Beispiel #1
0
 public ZlibBaseStream(System.IO.Stream stream,
                       CompressionMode compressionMode,
                       CompressionLevel level,
                       ZlibStreamFlavor flavor,
                       bool leaveOpen)
     : base()
 {
     this._flushMode = FlushType.None;
     //this._workingBuffer = new byte[WORKING_BUFFER_SIZE_DEFAULT];
     this._stream          = stream;
     this._leaveOpen       = leaveOpen;
     this._compressionMode = compressionMode;
     this._flavor          = flavor;
     this._level           = level;
     // workitem 7159
     if (flavor == ZlibStreamFlavor.GZIP)
     {
         this.crc = new Crc.CRC32();
     }
 }
 public ZlibBaseStream(System.IO.Stream stream,
                       CompressionMode compressionMode,
                       CompressionLevel level,
                       ZlibStreamFlavor flavor,
                       bool leaveOpen)
     : base()
 {
     this._flushMode = FlushType.None;
     //this._workingBuffer = new byte[WORKING_BUFFER_SIZE_DEFAULT];
     this._stream = stream;
     this._leaveOpen = leaveOpen;
     this._compressionMode = compressionMode;
     this._flavor = flavor;
     this._level = level;
     // workitem 7159
     if (flavor == ZlibStreamFlavor.GZIP)
     {
         this.crc = new Crc.CRC32();
     }
 }
        /// <summary>
        ///   Resets the stream for use with another stream.
        /// </summary>
        /// <remarks>
        ///   Because the ParallelDeflateOutputStream is expensive to create, it
        ///   has been designed so that it can be recycled and re-used.  You have
        ///   to call Close() on the stream first, then you can call Reset() on
        ///   it, to use it again on another stream.
        /// </remarks>
        ///
        /// <param name="stream">
        ///   The new output stream for this era.
        /// </param>
        ///
        /// <example>
        /// <code>
        /// ParallelDeflateOutputStream deflater = null;
        /// foreach (var inputFile in listOfFiles)
        /// {
        ///     string outputFile = inputFile + ".compressed";
        ///     using (System.IO.Stream input = System.IO.File.OpenRead(inputFile))
        ///     {
        ///         using (var outStream = System.IO.File.Create(outputFile))
        ///         {
        ///             if (deflater == null)
        ///                 deflater = new ParallelDeflateOutputStream(outStream,
        ///                                                            CompressionLevel.Best,
        ///                                                            CompressionStrategy.Default,
        ///                                                            true);
        ///             deflater.Reset(outStream);
        ///
        ///             while ((n= input.Read(buffer, 0, buffer.Length)) != 0)
        ///             {
        ///                 deflater.Write(buffer, 0, n);
        ///             }
        ///         }
        ///     }
        /// }
        /// </code>
        /// </example>
        public void Reset(Stream stream)
        {
            TraceOutput(TraceBits.Session, "-------------------------------------------------------");
            TraceOutput(TraceBits.Session, "Reset {0:X8} firstDone({1})", this.GetHashCode(), _firstWriteDone);

            if (!_firstWriteDone) return;

            // reset all status
            _toWrite.Clear();
            _toFill.Clear();
            foreach (var workitem in _pool)
            {
                _toFill.Enqueue(workitem.index);
                workitem.ordinal = -1;
            }

            _firstWriteDone = false;
            _totalBytesProcessed = 0L;
            _runningCrc = new Crc.CRC32();
            _isClosed = false;
            _currentlyFilling = -1;
            _lastFilled = -1;
            _lastWritten = -1;
            _latestCompressed = -1;
            _outStream = stream;
        }
        private void _InitializePoolOfWorkItems()
        {
            _toWrite = new Queue<int>();
            _toFill = new Queue<int>();
            _pool = new List<WorkItem>();
            
            const int SomeFantansyNumberOfAvailableCpuCores = 4;
            int nTasks = BufferPairsPerCore * SomeFantansyNumberOfAvailableCpuCores;
            nTasks = Math.Min(nTasks, _maxBufferPairs);
            for (int i = 0; i < nTasks; i++)
            {
                _pool.Add(new WorkItem(_bufferSize, _compressLevel, Strategy, i));
                _toFill.Enqueue(i);
            }

            _newlyCompressedBlob = new AutoResetEvent(false);
            _runningCrc = new Crc.CRC32();
            _currentlyFilling = -1;
            _lastFilled = -1;
            _lastWritten = -1;
            _latestCompressed = -1;
        }
        private void _DeflateOne(Object wi)
        {
            // compress one buffer
            WorkItem workitem = (WorkItem)wi;
            try
            {
                int myItem = workitem.index;
                var crc = new Crc.CRC32();

                // calc CRC on the buffer
                crc.SlurpBlock(workitem.buffer, 0, workitem.inputBytesAvailable);

                // deflate it
                DeflateOneSegment(workitem);

                // update status
                workitem.crc = crc.Crc32Result;
                TraceOutput(TraceBits.Compress,
                            "Compress          wi({0}) ord({1}) len({2})",
                            workitem.index,
                            workitem.ordinal,
                            workitem.compressedBytesAvailable
                            );

                lock (_latestLock)
                {
                    if (workitem.ordinal > _latestCompressed)
                        _latestCompressed = workitem.ordinal;
                }
                lock (_toWrite)
                {
                    _toWrite.Enqueue(workitem.index);
                }
                _newlyCompressedBlob.Set();
            }
            catch (Exception exc1)
            {
                lock (_eLock)
                {
                    // expose the exception to the main thread
                    if (_pendingException != null)
                        _pendingException = exc1;
                }
            }
        }
Beispiel #6
0
 // This ctor is private - no validation is done here.  This is to allow the use
 // of a (specific) negative value for the _lengthLimit, to indicate that there
 // is no length set.  So we validate the length limit in those ctors that use an
 // explicit param, otherwise we don't validate, because it could be our special
 // value.
 private CrcCalculatorStream
     (bool leaveOpen, Int64 length, System.IO.Stream stream, CRC32 crc32)
     : base()
 {
     _innerStream = stream;
     _Crc32 = crc32 ?? new CRC32();
     _lengthLimit = length;
     _leaveOpen = leaveOpen;
 }
Beispiel #7
0
 /// <summary>
 ///   A constructor allowing the specification of the length of the stream
 ///   to read, as well as whether to keep the underlying stream open upon
 ///   Close(), and the CRC32 instance to use.
 /// </summary>
 /// <remarks>
 ///   <para>
 ///     The stream uses the specified CRC32 instance, which allows the
 ///     application to specify how the CRC gets calculated.
 ///   </para>
 /// </remarks>
 /// <param name="stream">The underlying stream</param>
 /// <param name="length">The length of the stream to slurp</param>
 /// <param name="leaveOpen">true to leave the underlying stream
 /// open upon close of the <c>CrcCalculatorStream</c>; false otherwise.</param>
 /// <param name="crc32">the CRC32 instance to use to calculate the CRC32</param>
 public CrcCalculatorStream(System.IO.Stream stream, Int64 length, bool leaveOpen,
                            CRC32 crc32)
     : this(leaveOpen, length, stream, crc32)
 {
     if (length < 0)
         throw new ArgumentException("length");
 }