Beispiel #1
0
        /// <summary>
        /// 初始化声音代理的新实例
        /// </summary>
        /// <param name="soundGroup">所在的声音组</param>
        /// <param name="soundHelper">声音辅助器接口</param>
        /// <param name="soundAgentHelper">声音代理辅助器接口</param>
        public SoundAgent(SoundGroup soundGroup, SoundAgentHelper soundAgentHelper)
        {
            if (soundGroup == null)
            {
                throw new Exception("Sound group is invalid.");
            }

            if (soundAgentHelper == null)
            {
                throw new Exception("Sound agent helper is invalid.");
            }

            m_SoundGroup       = soundGroup;
            m_SoundAgentHelper = soundAgentHelper;
            m_SoundAgentHelper.ResetSoundAgent += OnResetSoundAgent;
            m_SerialId   = 0;
            m_SoundAsset = null;
            Reset();
        }
Beispiel #2
0
        /// <summary>
        /// 播放声音
        /// </summary>
        /// <param name="soundAssetName">声音资源名称</param>
        /// <param name="soundGroupName">声音组名称</param>
        /// <param name="priority">加载声音资源的优先级</param>
        /// <param name="playSoundParams">播放声音参数</param>
        /// <param name="userData">用户自定义数据</param>
        /// <returns>声音的序列编号</returns>
        public int PlaySound(string soundAssetName, string soundGroupName, int priority, PlaySoundParams playSoundParams, object userData)
        {
            if (playSoundParams == null)
            {
                playSoundParams = new PlaySoundParams();
            }

            int serialId = m_Serial++;
            PlaySoundErrorCode?errorCode    = null;
            string             errorMessage = null;
            SoundGroup         soundGroup   = GetSoundGroup(soundGroupName);

            if (soundGroup == null)
            {
                errorCode    = PlaySoundErrorCode.SoundGroupNotExist;
                errorMessage = string.Format("Sound group '{0}' is not exist.", soundGroupName);
            }
            else if (soundGroup.SoundAgentCount <= 0)
            {
                errorCode    = PlaySoundErrorCode.SoundGroupHasNoAgent;
                errorMessage = string.Format("Sound group '{0}' is have no sound agent.", soundGroupName);
            }

            if (errorCode.HasValue)
            {
                if (PlaySoundFailure != null)
                {
                    PlaySoundFailure(serialId, soundAssetName, soundGroupName, playSoundParams, errorCode.Value, errorMessage, userData);
                    return(serialId);
                }

                throw new Exception(errorMessage);
            }

            m_SoundsBeingLoaded.Add(serialId);
            GameEntry.Resource.LoadAsset(soundAssetName, typeof(AudioClip), priority, m_LoadAssetCallbacks, new SoundInfo(serialId, soundGroup, playSoundParams, userData));
            return(serialId);
        }
Beispiel #3
0
        /// <summary>
        /// 增加声音组
        /// </summary>
        /// <param name="soundGroupName">声音组名称</param>
        /// <param name="soundGroupAvoidBeingReplacedBySamePriority">声音组中的声音是否避免被同优先级声音替换</param>
        /// <param name="soundGroupMute">声音组是否静音</param>
        /// <param name="soundGroupVolume">声音组音量</param>
        /// <param name="soundGroupHelper">声音组辅助器</param>
        /// <returns>是否增加声音组成功</returns>
        public bool AddSoundGroup(string soundGroupName, bool soundGroupAvoidBeingReplacedBySamePriority, bool soundGroupMute, float soundGroupVolume)
        {
            if (string.IsNullOrEmpty(soundGroupName))
            {
                throw new Exception("Sound group name is invalid.");
            }

            if (HasSoundGroup(soundGroupName))
            {
                return(false);
            }

            SoundGroup soundGroup = new SoundGroup(soundGroupName)
            {
                AvoidBeingReplacedBySamePriority = soundGroupAvoidBeingReplacedBySamePriority,
                Mute   = soundGroupMute,
                Volume = soundGroupVolume
            };

            m_SoundGroups.Add(soundGroupName, soundGroup);

            return(true);
        }