public static PlayerJoinResult AutohostPlayerJoined(BattleContext context, int accountID)
        {
            var          res  = new PlayerJoinResult();
            var          db   = new ZkDataContext();
            AutohostMode mode = context.GetMode();

            if (mode == AutohostMode.Planetwars)
            {
                Planet planet = db.Galaxies.Single(x => x.IsDefault).Planets.SingleOrDefault(x => x.Resource.InternalName == context.Map);
                if (planet == null)
                {
                    res.PublicMessage = "Invalid map";
                    return(res);
                }
                Account account = db.Accounts.Find(accountID); // accountID is in fact lobbyID

                if (account != null)
                {
                    var config = context.GetConfig();
                    if (account.Level < config.MinLevel)
                    {
                        res.PrivateMessage = string.Format("Sorry, PlanetWars is competive online campaign for experienced players. You need to be at least level {0} to play here. To increase your level, play more games on other hosts or open multiplayer game and play against computer AI bots.  You can still spectate this game, however.", config.MinLevel);
                        res.ForceSpec      = true;
                        return(res);
                    }


                    string owner = "";
                    if (planet.Account != null)
                    {
                        owner = planet.Account.Name;
                    }
                    string facRoles = string.Join(",",
                                                  account.AccountRolesByAccountID.Where(x => !x.RoleType.IsClanOnly).Select(x => x.RoleType.Name).ToList());
                    if (!string.IsNullOrEmpty(facRoles))
                    {
                        facRoles += " of " + account.Faction.Name + ", ";
                    }

                    string clanRoles = string.Join(",",
                                                   account.AccountRolesByAccountID.Where(x => x.RoleType.IsClanOnly).Select(x => x.RoleType.Name).ToList());
                    if (!string.IsNullOrEmpty(clanRoles))
                    {
                        clanRoles += " of " + account.Clan.ClanName;
                    }

                    res.PublicMessage = string.Format("Greetings {0} {1}{2}, welcome to {3} planet {4} {6}/PlanetWars/Planet/{5}",
                                                      account.Name,
                                                      facRoles,
                                                      clanRoles,
                                                      owner,
                                                      planet.Name,
                                                      planet.PlanetID,
                                                      GlobalConst.BaseSiteUrl);

                    return(res);
                }
            }
            Account acc = db.Accounts.Find(accountID); // accountID is in fact lobbyID

            if (acc != null)
            {
                AutohostConfig config = context.GetConfig();
                if (acc.Level < config.MinLevel)
                {
                    res.PrivateMessage = string.Format("Sorry, you need to be at least level {0} to play here. To increase your level, play more games on other hosts or open multiplayer game and play against computer AI bots. You can still spectate this game, however.",
                                                       config.MinLevel);
                    res.ForceSpec = true;
                    return(res);
                }
                else if (acc.Level > config.MaxLevel)
                {
                    res.PrivateMessage = string.Format("Sorry, your level must be {0} or lower to play here. Pick on someone your own size! You can still spectate this game, however.",
                                                       config.MaxLevel);
                    res.ForceSpec = true;
                    return(res);
                }

                // FIXME: use 1v1 Elo for 1v1
                if (acc.EffectiveElo < config.MinElo)
                {
                    res.PrivateMessage = string.Format("Sorry, you need to have an Elo rating of at least {0} to play here. Win games against human opponents to raise your Elo. You can still spectate this game, however.",
                                                       config.MinElo);
                    res.ForceSpec = true;
                    return(res);
                }
                else if (acc.EffectiveElo > config.MaxElo)
                {
                    res.PrivateMessage = string.Format("Sorry, your Elo rating must be {0} or lower to play here. Pick on someone your own size! You can still spectate this game, however.",
                                                       config.MaxElo);
                    res.ForceSpec = true;
                    return(res);
                }
            }

            return(null);
        }
Beispiel #2
0
        public static BalanceTeamsResult BalanceTeams(BattleContext context, bool isGameStart, int?allyCount, bool?clanWise)
        {
            var config      = context.GetConfig();
            var playerCount = context.Players.Count(x => !x.IsSpectator);

            // game is managed, is bigger than split limit and wants to start -> split into two and issue starts
            if (isGameStart && context.GetMode() != AutohostMode.None && config.SplitBiggerThan != null && config.SplitBiggerThan < playerCount)
            {
                new Thread(() =>
                {
                    try {
                        SplitAutohost(context, true);
                    } catch (Exception ex) {
                        Trace.TraceError("Error when splitting game:{0}", ex);
                    }
                }).Start();
                return(new BalanceTeamsResult
                {
                    CanStart = false,
                    Message =
                        string.Format("Game too big - splitting into two - max players is {0} here",
                                      config.SplitBiggerThan)
                });
            }


            if (clanWise == null && (config.AutohostMode == AutohostMode.Generic || config.AutohostMode == AutohostMode.Teams))
            {
                clanWise = true;
            }

            var res = PerformBalance(context, isGameStart, allyCount, clanWise, config, playerCount);

            if (context.GetMode() != AutohostMode.Planetwars) // planetwars skip other checks
            {
                if (isGameStart)
                {
                    if (playerCount < (config.MinToStart ?? 0))
                    {
                        res.Message  = string.Format("This host needs at least {0} people to start", config.MinToStart);
                        res.CanStart = false;
                        return(res);
                    }
                    if (playerCount > (config.MaxToStart ?? 99))
                    {
                        res.Message  = string.Format("This host can only start with at most {0} players", config.MaxToStart);
                        res.CanStart = false;
                        return(res);
                    }

