public CResourceFactory() { factory = new ZRender.IResourceFactory(); factory.linger_time = 20F; SceneManager.sceneLoaded += OnLevelWasLoaded; }
public IEmptyResource(IResourceFactory factory) : base("empty", factory) { }
public IRenderResource(string name, IResourceFactory factory) { this.name = name.ToLower(); this.factory = factory; }
public void SetFactory(IResourceFactory factory) { this.factory = factory; dump_time = Time.realtimeSinceStartup + INTERVAL; editor_dump_time = Time.realtimeSinceStartup + EditorINTERVAL; }