Stores visual appearance related properties for a Cell
Beispiel #1
0
            /// <summary>
            /// 
            /// </summary>
            /// <param name="model"></param>
            /// <returns></returns>
            public void AddColumns(ColumnModel model)
            {
                this.model = model;

                CellStyle cellStyle = new CellStyle();
                cellStyle.Padding = new CellPadding(6, 0, 0, 0);

                this.columnTable.BeginUpdate();

                for (int i=0; i<model.Columns.Count; i++)
                {
                    Row row = new Row();

                    Cell cell = new Cell(model.Columns[i].Text, model.Columns[i].Visible);
                    cell.Tag = model.Columns[i].Width;
                    cell.CellStyle = cellStyle;

                    row.Cells.Add(cell);

                    this.columnTable.TableModel.Rows.Add(row);
                }

                this.columnTable.SelectionChanged += new XPTable.Events.SelectionEventHandler(columnTable_SelectionChanged);
                this.columnTable.CellCheckChanged += new XPTable.Events.CellCheckBoxEventHandler(columnTable_CellCheckChanged);

                if (this.columnTable.VScroll)
                {
                    this.columnTable.ColumnModel.Columns[0].Width -= SystemInformation.VerticalScrollBarWidth;
                }

                if (this.columnTable.TableModel.Rows.Count > 0)
                {
                    this.columnTable.TableModel.Selections.SelectCell(0, 0);

                    this.showButton.Enabled = !this.model.Columns[0].Visible;
                    this.hideButton.Enabled = this.model.Columns[0].Visible;

                    this.widthTextBox.Text = this.model.Columns[0].Width.ToString();
                }

                this.columnTable.EndUpdate();
            }
Beispiel #2
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        /// <summary>
        /// Initializes a new instance of the Cell class with the specified text, 
        /// check value and CellStyle
        /// </summary>
        /// <param name="text">The text displayed in the Cell</param>
        /// <param name="check">Specifies whether the Cell is Checked</param>
        /// <param name="cellStyle">A CellStyle that specifies the visual appearance 
        /// of the Cell</param>
        public Cell(string text, bool check, CellStyle cellStyle)
        {
            this.Init();

            this.text = text;
            this.Checked = check;
            this.cellStyle = cellStyle;
        }
Beispiel #3
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        /// <summary>
        /// Initializes a new instance of the Cell class with the specified text, 
        /// Image and CellStyle
        /// </summary>
        /// <param name="text">The text displayed in the Cell</param>
        /// <param name="image">The Image displayed in the Cell</param>
        /// <param name="cellStyle">A CellStyle that specifies the visual appearance 
        /// of the Cell</param>
        public Cell(string text, Image image, CellStyle cellStyle)
        {
            this.Init();

            this.text = text;
            this.Image = image;
            this.cellStyle = cellStyle;
        }
Beispiel #4
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        /// <summary>
        /// Initializes a new instance of the Cell class with the specified text, 
        /// object and CellStyle
        /// </summary>
        /// <param name="text">The text displayed in the Cell</param>
        /// <param name="value">The object displayed in the Cell</param>
        /// <param name="cellStyle">A CellStyle that specifies the visual appearance 
        /// of the Cell</param>
        public Cell(string text, object value, CellStyle cellStyle)
        {
            this.Init();

            this.text = text;
            this.data = value;
            this.cellStyle = cellStyle;
        }
Beispiel #5
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        /// <summary>
        /// Initializes a new instance of the Cell class with the specified text 
        /// and CellStyle
        /// </summary>
        /// <param name="value">The object displayed in the Cell</param>
        /// <param name="cellStyle">A CellStyle that specifies the visual appearance 
        /// of the Cell</param>
        public Cell(object value, CellStyle cellStyle)
        {
            this.Init();

            this.data = value;
            this.cellStyle = cellStyle;
        }
Beispiel #6
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        /// <summary>
        /// Initializes a new instance of the Cell class with the specified text 
        /// and CellStyle
        /// </summary>
        /// <param name="text">The text displayed in the Cell</param>
        /// <param name="cellStyle">A CellStyle that specifies the visual appearance 
        /// of the Cell</param>
        public Cell(string text, CellStyle cellStyle)
        {
            this.Init();

            this.text = text;
            this.cellStyle = cellStyle;
        }
Beispiel #7
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        /// <summary>
        /// Initialise default values
        /// </summary>
        private void Init()
        {
            this.text = null;
            this.data = null;
            this.rendererData = null;
            this.tag = null;
            this.row = null;
            this.index = -1;
            this.cellStyle = null;
            this.checkStyle = null;
            this.imageStyle = null;
            this.tooltipText = null;
            this.colspan = 1;

            this.state = (byte)(STATE_EDITABLE | STATE_ENABLED);
        }
Beispiel #8
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        /// <summary>
        /// Releases all resources used by the Cell
        /// </summary>
        public void Dispose()
        {
            if (!this.disposed)
            {
                this.text = null;
                this.data = null;
                this.tag = null;
                this.rendererData = null;

                if (this.row != null)
                {
                    this.row.Cells.Remove(this);
                }

                this.row = null;
                this.index = -1;
                this.cellStyle = null;
                this.checkStyle = null;
                this.imageStyle = null;
                this.tooltipText = null;

                this.state = (byte) 0;

                this.disposed = true;
            }
        }