                    // dont allow to start alone
                    if (playerCount <= 1)
                    {
                        if (res.DeleteBots)
                        {
                            return new BalanceTeamsResult
                                   {
                                       CanStart = false,
                                       Message  = "You cannot play alone on this host, wait for players or join another game room and play with bots."
                                   }
                        }
                        ;
                        if (!context.Bots.Any())
                        {
                            return new BalanceTeamsResult
                                   {
                                       CanStart = false,
                                       Message  = "Cannot play alone, you can add bots using button on bottom left."
                                   }
                        }
                        ;
                    }
                }
            }
            if (isGameStart)
            {
                VerifySpecCheaters(context, res);
            }

            return(res);
        }
Beispiel #3
0
        static BalanceTeamsResult PerformBalance(BattleContext context,
                                                 bool isGameStart,
                                                 int?allyCount,
                                                 bool?clanWise,
                                                 AutohostConfig config,
                                                 int playerCount)
        {
            var res  = new BalanceTeamsResult();
            var mode = context.GetMode();

            using (var db = new ZkDataContext()) {
                if (!CheckPlayersMinimumConditions(context, db, config, ref res.Message))
                {
                    res.CanStart = false;
                    return(res);
                }

                switch (mode)
                {
                case AutohostMode.None:
                {
                    if (!isGameStart)
                    {
                        res = new Balancer().LegacyBalance(allyCount ?? 2, clanWise == true ? BalanceMode.ClanWise : BalanceMode.Normal, context);
                    }
                }
                break;

                case AutohostMode.Generic:
                {
                    if (allyCount == null && res.Bots != null && res.Bots.Any())
                    {
                        res.Players = context.Players.ToList();
                        res.Bots    = context.Bots.Where(x => x.Owner != context.AutohostName).ToList();
                        foreach (var p in res.Players)
                        {
                            p.AllyID = 0;
                        }
                        foreach (var b in res.Bots)
                        {
                            b.AllyID = 1;
                        }
                    }
                    else
                    {
                        var map = db.Resources.Single(x => x.InternalName == context.Map);
                        res = new Balancer().LegacyBalance(allyCount ?? map.MapFFAMaxTeams ?? 2,
                                                           clanWise == false ? BalanceMode.Normal : BalanceMode.ClanWise,
                                                           context);
                        res.DeleteBots = mode == AutohostMode.Teams;
                    }
                    return(res);
                }

                case AutohostMode.Teams:
                {
                    var map = db.Resources.Single(x => x.InternalName == context.Map);
                    res            = new Balancer().LegacyBalance(allyCount ?? map.MapFFAMaxTeams ?? 2, clanWise == false ? BalanceMode.Normal : BalanceMode.ClanWise, context);
                    res.DeleteBots = mode == AutohostMode.Teams;
                    return(res);
                }

                case AutohostMode.Game1v1:
                {
                    res            = new Balancer().LegacyBalance(allyCount ?? 2, clanWise == false ? BalanceMode.Normal : BalanceMode.ClanWise, context);
                    res.DeleteBots = true;
                }
                break;

                case AutohostMode.GameChickens:
                {
                    res.Players = context.Players.ToList();
                    res.Bots    = context.Bots.Where(x => x.Owner != context.AutohostName).ToList();
                    foreach (var p in res.Players)
                    {
                        p.AllyID = 0;
                    }
                    foreach (var b in res.Bots)
                    {
                        b.AllyID = 1;
                    }

                    if (!res.Bots.Any() && res.Players.Count > 0)
                    {
                        res.Message  = "Add some bot (computer player) as your enemy. Use button on bottom left. Chicken or CAI is recommended.";
                        res.CanStart = false;

                        /*else
                         *      {
                         *          res.Bots.Add(new BotTeam() { AllyID = 1, TeamID = 16, BotName = "default_Chicken", BotAI = "Chicken: Normal", });
                         *          res.Message = "Adding a normal chickens bot for you";
                         *      }*/
                    }
                }
                break;

                case AutohostMode.GameFFA:
                {
                    var map = db.Resources.Single(x => x.InternalName == context.Map);
                    if (map.MapFFAMaxTeams != null)
                    {
                        res = new Balancer().LegacyBalance(allyCount ?? map.MapFFAMaxTeams.Value,
                                                           clanWise == false ? BalanceMode.Normal : BalanceMode.ClanWise,
                                                           context);
                    }
                    else
                    {
                        res = new Balancer().LegacyBalance(allyCount ?? map.MapFFAMaxTeams ?? 8,
                                                           clanWise == false ? BalanceMode.Normal : BalanceMode.ClanWise,
                                                           context);
                    }
                    return(res);
                }

                case AutohostMode.Planetwars:

                    return(new Balancer().PlanetwarsBalance(context));
                }
                return(res);
            }
        }
Beispiel #4
0
        BalanceTeamsResult LegacyBalance(int teamCount, BalanceMode mode, BattleContext b, params List <Account>[] unmovablePlayers)
        {
            var ret = new BalanceTeamsResult();

            try {
                ret.CanStart = true;
                ret.Players  = b.Players.ToList();

                var db          = new ZkDataContext();
                var nonSpecList = b.Players.Where(y => !y.IsSpectator).Select(y => (int?)y.LobbyID).ToList();
                var accs        =
                    db.Accounts.Where(x => nonSpecList.Contains(x.AccountID)).ToList();
                if (accs.Count < 1)
                {
                    ret.CanStart = false;
                    return(ret);
                }
                if (teamCount < 1)
                {
                    teamCount = 1;
                }
                if (teamCount > accs.Count)
                {
                    teamCount = accs.Count;
                }
                if (teamCount == 1)
                {
                    foreach (var p in ret.Players)
                    {
                        p.AllyID = 0;
                    }
                    return(ret);
                }

                maxTeamSize = (int)Math.Ceiling(accs.Count / (double)teamCount);

                teams.Clear();
                for (var i = 0; i < teamCount; i++)
                {
                    var team = new BalanceTeam();
                    teams.Add(team);
                    if (unmovablePlayers != null && unmovablePlayers.Length > i)
                    {
                        var unmovables = unmovablePlayers[i];
                        team.AddItem(new BalanceItem(unmovablePlayers[i].ToArray())
                        {
                            CanBeMoved = false
                        });
                        accs.RemoveAll(x => unmovables.Any(y => y.AccountID == x.AccountID));
                    }
                }

