/// <summary> /// Before the editor events /// </summary> public override void BeforeEditorEvents() { CheckActivation(); if (!IsActivated) { return; } if (Event.current.type != EventType.KeyDown) { return; } if (Event.current.keyCode == KeyCode.A && Event.current.modifiers == EventModifiers.Shift) { if (NodeEditor.AreAllNodesSelected()) { NodeEditor.UnselectAllNodes(); } else { NodeEditor.SelectAllNodes(); } } }