public void ConnectTo(Button resetButton, ULA ula, ROM rom, DualAccessMemoryMappedChip ram16K, MemoryMappedChip ram32K)
 {
     this.resetButton = resetButton;
     this.ula         = ula;
     this.rom         = rom;
     this.ram16K      = ram16K;
     this.ram32K      = ram32K;
 }
Beispiel #2
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            public InternalState(ULA ula)
            {
                Column = ula.column;
                Line   = ula.line;

                GenerateBorder = ula.generateBorder;
                DisplayPixels  = ula.displayPixels;

                Frame      = ula.frame;
                FlashClock = ula.flashClock;

                VideoMemAccessTimeFrame = ula.videoMemAccessTimeFrame;
                HaltCpuClock            = ula.haltCpuClock;

                DisplayAddress   = ula.displayAddress;
                AttributeAddress = ula.attributeAddress;

                DisplayLatch        = ula.displayLatch;
                DisplayRegister     = ula.displayRegister;
                AttributeLatch      = ula.attributeLatch;
                AttributeRegister   = ula.attributeRegister;
                BorderColorRegister = ula.borderColorRegister;
            }
 public void ConnectTo(ULA ula)
 {
     this.ula = ula;
 }
 public void ConnectTo(Z80CPU cpu, ULA ula)
 {
     this.cpu = cpu;
     this.ula = ula;
 }
 public void ConnectTo(Button resetButton, ULA ula, ROM rom, DualAccessMemoryMappedChip ram16K, MemoryMappedChip ram32K)
 {
     this.resetButton = resetButton;
     this.ula = ula;
     this.rom = rom;
     this.ram16K = ram16K;
     this.ram32K = ram32K;
 }
 public void ConnectTo(ULA ula, Screen screen, TapeRecorder tapeRecorder)
 {
     this.ula          = ula;
     this.screen       = screen;
     this.tapeRecorder = tapeRecorder;
 }
 public void ConnectTo(Z80CPU cpu, ULA ula)
 {
     this.cpu = cpu;
     this.ula = ula;
 }
 public void ConnectTo(ULA ula)
 {
     this.ula = ula;
 }
 public void ConnectTo(ULA ula, Screen screen, TapeRecorder tapeRecorder)
 {
     this.ula = ula;
     this.screen = screen;
     this.tapeRecorder = tapeRecorder;
 }
        public void StartLogging(ULAStateElements stateElements, ULA.LifecycleEventType[] eventTypes)
        {
            stateElementsToLog = stateElements;
            // Write header line : title for each column
            log.Append("event type");
            log.Append(';');
            // Pixel clock and master counters
            if(stateElementsToLog.HasFlag(ULAStateElements.MasterCounters))
            {
                log.Append("pixel clock");
                log.Append(';');
                log.Append("line");
                log.Append(';');
                log.Append("column");
                log.Append(';');
            }
            // CPU clock and interrupt
            if (stateElementsToLog.HasFlag(ULAStateElements.CPUClock))
            {
                log.Append("CPU clock");
                log.Append(';');
                log.Append("HaltCpuClock");
                log.Append(';');
                log.Append("CPU interrupt");
                log.Append(';');
            }
            // ULA data input / output
            if (stateElementsToLog.HasFlag(ULAStateElements.DataIO))
            {
                log.Append("Address bus");
                log.Append(';');
                log.Append("Data bus");
                log.Append(';');

                log.Append("VideoMemAccessTimeFrame");
                log.Append(';');
                log.Append("CpuIORQ");
                log.Append(';');
                log.Append("CpuWR");
                log.Append(';');
                log.Append("CpuRD");
                log.Append(';');

                log.Append("VidMemREQ");
                log.Append(';');
                log.Append("VidMemRD");
                log.Append(';');
            }
            // Video output
            if (stateElementsToLog.HasFlag(ULAStateElements.VideoOutput))
            {
                log.Append("ColorSignal");
                log.Append(';');
                log.Append("HSync");
                log.Append(';');
                log.Append("VSync");
                log.Append(';');
            }
            // Internal video generator
            if (stateElementsToLog.HasFlag(ULAStateElements.VideoRegisters))
            {
                log.Append("GenerateBorder");
                log.Append(';');
                log.Append("BorderColorRegister");
                log.Append(';');

                log.Append("DisplayAddress");
                log.Append(';');
                log.Append("DisplayLatch");
                log.Append(';');
                log.Append("DisplayRegister");
                log.Append(';');
                log.Append("DisplayPixels");
                log.Append(';');

                log.Append("AttributeAddress");
                log.Append(';');
                log.Append("AttributeLatch");
                log.Append(';');
                log.Append("AttributeRegister");
                log.Append(';');