                balanceItems = new List <BalanceItem>();
                if (mode == BalanceMode.ClanWise)
                {
                    var clanGroups = accs.GroupBy(x => x.ClanID ?? x.AccountID).ToList();
                    if (teamCount > clanGroups.Count() || clanGroups.Any(x => x.Count() > maxTeamSize))
                    {
                        mode = BalanceMode.Normal;
                    }
                    else
                    {
                        balanceItems.AddRange(clanGroups.Select(x => new BalanceItem(x.ToArray())));
                    }
                }
                if (mode == BalanceMode.FactionWise)
                {
                    balanceItems.Clear();
                    var factionGroups = accs.GroupBy(x => x.FactionID ?? x.AccountID).ToList();
                    balanceItems.AddRange(factionGroups.Select(x => new BalanceItem(x.ToArray())));
                }

                if (mode == BalanceMode.Normal)
                {
                    balanceItems.Clear();
                    balanceItems.AddRange(accs.Select(x => new BalanceItem(x)));
                }

                var sw = new Stopwatch();
                sw.Start();
                RecursiveBalance(0);
                sw.Stop();

                if (bestTeams == null)
                {
                    var fallback = new Balancer().LegacyBalance(teamCount, BalanceMode.ClanWise, b, null);
                    fallback.Message += "\nWarning: STANDARD TEAM BALANCE USED, PlanetWars not possible with those teams, too many from one faction";
                    return(fallback);
                }

                var minSize    = bestTeams.Min(x => x.Count);
                var maxSize    = bestTeams.Max(x => x.Count);
                var sizesWrong = maxSize / (double)minSize > MaxTeamSizeDifferenceRatio;

                // cbalance failed, rebalance using normal
                if (mode == BalanceMode.ClanWise && (bestTeams == null || GetTeamsDifference(bestTeams) > MaxCbalanceDifference || sizesWrong))
                {
                    return(new Balancer().LegacyBalance(teamCount, BalanceMode.Normal, b, unmovablePlayers));
                }
                // cbalance failed, rebalance using normal

                if (sizesWrong && mode == BalanceMode.FactionWise)
                {
                    var fallback = new Balancer().LegacyBalance(teamCount, BalanceMode.ClanWise, b, null);
                    fallback.Message += "\nWarning: STANDARD TEAM BALANCE USED, PlanetWars not possible with those teams, too many from one faction";
                    return(fallback); // fallback standard balance if PW balance fails

                    /*ret.CanStart = false;
                     * ret.Message = string.Format("Failed to balance - too many people from same faction");
                     * return ret;*/
                }

                if (unmovablePlayers != null && unmovablePlayers.Length > 0)
                {
                    var minElo = bestTeams.Min(x => x.AvgElo);
                    var maxElo = bestTeams.Max(x => x.AvgElo);
                    if (maxElo - minElo > GlobalConst.MaxPwEloDifference)
                    {
                        var fallback = new Balancer().LegacyBalance(teamCount, BalanceMode.ClanWise, b, null);
                        fallback.Message += "\nWarning: STANDARD TEAM BALANCE USED, PlanetWars not possible with those teams, too many from one faction";
                        return(fallback); // fallback standard balance if PW balance fails

                        /*
                         * ret.CanStart = false;
                         * ret.Message = string.Format("Team difference is too big - win chance {0}% - spectate some or wait for more people",
                         *                          Utils.GetWinChancePercent(maxElo - minElo));
                         * return ret;*/
                    }
                }

                if (bestTeams == null)
                {
                    ret.CanStart = false;
                    ret.Message  =
                        string.Format(
                            "Failed to balance {0} - too many people from same clan or faction (in teams game you can try !random and !forcestart)");
                    return(ret);
                }
                else
                {
                    if (unmovablePlayers == null || unmovablePlayers.Length == 0)
                    {
                        bestTeams = bestTeams.Shuffle();                                                           // permute when not unmovable players present
                    }
                    var text = "( ";

                    var lastTeamElo = 0.0;
                    var allyNum     = 0;
                    foreach (var team in bestTeams)
                    {
                        if (allyNum > 0)
                        {
                            text += " : ";
                        }
                        text += string.Format("{0}", (allyNum + 1));
                        if (allyNum > 0)
                        {
                            text += string.Format("={0}%)", Utils.GetWinChancePercent(lastTeamElo - team.AvgElo));
                        }
                        lastTeamElo = team.AvgElo;

                        foreach (var u in team.Items.SelectMany(x => x.LobbyId))
                        {
                            ret.Players.Single(x => x.LobbyID == u).AllyID = allyNum;
                        }
                        allyNum++;
                    }
                    text += ")";

                    ret.Message = String.Format("{0} players balanced {2} to {1} teams {3}. {4} combinations checked, spent {5}ms of CPU time",
                                                bestTeams.Sum(x => x.Count),
                                                teamCount,
                                                mode,
                                                text,
                                                iterationsChecked,
                                                sw.ElapsedMilliseconds);
                }
            } catch (Exception ex) {
                Trace.TraceError(ex.ToString());
                ret.Message  = ex.ToString();
                ret.CanStart = false;
            }
            return(ret);
        }
Beispiel #5
0
        public static void SplitAutohost(BattleContext context, bool forceStart = false)
        {
            var tas = Global.Nightwatch.Tas;

            try {
                //find first one that isnt running and is using same mode (by name)
                var splitTo =
                    tas.ExistingBattles.Values.FirstOrDefault(
                        x =>
                        !x.Founder.IsInGame && x.NonSpectatorCount == 0 && x.Founder.Name != context.AutohostName && !x.IsPassworded &&
                        x.Founder.Name.TrimNumbers() ==
                        context.AutohostName.TrimNumbers());

                if (splitTo != null)
                {
                    // set same map
                    tas.Say(SayPlace.User, splitTo.Founder.Name, "!map " + context.Map, false);

                    var db     = new ZkDataContext();
                    var ids    = context.Players.Where(y => !y.IsSpectator).Select(x => (int?)x.LobbyID).ToList();
                    var users  = db.Accounts.Where(x => ids.Contains(x.AccountID)).ToList();
                    var toMove = new List <Account>();

                    var moveCount = Math.Ceiling(users.Count / 2.0);

