Beispiel #1
0
        public static void Main(string[] args)
        {
            using (var context = new Context(1))
            {
                //  Connect to task ventilator and weather server
                using (Socket receiver = context.Socket(SocketType.PULL), subscriber = context.Socket(SocketType.SUB))
                {
                    receiver.Connect("tcp://localhost:5557");
                    subscriber.Connect("tcp://localhost:5556");
                    subscriber.Subscribe("10001 ", Encoding.Unicode);

                    var items = new PollItem[2];
                    items[0] = receiver.CreatePollItem(IOMultiPlex.POLLIN);
                    items[0].PollInHandler += ReceiverPollInHandler;
                    items[1] = subscriber.CreatePollItem(IOMultiPlex.POLLIN);
                    items[1].PollInHandler += SubscriberPollInHandler;

                    //  Process messages from both sockets
                    while (true)
                    {
                        context.Poll(items, -1);
                    }
                }
            }
        }
Beispiel #2
0
        static void Main(string[] args)
        {
            using (var context = new Context(1))
              using (var receiver = context.Socket(SocketType.PULL))
              {
            receiver.Connect("tcp://localhost:5557");

            using (var sender = context.Socket(SocketType.PUSH))
            {
              sender.Connect("tcp://localhost:5558");

              using (var controller = context.Socket(SocketType.SUB))
              {
            controller.Connect("tcp://localhost:5559");
            controller.Subscribe(string.Empty, Encoding.Unicode);

            bool run = true;
            PollItem[] items = new PollItem[2];
            items[0] = receiver.CreatePollItem(IOMultiPlex.POLLIN);
            items[0].PollInHandler += (socket, revents) => ReceiverPollInHandler(socket, sender);
            items[1] = controller.CreatePollItem(IOMultiPlex.POLLIN);
            items[1].PollInHandler += delegate { run = false; };

            //  Process tasks as long as the controller does not signal the end.
            while (run)
            {
              context.Poll(items);
            }
              }
            }
              }
        }
        public void Run()
        {
            using (var context = new Context(1))
            {
                using (var pub = context.Socket(SocketType.PUB))
                using (var control = context.Socket(SocketType.SUB))
                {
                    pub.Bind("inproc://workers");

                    var step2 = new Thread(() => Worker(context));
                    step2.Start();
                    Thread.Sleep(100);

                    control.Connect("inproc://control");
                    control.Subscribe("", Encoding.Unicode);

                    var count = 0;
                    var message = string.Empty;
                    var controlItems = new PollItem[2];

                    controlItems[0] = control.CreatePollItem(IOMultiPlex.POLLIN);
                    controlItems[0].PollInHandler += (x, y) =>
                        {
                            message = x.Recv(Encoding.Unicode);
                            Console.WriteLine("A message: {0}", message);
                        };

                    controlItems[1] = pub.CreatePollItem(IOMultiPlex.POLLOUT);
                    controlItems[1].PollOutHandler += (z, y) =>
                        {
                            Console.WriteLine(string.Format("About to send {0}", count));
                            z.Send(count++.ToString(), Encoding.Unicode);
                        };

                    //Console.WriteLine("Recieved the {0} signal",control.Recv(Encoding.Unicode));

                    while (string.IsNullOrEmpty(message) || !message.Equals("Stop"))
                    {
                        context.Poll(controlItems, -1);
                        Thread.Sleep(500);
                    }
                }
            }
        }
Beispiel #4
0
        static void Main(string[] args)
        {
            Context contexto = new Context();
            router = contexto.Socket(SocketType.ROUTER);
            dealer = contexto.Socket(SocketType.DEALER);
            router.Identity = Guid.NewGuid().ToByteArray();
            router.Bind("tcp://*:5589");
            dealer.Bind("tcp://*:5590");
            items[0] = router.CreatePollItem(IOMultiPlex.POLLIN);
            items[1] = dealer.CreatePollItem(IOMultiPlex.POLLIN);

            items[0].PollInHandler += new PollHandler(RecepcionRouter);
            items[1].PollInHandler+= new PollHandler(RecepcionDealer);
            //hiloPoller = new Thread(IniciarRecepcion);
            //hiloPoller.Start(new ParametrosInicio { context = contexto, pollitems = items });
            while (true)
            {
                contexto.Poll(items, -1);
            }
        }
Beispiel #5
0
        public static void Main(string[] args)
        {
            using (var context = new Context(1))
            {
                using (Socket frontend = context.Socket(SocketType.ROUTER), backend = context.Socket(SocketType.DEALER))
                {
                    frontend.Bind("tcp://*:5559");
                    backend.Bind("tcp://*:5560");

                    var pollItems = new PollItem[2];
                    pollItems[0] = frontend.CreatePollItem(IOMultiPlex.POLLIN);
                    pollItems[0].PollInHandler += (socket, revents) => FrontendPollInHandler(socket, backend);
                    pollItems[1] = backend.CreatePollItem(IOMultiPlex.POLLIN);
                    pollItems[1].PollInHandler += (socket, revents) => BackendPollInHandler(socket, frontend);

                    while (true)
                    {
                        context.Poll(pollItems, -1);
                    }
                }
            }
        }
Beispiel #6
0
        static void Main(string[] args)
        {
            Context contexto = new Context();
            enviar= contexto.Socket(SocketType.REQ);
            recibir = contexto.Socket(SocketType.REP);

            Console.WriteLine("Cual es el nombre del cliente");
            nombre=Console.ReadLine();
            recibir.Identity = Encoding.Unicode.GetBytes(nombre);
            enviar.Connect("tcp://127.0.0.1:5589");
            recibir.Connect("tcp://127.0.0.1:5590");
            enviar.Send(Encoding.Unicode.GetBytes(nombre));
            servidor=enviar.Recv(Encoding.Unicode);
            Console.WriteLine("Conectado");

            items[0] = recibir.CreatePollItem(IOMultiPlex.POLLIN);
            items[0].PollInHandler += new PollHandler(RecibirMensaje);
            while (true)
            {
                contexto.Poll(items, -1);
            }
            Console.ReadKey();
            enviar.Dispose();
        }