/// <summary>
        /// Inserts a StaticEntity to the Map and the appropriate List, if possible.
        /// </summary>
        /// <param name="e">The StaticEntity to insert</param>
        /// <param name="x">The X-coordinate of the intended origin Cell</param>
        /// <param name="y">The Y-coordinate of the intended origin Cell</param>
        /// <returns>True if insertion was successful, false otherwise</returns>
        public bool insert(StaticEntity e, int x, int y)
        {
            bool worked = map.insert(e, x, y);

            if (worked)
            {
                Console.WriteLine("Gameworld inserted StaticEntity");
                switch (e.getEntityType())
                {
                case Entity.EntityType.Object:
                    objects.Add((ObjectEntity)e);
                    break;

                case Entity.EntityType.Resource:
                    resources.Add((ResourceEntity)e);
                    break;

                case Entity.EntityType.Building:
                    Console.WriteLine("Inserted Building");
                    this.buildings.Add((Building)e);
                    break;
                }
            }
            return(worked);
        }
Beispiel #2
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        /// <summary>
        /// Inserts a StaticEntity to the Map and the appropriate List, if possible.
        /// </summary>
        /// <param name="e">The StaticEntity to insert</param>
        /// <param name="x">The X-coordinate of the intended origin Cell</param>
        /// <param name="y">The Y-coordinate of the intended origin Cell</param>
        /// <returns>True if insertion was successful, false otherwise</returns>
        public bool insert(StaticEntity e, int x, int y)
        {
            bool worked = map.insert(e, x, y);

            if (worked)
            {
                switch (e.getEntityType())
                {
                case Entity.EntityType.Object:
                    objects.Add((ObjectEntity)e);
                    break;

                case Entity.EntityType.Resource:
                    resources.Add((ResourceEntity)e);
                    break;

                case Entity.EntityType.Building:
                    buildings.Add((Building)e);
                    break;
                }
            }
            return(worked);
        }