                    /*if (users.Count%2 == 0 && users.Count%4 != 0) {
                     *  // in case of say 18 people, move 10 nubs out, keep 8 pros
                     *  moveCount = users.Count/2 + 1;
                     * }*/

                    // split while keeping clan groups together
                    // note disabled splittinhg by clan - use "x.ClanID ?? x.LobbyID" for clan balance
                    foreach (var clanGrp in users.GroupBy(x => x.ClanID ?? x.AccountID).OrderBy(x => x.Average(y => y.EffectiveElo)))
                    {
                        toMove.AddRange(clanGrp);
                        if (toMove.Count >= moveCount)
                        {
                            break;
                        }
                    }

                    try {
                        foreach (var m in toMove)
                        {
                            tas.ForceJoinBattle(m.Name, splitTo.BattleID);
                        }
                        Thread.Sleep(5000);
                        tas.Say(SayPlace.User, context.AutohostName, "!lock 180", false);
                        tas.Say(SayPlace.User, splitTo.Founder.Name, "!lock 180", false);
                        if (context.GetMode() == AutohostMode.Planetwars)
                        {
                            tas.Say(SayPlace.User, context.AutohostName, "!map", false);
                            Thread.Sleep(500);
                            tas.Say(SayPlace.User, splitTo.Founder.Name, "!map", false);
                        }
                        else
                        {
                            tas.Say(SayPlace.User, splitTo.Founder.Name, "!map " + context.Map, false);
                        }
                        if (forceStart)
                        {
                            tas.Say(SayPlace.User, splitTo.Founder.Name, "!balance", false);
                            tas.Say(SayPlace.User, context.AutohostName, "!balance", false);
                            tas.Say(SayPlace.User, splitTo.Founder.Name, "!forcestart", false);
                            tas.Say(SayPlace.User, context.AutohostName, "!forcestart", false);
                        }

                        tas.Say(SayPlace.User, context.AutohostName, "!endvote", false);
                        tas.Say(SayPlace.User, splitTo.Founder.Name, "!endvote", false);

                        tas.Say(SayPlace.User, context.AutohostName, "!start", false);
                        tas.Say(SayPlace.User, splitTo.Founder.Name, "!start", false);
                    } catch (Exception ex) {
                        Trace.TraceError("Error when splitting: {0}", ex);
                    }
                }
            } catch (Exception ex) {
                Trace.TraceError(ex.ToString());
            }
        }
        /// <summary>
        /// Picks a map and writes a message if applicable
        /// </summary>
        /// <param name="context">The battle whose map needs selection</param>
        /// <param name="pickNew">If false and not in PlanetWars, don't pick a new map</param>
        /// <remarks>
        ///     <para>For Planetwars, picks the map given by the Planetwars matchmaker; else picks a featured map with the appropriate tags</para>
        ///     <para>For team and chickens games, picks a map of appropriate size based on current player count</para>
        ///     <para>For FFA, prefer maps that have a number of boxes equal to player count, or at least a number of boxes that is a multiple of player count</para>
        /// </remarks>
        public static RecommendedMapResult GetRecommendedMap(BattleContext context, bool pickNew)
        {
            var mode   = context.GetMode();
            var config = context.GetConfig();
            var res    = new RecommendedMapResult();

            using (var db = new ZkDataContext()) {
                if (mode == AutohostMode.Planetwars)
                {
                    var info = Global.PlanetWarsMatchMaker.GetBattleInfo(context.AutohostName);
                    if (info != null)
                    {
                        res.MapName = info.Map;
                        res.Message = String.Format("Welcome to planet {0} {2}/PlanetWars/Planet/{1} attacked", info.Name, info.PlanetID, GlobalConst.BaseSiteUrl);
                    }
                    else
                    {
                        res.MapName = context.Map;
                    }
                }
                else
                {
                    if (!pickNew)
                    {
                        // autohost is not managed or has valid featured map - check disabled
                        res.MapName = context.Map;
                        return(res);
                    }
                    List <Resource> list    = null;
                    var             players = context.Players.Count(x => !x.IsSpectator);
                    if (config != null && config.SplitBiggerThan != null && players > config.SplitBiggerThan)
                    {
                        players = players / 2;                                                                                     // expect the split
                    }
                    switch (mode)
                    {
                    case AutohostMode.Generic:
                    case AutohostMode.Teams:
                    case AutohostMode.None:
                        var ret = db.Resources.Where(x => x.TypeID == ResourceType.Map && x.FeaturedOrder != null && x.MapIsTeams != false && x.MapIsSpecial != true);
                        if (players > 11)
                        {
                            ret = ret.Where(x => (x.MapHeight * x.MapHeight + x.MapWidth * x.MapWidth) > 16 * 16);
                        }
                        else if (players > 8)
                        {
                            ret = ret.Where(x => (x.MapHeight * x.MapHeight + x.MapWidth * x.MapWidth) > 16 * 16 && (x.MapHeight * x.MapHeight + x.MapWidth * x.MapWidth) <= 24 * 24);
                        }
                        else if (players > 5)
                        {
                            ret = ret.Where(x => (x.MapHeight * x.MapHeight + x.MapWidth * x.MapWidth) <= 24 * 24 || x.MapIs1v1 == true);
                        }
                        else
                        {
                            ret = ret.Where(x => (x.MapHeight * x.MapHeight + x.MapWidth * x.MapWidth) <= 16 * 16 || x.MapIs1v1 == true);
                        }
                        list = ret.ToList();

