public override async Task ExecuteArmed(ServerBattle battle, Say e) { if (gameName != null) { await battle.SwitchGame(gameName); await battle.SayBattle("changing game to " + gameName); } }
public override async Task ExecuteArmed(ServerBattle battle, Say e) { if (game != null) { await battle.SwitchGame(game.InternalName); await battle.SayBattle("changing game to " + game.InternalName); } }
public override async Task ExecuteArmed(ServerBattle battle, Say e) { if (gameName != null) { await battle.SwitchGame(gameName); await battle.SayBattle("Changing game to " + gameName); battle.SwitchDefaultGame(false); await battle.SayBattle("This host will no longer update its game automatically"); } }