Beispiel #1
0
        /// <summary>
        /// 获取所有要打包脚本的资源路径
        /// </summary>
        /// <returns></returns>
        private ArrayList GetBundleScripts()
        {
            ArrayList fileList = new ArrayList();

            BundleEventTriggerDesigner[] bundleEventTriggers = prefabs.GetComponentsInChildren <BundleEventTriggerDesigner>();
            if (bundleEventTriggers != null && bundleEventTriggers.Length > 0)
            {
                for (int i = 0; i < bundleEventTriggers.Length; i++)
                {
                    BundleEventTriggerDesigner betd = bundleEventTriggers[i];
                    for (int j = 0; j < betd.bundleEventTriggerInfos.Count; j++)
                    {
                        BundleEventTriggerInfo beti = betd.bundleEventTriggerInfos[j];
                        string path = AssetDatabase.GetAssetPath(beti.method);
                        //转换目录格式
                        string temp = Application.dataPath;
                        path = temp.Replace("/Assets", "") + "\\" + path;
                        path = path.Replace("/", "\\");
                        if (!fileList.Contains(path))
                        {
                            fileList.Add(path);
                        }
                    }
                }
            }
            return(fileList);
        }
Beispiel #2
0
 //打包前处理
 private void PreBuidleHandler()
 {
     BundleEventTriggerDesigner[] bundleEventTriggers = prefabs.GetComponentsInChildren <BundleEventTriggerDesigner>();
     if (bundleEventTriggers != null && bundleEventTriggers.Length > 0)
     {
         for (int i = 0; i < bundleEventTriggers.Length; i++)
         {
             BundleEventTriggerDesigner betd = bundleEventTriggers[i];
             //销毁设计师
             DestroyImmediate(betd, true);
         }
     }
 }
 private void OnEnable()
 {
     //ReadCustomStcriptsPath();
     bundleEventTriggerDesigner = (BundleEventTriggerDesigner)target;
     SetupBundleEventTriggerList();
 }