                        break;

                    case AutohostMode.Game1v1:
                        list = db.Resources.Where(x => x.TypeID == ResourceType.Map && x.FeaturedOrder != null && x.MapIs1v1 == true && x.MapIsSpecial != true).ToList();
                        break;

                    case AutohostMode.GameChickens:
                        ret = db.Resources.Where(x => x.TypeID == ResourceType.Map && x.FeaturedOrder != null && x.MapIsSpecial != true && (x.MapIsChickens == true || x.MapWaterLevel == 1));
                        if (players > 5)
                        {
                            ret = ret.Where(x => (x.MapHeight * x.MapHeight + x.MapWidth * x.MapWidth) > 16 * 16);
                        }
                        else if (players > 4)
                        {
                            ret = ret.Where(x => (x.MapHeight * x.MapHeight + x.MapWidth * x.MapWidth) > 16 * 16 && (x.MapHeight * x.MapHeight + x.MapWidth * x.MapWidth) <= 24 * 24);
                        }
                        else if (players > 2)
                        {
                            ret = ret.Where(x => (x.MapHeight * x.MapHeight + x.MapWidth * x.MapWidth) <= 24 * 24 || x.MapIs1v1 == true);
                        }
                        else
                        {
                            ret = ret.Where(x => (x.MapHeight * x.MapHeight + x.MapWidth * x.MapWidth) <= 16 * 16 || x.MapIs1v1 == true);
                        }
                        list = ret.ToList();

                        break;

                    case AutohostMode.GameFFA:
                        list = db.Resources.Where(x => x.TypeID == ResourceType.Map && x.FeaturedOrder != null && x.MapIsFfa == true && x.MapFFAMaxTeams == players).ToList();
                        if (!list.Any())
                        {
                            list = db.Resources.Where(x => x.TypeID == ResourceType.Map && x.FeaturedOrder != null && x.MapIsFfa == true && (players % x.MapFFAMaxTeams == 0)).ToList();
                        }
                        if (!list.Any())
                        {
                            list = db.Resources.Where(x => x.TypeID == ResourceType.Map && x.FeaturedOrder != null && x.MapIsFfa == true).ToList();
                        }

                        break;
                    }
                    if (list != null)
                    {
                        var r = new Random();
                        if (list.Count > 0)
                        {
                            res.MapName = list[r.Next(list.Count)].InternalName;
                        }
                    }
                }
            }
            return(res);
        }
Beispiel #7
0
        public static string SubmitSpringBattleResult(BattleContext context,
                                                      string password,
                                                      BattleResult result,
                                                      List <BattlePlayerResult> players,
                                                      List <string> extraData)
        {
            try
            {
                Account acc = AuthServiceClient.VerifyAccountPlain(context.AutohostName, password);
                if (acc == null)
                {
                    throw new Exception("Account name or password not valid");
                }
                AutohostMode mode = context.GetMode();
                var          db   = new ZkDataContext();

                if (extraData == null)
                {
                    extraData = new List <string>();
                }


                var sb = new SpringBattle
                {
                    HostAccountID  = acc.AccountID,
                    Duration       = result.Duration,
                    EngineGameID   = result.EngineBattleID,
                    MapResourceID  = db.Resources.Single(x => x.InternalName == result.Map).ResourceID,
                    ModResourceID  = db.Resources.Single(x => x.InternalName == result.Mod).ResourceID,
                    HasBots        = result.IsBots,
                    IsMission      = result.IsMission,
                    PlayerCount    = players.Count(x => !x.IsSpectator),
                    StartTime      = result.StartTime,
                    Title          = result.Title,
                    ReplayFileName = result.ReplayName,
                    EngineVersion  = result.EngineVersion,
                };
                db.SpringBattles.InsertOnSubmit(sb);

                foreach (BattlePlayerResult p in players)
                {
                    sb.SpringBattlePlayers.Add(new SpringBattlePlayer
                    {
                        AccountID       = db.Accounts.First(x => x.AccountID == p.LobbyID).AccountID,
                        AllyNumber      = p.AllyNumber,
                        CommanderType   = p.CommanderType,
                        IsInVictoryTeam = p.IsVictoryTeam,
                        IsSpectator     = p.IsSpectator,
                        LoseTime        = p.LoseTime
                    });
                }

                db.SubmitChanges();

                // awards
                foreach (string line in extraData.Where(x => x.StartsWith("award")))
                {
                    string[] partsSpace = line.Substring(6).Split(new[] { ' ' }, 3);
                    string   name       = partsSpace[0];
                    string   awardType  = partsSpace[1];
                    string   awardText  = partsSpace[2];

                    SpringBattlePlayer player = sb.SpringBattlePlayers.FirstOrDefault(x => x.Account.Name == name);
                    if (player != null)
                    {
                        db.AccountBattleAwards.InsertOnSubmit(new AccountBattleAward
                        {
                            AccountID        = player.AccountID,
                            SpringBattleID   = sb.SpringBattleID,
                            AwardKey         = awardType,
                            AwardDescription = awardText
                        });
                    }
                }

                var  text         = new StringBuilder();
                bool isPlanetwars = false;
                if (mode == AutohostMode.Planetwars && sb.SpringBattlePlayers.Count(x => !x.IsSpectator) >= 2 && sb.Duration >= GlobalConst.MinDurationForPlanetwars)
                {
                    // test that factions are not intermingled (each faction only has one ally number) - if they are it wasnt actually PW balanced
                    if (
                        sb.SpringBattlePlayers.Where(x => !x.IsSpectator && x.Account.Faction != null)
                        .GroupBy(x => x.Account.Faction)
                        .All(grp => grp.Select(x => x.AllyNumber).Distinct().Count() < 2))
                    {
                        isPlanetwars = true;