                log.Append("Frame");
                log.Append(';');
                log.Append("FlashClock");
                log.Append(';');
            }
            log.AppendLine();

            eventTypesToLog = eventTypes;
            foreach (ULA.LifecycleEventType eventType in eventTypesToLog)
            {
                switch (eventType)
                {
                    case ULA.LifecycleEventType.ClockCycle:
                        ula.ClockCycle += LogULAState;
                        break;
                }
            }
        }
 public ULAStateLogger(ULA ula)
 {
     this.ula = ula;
     log = new StringBuilder();
 }
        private void LogULAState(ULA ula, ULA.InternalState internalState, ULA.LifecycleEventType eventType)
        {
            // First column : event type
            switch (eventType)
            {
                case ULA.LifecycleEventType.ClockCycle:
                    log.Append("CL");
                    log.Append((internalState.Column%16).ToString("D2"));
                    break;
            }
            log.Append(';');
            // Pixel clock and master counters
            if (stateElementsToLog.HasFlag(ULAStateElements.MasterCounters))
            {
                log.Append(ula.PixelCLK == SignalState.LOW ? 0 : 1);
                log.Append(';');
                log.Append(internalState.Line);
                log.Append(';');
                log.Append(internalState.Column);
                log.Append(';');
            }
            // CPU clock and interrupt
            if (stateElementsToLog.HasFlag(ULAStateElements.CPUClock))
            {
                log.Append(ula.CpuCLK == SignalState.LOW ? 0 : 1);
                log.Append(';');
                log.Append(internalState.HaltCpuClock);
                log.Append(';');
                log.Append(ula.CpuINT == SignalState.LOW ? 0 : 1);
                log.Append(';');
            }
            // ULA data input / output
            if (stateElementsToLog.HasFlag(ULAStateElements.DataIO))
            {
                log.Append(ula.VideoAddress.SampleValue().ToString("X4"));
                log.Append(';');
                log.Append(ula.VideoData.SampleValue().ToString("X2"));
                log.Append(';');

                log.Append(internalState.VideoMemAccessTimeFrame);
                log.Append(';');
                log.Append(ula.CpuIORQ == SignalState.LOW ? 0 : 1);
                log.Append(';');
                log.Append(ula.CpuWR == SignalState.LOW ? 0 : 1);
                log.Append(';');
                log.Append(ula.CpuRD == SignalState.LOW ? 0 : 1);
                log.Append(';');

                log.Append(ula.VideoMREQ == SignalState.LOW ? 0 : 1);
                log.Append(';');
                log.Append(ula.VideoRD == SignalState.LOW ? 0 : 1);
                log.Append(';');
            }
            // Video output
            if (stateElementsToLog.HasFlag(ULAStateElements.VideoOutput))
            {
                log.Append(ula.ColorSignal.Level);
                log.Append(';');
                log.Append(ula.HSync == SignalState.LOW ? 0 : 1);
                log.Append(';');
                log.Append(ula.VSync == SignalState.LOW ? 0 : 1);
                log.Append(';');
            }
            // Internal video generator
            if (stateElementsToLog.HasFlag(ULAStateElements.VideoRegisters))
            {
                log.Append(internalState.GenerateBorder);
                log.Append(';');
                log.Append(internalState.BorderColorRegister);
                log.Append(';');

                log.Append(internalState.DisplayAddress.ToString("X4"));
                log.Append(';');
                log.Append(internalState.DisplayLatch);
                log.Append(';');
                log.Append(internalState.DisplayRegister);
                log.Append(';');
                log.Append(internalState.DisplayPixels);
                log.Append(';');

                log.Append(internalState.AttributeAddress.ToString("X4"));
                log.Append(';');
                log.Append(internalState.AttributeLatch);
                log.Append(';');
                log.Append(internalState.AttributeRegister);
                log.Append(';');

                log.Append(internalState.Frame);
                log.Append(';');
                log.Append(internalState.FlashClock);
                log.Append(';');
            }
            log.AppendLine();
        }
            public InternalState(ULA ula)
            {
                Column = ula.column;
                Line = ula.line;

                GenerateBorder = ula.generateBorder;
                DisplayPixels = ula.displayPixels;

                Frame = ula.frame;
                FlashClock = ula.flashClock;

                VideoMemAccessTimeFrame = ula.videoMemAccessTimeFrame;
                HaltCpuClock = ula.haltCpuClock;

                DisplayAddress = ula.displayAddress;
                AttributeAddress = ula.attributeAddress;

                DisplayLatch = ula.displayLatch;
                DisplayRegister = ula.displayRegister;
                AttributeLatch = ula.attributeLatch;
                AttributeRegister = ula.attributeRegister;
                BorderColorRegister = ula.borderColorRegister;
            }