private void SetCurrentSoundSequence(int targetSoundSequenceIndex)
        {
            currentSoundSequenceIndex = targetSoundSequenceIndex;
            currentSoundSequence = currentSection.SoundSequences[currentSoundSequenceIndex];

            currentSoundSequence.ResetPosition();
            currentSoundSequence.GetNextState(ref SoundSignal.Level, out nextStateChangeCountdown);
        }