                        List <int> winnerTeams =
                            sb.SpringBattlePlayers.Where(x => x.IsInVictoryTeam && !x.IsSpectator).Select(x => x.AllyNumber).Distinct().ToList();
                        int?winNum = null;
                        if (winnerTeams.Count == 1)
                        {
                            winNum = winnerTeams[0];
                            if (winNum > 1)
                            {
                                winNum = null;
                                text.AppendLine("ERROR: Invalid winner");
                            }
                        }

                        PlanetWarsTurnHandler.EndTurn(result.Map, extraData, db, winNum, sb.SpringBattlePlayers.Where(x => !x.IsSpectator).Select(x => x.Account).ToList(), text, sb, sb.SpringBattlePlayers.Where(x => !x.IsSpectator && x.AllyNumber == 0).Select(x => x.Account).ToList());

                        Global.PlanetWarsMatchMaker.RemoveFromRunningBattles(context.AutohostName);
                    }
                    else
                    {
                        text.AppendLine("Battle wasn't PlanetWars balanced, it counts as a normal team game only");
                    }
                }

                bool noElo = (extraData.FirstOrDefault(x => x.StartsWith("noElo")) != null);
                try
                {
                    db.SubmitChanges();
                }
                catch (System.Data.Linq.DuplicateKeyException ex)
                {
                    Trace.TraceError(ex.ToString());
                }

                Dictionary <int, int> orgLevels = sb.SpringBattlePlayers.Select(x => x.Account).ToDictionary(x => x.AccountID, x => x.Level);

                sb.CalculateAllElo(noElo, isPlanetwars);
                foreach (var u in sb.SpringBattlePlayers.Where(x => !x.IsSpectator))
                {
                    u.Account.CheckLevelUp();
                }

                db.SubmitAndMergeChanges();

                try
                {
                    foreach (Account a in sb.SpringBattlePlayers.Where(x => !x.IsSpectator).Select(x => x.Account))
                    {
                        Global.Server.PublishAccountUpdate(a);
                    }
                }
                catch (Exception ex)
                {
                    Trace.TraceError("error updating extension data: {0}", ex);
                }

                foreach (Account account in sb.SpringBattlePlayers.Select(x => x.Account))
                {
                    if (account.Level > orgLevels[account.AccountID])
                    {
                        try
                        {
                            string message =
                                string.Format("Congratulations {0}! You just leveled up to level {1}. {3}/Users/Detail/{2}",
                                              account.Name,
                                              account.Level,
                                              account.AccountID,
                                              GlobalConst.BaseSiteUrl);
                            //text.AppendLine(message);
                            Global.Server.GhostPm(account.Name, message);
                        }
                        catch (Exception ex)
                        {
                            Trace.TraceError("Error sending level up lobby message: {0}", ex);
                        }
                    }
                }

                text.AppendLine(string.Format("BATTLE DETAILS AND REPLAY ----> {1}/Battles/Detail/{0} <-----", sb.SpringBattleID, GlobalConst.BaseSiteUrl));

                /*
                 * // create debriefing room, join players there and output message
                 * string channelName = "B" + sb.SpringBattleID;
                 * var joinplayers = new List<string>();
                 * joinplayers.AddRange(context.Players.Select(x => x.Name)); // add those who were there at start
                 * joinplayers.AddRange(sb.SpringBattlePlayers.Select(x => x.Account.Name)); // add those who played
                 * Battle bat = Global.Server.Battles.Values.FirstOrDefault(x => x.Founder.Name == context.AutohostName); // add those in lobby atm
                 *
                 *
                 * var conf = context.GetConfig();
                 * if (bat != null && (conf == null || conf.MinToJuggle == null)) // if not qm room do not join those who are in battle
                 * {
                 *  List<string> inbatPlayers = bat.Users.Keys.ToList();
                 *  joinplayers.RemoveAll(x => inbatPlayers.Contains(x));
                 * }
                 * foreach (string jp in joinplayers.Distinct().Where(x => x != context.AutohostName)) tas.ForceJoinChannel(jp, channelName);
                 * tas.JoinChannel(channelName); // join nightwatch and say it
                 * tas.Say(SayPlace.Channel, channelName, text.ToString(), true);
                 * tas.LeaveChannel(channelName);*/

                //text.Append(string.Format("Debriefing in #{0} - zk://chat/channel/{0}  ", channelName));
                return(text.ToString());
            }
            catch (Exception ex)
            {
                Trace.TraceError(ex.ToString());
                return(ex.ToString());
            }
        }
        static bool listOnlyThatLevelsModules = false;  // may cause bugs

        /// <summary>
        /// Sets up all the things that Springie needs to know for the battle: how to balance, who to get extra commanders, what PlanetWars structures to create, etc.
        /// </summary>
        public static SpringBattleStartSetup GetSpringBattleStartSetup(BattleContext context)
        {
            try {
                AutohostMode mode = context.GetMode();
                var          ret  = new SpringBattleStartSetup();

                if (mode == AutohostMode.Planetwars)
                {
                    ret.BalanceTeamsResult = Balancer.BalanceTeams(context, true, null, null);
                    context.Players        = ret.BalanceTeamsResult.Players;
                }

                var commanderTypes = new LuaTable();
                var db             = new ZkDataContext();

                // calculate to whom to send extra comms
                var accountIDsWithExtraComms = new List <int>();
                if (mode == AutohostMode.Planetwars || mode == AutohostMode.Generic || mode == AutohostMode.GameFFA ||
                    mode == AutohostMode.Teams)
                {
                    IOrderedEnumerable <IGrouping <int, PlayerTeam> > groupedByTeam =
                        context.Players.Where(x => !x.IsSpectator).GroupBy(x => x.AllyID).OrderByDescending(x => x.Count());
                    IGrouping <int, PlayerTeam> biggest = groupedByTeam.FirstOrDefault();
                    if (biggest != null)
                    {
                        foreach (var other in groupedByTeam.Skip(1))
                        {
                            int cnt = biggest.Count() - other.Count();
                            if (cnt > 0)
                            {
                                foreach (Account a in
                                         other.Select(x => db.Accounts.First(y => y.AccountID == x.LobbyID)).OrderByDescending(x => x.Elo * x.EloWeight).Take(
                                             cnt))
                                {
                                    accountIDsWithExtraComms.Add(a.AccountID);
                                }
                            }
                        }
                    }
                }

                bool is1v1 = context.Players.Where(x => !x.IsSpectator).ToList().Count == 2 && context.Bots.Count == 0;

