(_position, dir, rand.Next(5, 15)));
                            Sounds.Wall.CreateInstance().Play();
                        }

                        _state = ObjectState.Unactive;
                    }
                    else if (HitBox.Intersects(i.Value.LeftBounds))
                    {
                        Random rand = new Random();
                        int amount = rand.Next(5, 10);

                        for (int k = 0; k < amount; k++)
                        {
                            double angle = (rand.NextDouble() * Math.PI) / 2.0;

                            Vector2 dir = new Vector2(-(float)Math.Cos(angle), (float)Math.Sin(angle));
                            handler.Add(new WallParticle(_position, dir, rand.Next(5, 15)));
                            Sounds.Wall.CreateInstance().Play();
                        }

                        _state = ObjectState.Unactive;
                    }
                    else if (HitBox.Intersects(i.Value.RightBounds))
                    {
                        Random rand = new Random();
                        int amount = rand.Next(5, 10);

                        for (int k = 0; k < amount; k++)
                        {
                            double angle = (rand.NextDouble() * Math.PI) / 2.0;

                            Vector2 dir = new Vector2((float)Math.Cos(angle), (float)Math.Sin(angle));
                            handler.Add(new WallParticle(_position, dir, rand.Next(5, 15)));
                            Sounds.Wall.CreateInstance().Play();
                        }

                        _state = ObjectState.Unactive;
                    }
                }
            }
        }
Beispiel #6
0
 public virtual void Update(GameTime gameTime, GraphicsDevice graphicsDevice, Handler handler)
 {
 }
Beispiel #7
0
 public void Update(GameTime gameTime, GraphicsDevice graphicsDevice, Handler handler)
 {
     try
     {
         for (LinkedListNode<GameObject> i = list.First;
         i != null; i = i.Next)
         {
             if (i.Value.Id == ObjectId.Bullet || i.Value.Id == ObjectId.Player)
             {
                 if (i.Value.State == ObjectState.Unactive)
                 {
                     list.Remove(i.Value);
                     continue;
                 }
             }
             i.Value.Update(gameTime, graphicsDevice, handler);
         }
     }
     catch (Exception e)
     {
         Console.WriteLine(e.Message);
     }
 }