Beispiel #1
0
 private void nIndex_ValueChanged(object sender, EventArgs e)
 {
     if (nIndex.Value == -1)
     {
         return;
     }
     nMap.Value = transitionLoader.transitions[(int)nIndex.Value].map;
     cboDirection.SelectedIndex = transitionLoader.transitions[(int)nIndex.Value].direction;
     nFrom.Minimum = nTo.Minimum = -1;
     nFrom.Value   = PaletteLoader.GetPaletteIndex(gb, game, transitionLoader.transitions[(int)nIndex.Value].from);
     nTo.Value     = PaletteLoader.GetPaletteIndex(gb, game, transitionLoader.transitions[(int)nIndex.Value].to);
     nFrom.Minimum = nTo.Minimum = 0;
 }
Beispiel #2
0
 public frmTransitions(TransitionLoader tl, GBHL.GBFile g, Program.GameTypes ga)
 {
     InitializeComponent();
     gb               = g;
     game             = ga;
     transitionLoader = tl;
     nIndex.Maximum   = tl.transitions.Count - 1;
     if (tl.transitions.Count == 0)
     {
         groupBox1.Enabled = false;
     }
     else
     {
         nMap.Value = transitionLoader.transitions[(int)nIndex.Value].map;
         cboDirection.SelectedIndex = transitionLoader.transitions[(int)nIndex.Value].direction;
         nFrom.Value = PaletteLoader.GetPaletteIndex(gb, game, transitionLoader.transitions[(int)nIndex.Value].from);
         nTo.Value   = PaletteLoader.GetPaletteIndex(gb, game, transitionLoader.transitions[(int)nIndex.Value].to);
     }
 }