                // write Planetwars details to modoptions (for widget)
                Faction attacker = null;
                Faction defender = null;
                Planet  planet   = null;
                if (mode == AutohostMode.Planetwars)
                {
                    planet   = db.Galaxies.First(x => x.IsDefault).Planets.First(x => x.Resource.InternalName == context.Map);
                    attacker =
                        context.Players.Where(x => x.AllyID == 0 && !x.IsSpectator)
                        .Select(x => db.Accounts.First(y => y.AccountID == x.LobbyID))
                        .Where(x => x.Faction != null)
                        .Select(x => x.Faction)
                        .First();

                    defender = planet.Faction;

                    if (attacker == defender)
                    {
                        defender = null;
                    }

                    ret.ModOptions.Add(new SpringBattleStartSetup.ScriptKeyValuePair {
                        Key = "attackingFaction", Value = attacker.Shortcut
                    });
                    if (defender != null)
                    {
                        ret.ModOptions.Add(new SpringBattleStartSetup.ScriptKeyValuePair {
                            Key = "defendingFaction", Value = defender.Shortcut
                        });
                    }
                    ret.ModOptions.Add(new SpringBattleStartSetup.ScriptKeyValuePair {
                        Key = "planet", Value = planet.Name
                    });
                }

                // write player custom keys (level, elo, is muted, etc.)
                foreach (PlayerTeam p in context.Players)
                {
                    Account user = db.Accounts.Find(p.LobbyID);
                    if (user != null)
                    {
                        var userParams = new List <SpringBattleStartSetup.ScriptKeyValuePair>();
                        ret.UserParameters.Add(new SpringBattleStartSetup.UserCustomParameters {
                            LobbyID = p.LobbyID, Parameters = userParams
                        });

                        bool userBanMuted = user.PunishmentsByAccountID.Any(x => !x.IsExpired && x.BanMute);
                        if (userBanMuted)
                        {
                            userParams.Add(new SpringBattleStartSetup.ScriptKeyValuePair {
                                Key = "muted", Value = "1"
                            });
                        }
                        userParams.Add(new SpringBattleStartSetup.ScriptKeyValuePair
                        {
                            Key = "faction", Value = user.Faction != null ? user.Faction.Shortcut : ""
                        });
                        userParams.Add(new SpringBattleStartSetup.ScriptKeyValuePair
                        {
                            Key = "clan", Value = user.Clan != null ? user.Clan.Shortcut : ""
                        });
                        userParams.Add(new SpringBattleStartSetup.ScriptKeyValuePair {
                            Key = "level", Value = user.Level.ToString()
                        });
                        double elo = mode == AutohostMode.Planetwars ? user.EffectivePwElo : (is1v1 ? user.Effective1v1Elo : user.EffectiveElo);
                        userParams.Add(new SpringBattleStartSetup.ScriptKeyValuePair {
                            Key = "elo", Value = Math.Round(elo).ToString()
                        });                                                                                                                // elo for ingame is just ordering for auto /take
                        userParams.Add(new SpringBattleStartSetup.ScriptKeyValuePair {
                            Key = "avatar", Value = user.Avatar
                        });
                        userParams.Add(new SpringBattleStartSetup.ScriptKeyValuePair {
                            Key = "admin", Value = (user.IsZeroKAdmin ? "1" : "0")
                        });

                        if (!p.IsSpectator)
                        {
                            // set valid PW structure attackers
                            if (mode == AutohostMode.Planetwars)
                            {
                                bool allied = user.Faction != null && defender != null && user.Faction != defender &&
                                              defender.HasTreatyRight(user.Faction, x => x.EffectPreventIngamePwStructureDestruction == true, planet);

                                if (!allied && user.Faction != null && (user.Faction == attacker || user.Faction == defender))
                                {
                                    userParams.Add(new SpringBattleStartSetup.ScriptKeyValuePair {
                                        Key = "canAttackPwStructures", Value = "1"
                                    });
                                }
                            }

                            var  pu = new LuaTable();
                            bool userUnlocksBanned    = user.PunishmentsByAccountID.Any(x => !x.IsExpired && x.BanUnlocks);
                            bool userCommandersBanned = user.PunishmentsByAccountID.Any(x => !x.IsExpired && x.BanCommanders);

                            if (!userUnlocksBanned)
                            {
                                if (mode != AutohostMode.Planetwars || user.Faction == null)
                                {
                                    foreach (Unlock unlock in user.AccountUnlocks.Select(x => x.Unlock))
                                    {
                                        pu.Add(unlock.Code);
                                    }
                                }
                                else
                                {
                                    foreach (Unlock unlock in
                                             user.AccountUnlocks.Select(x => x.Unlock).Union(user.Faction.GetFactionUnlocks().Select(x => x.Unlock)).Where(x => x.UnlockType == UnlockTypes.Unit))
                                    {
                                        pu.Add(unlock.Code);
                                    }
                                }
                            }

                            userParams.Add(new SpringBattleStartSetup.ScriptKeyValuePair {
                                Key = "unlocks", Value = pu.ToBase64String()
                            });

                            if (accountIDsWithExtraComms.Contains(user.AccountID))
                            {
                                userParams.Add(new SpringBattleStartSetup.ScriptKeyValuePair {
                                    Key = "extracomm", Value = "1"
                                });
                            }

                            var pc = new LuaTable();

                            if (!userCommandersBanned)
                            {
                                // set up commander data
                                foreach (Commander c in user.Commanders.Where(x => x.Unlock != null && x.ProfileNumber <= GlobalConst.CommanderProfileCount))
                                {
                                    try {
                                        if (string.IsNullOrEmpty(c.Name) || c.Name.Any(x => x == '"'))
                                        {
                                            c.Name = c.CommanderID.ToString();
                                        }
                                        LuaTable morphTable = new LuaTable();
                                        pc["[\"" + c.Name + "\"]"] = morphTable;

                                        // process decoration icons
                                        LuaTable decorations = new LuaTable();
                                        foreach (Unlock d in
                                                 c.CommanderDecorations.Where(x => x.Unlock != null).OrderBy(
                                                     x => x.SlotID).Select(x => x.Unlock))
                                        {
                                            CommanderDecorationIcon iconData = db.CommanderDecorationIcons.FirstOrDefault(x => x.DecorationUnlockID == d.UnlockID);
                                            if (iconData != null)
                                            {
                                                string iconName = null, iconPosition = null;
                                                // FIXME: handle avatars and preset/custom icons
                                                if (iconData.IconType == (int)DecorationIconTypes.Faction)
                                                {
                                                    iconName = user.Faction != null ? user.Faction.Shortcut : null;
                                                }
                                                else if (iconData.IconType == (int)DecorationIconTypes.Clan)
                                                {
                                                    iconName = user.Clan != null ? user.Clan.Shortcut : null;
                                                }

                                                if (iconName != null)
                                                {
                                                    iconPosition = CommanderDecoration.GetIconPosition(d);
                                                    LuaTable entry = new LuaTable();
                                                    entry.Add("image", iconName);
                                                    decorations.Add("icon_" + iconPosition.ToLower(), entry);
                                                }
                                            }
                                            else
                                            {
                                                decorations.Add(d.Code);
                                            }
                                        }


                                        string prevKey = null;
                                        for (int i = 0; i <= GlobalConst.NumCommanderLevels; i++)
                                        {
                                            string key = string.Format("c{0}_{1}_{2}", user.AccountID, c.ProfileNumber, i);
                                            morphTable.Add(key);    // TODO: maybe don't specify morph series in player data, only starting unit

                                            var comdef = new LuaTable();
                                            commanderTypes[key] = comdef;

                                            comdef["chassis"] = c.Unlock.Code + i;

                                            var modules = new LuaTable();
                                            comdef["modules"] = modules;

                                            comdef["decorations"] = decorations;

                                            comdef["name"] = c.Name.Substring(0, Math.Min(25, c.Name.Length)) + " level " + i;

                                            //if (i < GlobalConst.NumCommanderLevels)
                                            //{
                                            //    comdef["next"] = string.Format("c{0}_{1}_{2}", user.AccountID, c.ProfileNumber, i+1);
                                            //}
                                            //comdef["owner"] = user.Name;

                                            if (i > 0)
                                            {
                                                comdef["cost"] = c.GetTotalMorphLevelCost(i);

                                                if (listOnlyThatLevelsModules)
                                                {
                                                    if (prevKey != null)
                                                    {
                                                        comdef["prev"] = prevKey;
                                                    }
                                                    prevKey = key;
                                                    foreach (Unlock m in
                                                             c.CommanderModules.Where(x => x.CommanderSlot.MorphLevel == i && x.Unlock != null).OrderBy(
                                                                 x => x.Unlock.UnlockType).ThenBy(x => x.SlotID).Select(x => x.Unlock))
                                                    {
                                                        modules.Add(m.Code);
                                                    }
                                                }
                                                else
                                                {
                                                    foreach (Unlock m in
                                                             c.CommanderModules.Where(x => x.CommanderSlot.MorphLevel <= i && x.Unlock != null).OrderBy(
                                                                 x => x.Unlock.UnlockType).ThenBy(x => x.SlotID).Select(x => x.Unlock))
                                                    {
                                                        modules.Add(m.Code);
                                                    }
                                                }
                                            }
                                        }
                                    } catch (Exception ex) {
                                        Trace.TraceError(ex.ToString());
                                        throw new ApplicationException(
                                                  string.Format("Error processing commander: {0} - {1} of player {2} - {3}",
                                                                c.CommanderID,
                                                                c.Name,
                                                                user.AccountID,
                                                                user.Name),
                                                  ex);
                                    }
                                }
                            }
                            else
                            {
                                userParams.Add(new SpringBattleStartSetup.ScriptKeyValuePair {
                                    Key = "jokecomm", Value = "1"
                                });
                            }

                            userParams.Add(new SpringBattleStartSetup.ScriptKeyValuePair {
                                Key = "commanders", Value = pc.ToBase64String()
                            });
                        }
                    }
                }

                ret.ModOptions.Add(new SpringBattleStartSetup.ScriptKeyValuePair {
                    Key = "commanderTypes", Value = commanderTypes.ToBase64String()
                });

                // set PW structures
                if (mode == AutohostMode.Planetwars)
                {
                    string owner = planet.Faction != null ? planet.Faction.Shortcut : "";

                    var pwStructures = new LuaTable();
                    foreach (PlanetStructure s in planet.PlanetStructures.Where(x => x.StructureType != null && !string.IsNullOrEmpty(x.StructureType.IngameUnitName)))
                    {
                        pwStructures.Add("s" + s.StructureTypeID,
                                         new LuaTable
                        {
                            { "unitname", s.StructureType.IngameUnitName },
                            //{ "isDestroyed", s.IsDestroyed ? true : false },
                            { "name", string.Format("{0} {1} ({2})", owner, s.StructureType.Name, s.Account != null ? s.Account.Name:"unowned") },
                            { "description", s.StructureType.Description }
                        });
                    }
                    ret.ModOptions.Add(new SpringBattleStartSetup.ScriptKeyValuePair
                    {
                        Key = "planetwarsStructures", Value = pwStructures.ToBase64String()
                    });
                }

                return(ret);
            } catch (Exception ex) {
                Trace.TraceError(ex.ToString());
                throw;
            }
        }