Beispiel #1
0
        /// <summary>
        /// Adds log information and movement vector metadata to a given frame
        /// </summary>
        /// <param name="frame">
        /// The basic frame to be enhanced with metadata
        /// </param>
        /// <param name="macroblockPartitionData">
        /// A byte array containing the macroblock decision information to be added to the frame.
        /// Invalid values yield undefined behavior.
        /// </param>
        /// <param name="vectorData">
        /// An array of arrays containing the vector data to be added to the frame.
        /// If not enough data is present, the two-dimensional zero vector (0,0) is used for all remaining macroblocks.
        /// </param>
        /// <param name="index">
        /// The index of the given frame in the video stream.
        /// Used for selecting the right metadata for the given frame.
        /// </param>
        /// <returns>
        /// An instance of AnnotatedFrame bearing the given parameters as source of information.
        /// </returns>
        private static AnnotatedFrame AddAnnotations(Frame frame, byte[] macroblockPartitionData, int[][] vectorData, int index)
        {
            int macroBlockNumber = frame.Size.Width / 16 * frame.Size.Height / 16;

            MacroblockDecision[] decisions = new MacroblockDecision[macroBlockNumber];
            for (int i = 0; i < decisions.Length; i++)
            {
                decisions[i] = new MacroblockDecision();
            }
            if (macroblockPartitionData != null)
            {
                for (int i = 0; i < decisions.Length && macroBlockNumber * index + i < macroblockPartitionData.Length; i++)
                {
                    decisions[i].PartitioningDecision = (MacroblockPartitioning)macroblockPartitionData[macroBlockNumber * index + i];
                }
            }
            if (vectorData != null)
            {
                for (int i = 0; i < decisions.Length; i++)
                {
                    // if we run out of vectors just pretend there are plenty zero vectors
                    if (index < vectorData.Length && vectorData[index].Length > i * 2 + 1)
                    {
                        decisions[i].Movement = new Vector(vectorData[index][i * 2], vectorData[index][i * 2 + 1]);
                    }
                    else
                    {
                        decisions[i].Movement = new Vector(0, 0);
                    }
                }
            }
            return(new AnnotatedFrame(frame, decisions));
        }
Beispiel #2
0
		/// <summary>
		/// Generates an AnnotatedFrame with randomly filled Data and the given Macroblock decisions.
		/// </summary>
		/// <returns> An annotated Frame with random Data and the given Macroblock decisions.</returns>
		public static AnnotatedFrame GenerateAnnFrame(MacroblockDecision[,] decisions)
		{
			var testSize = new YuvKA.VideoModel.Size(8, 8);
			var output = new AnnotatedFrame(testSize, decisions);
			for (int x = 0; x < testSize.Width; x++) {
				for (int y = 0; y < testSize.Height; y++) {
					output[x, y] = new Rgb((byte)(x + y), (byte)(x + y), (byte)(x + y));
				}
			}
			return output;
		}
Beispiel #3
0
		/// <summary>
		/// Adds log information and movement vector metadata to a given frame
		/// </summary>
		/// <param name="frame">
		/// The basic frame to be enhanced with metadata
		/// </param>
		/// <param name="macroblockPartitionData">
		/// A byte array containing the macroblock decision information to be added to the frame.
		/// Invalid values yield undefined behavior.
		/// </param>
		/// <param name="vectorData">
		/// An array of arrays containing the vector data to be added to the frame.
		/// If not enough data is present, the two-dimensional zero vector (0,0) is used for all remaining macroblocks.
		/// </param>
		/// <param name="index">
		/// The index of the given frame in the video stream.
		/// Used for selecting the right metadata for the given frame.
		/// </param>
		/// <returns>
		/// An instance of AnnotatedFrame bearing the given parameters as source of information.
		/// </returns>
		private static AnnotatedFrame AddAnnotations(Frame frame, byte[] macroblockPartitionData, int[][] vectorData, int index)
		{
			int macroBlockNumber = frame.Size.Width / 16 * frame.Size.Height / 16;
			MacroblockDecision[] decisions = new MacroblockDecision[macroBlockNumber];
			for (int i = 0; i < decisions.Length; i++) {
				decisions[i] = new MacroblockDecision();
			}
			if (macroblockPartitionData != null) {
				for (int i = 0; i < decisions.Length && macroBlockNumber * index + i < macroblockPartitionData.Length; i++) {
					decisions[i].PartitioningDecision = (MacroblockPartitioning)macroblockPartitionData[macroBlockNumber * index + i];
				}
			}
			if (vectorData != null) {
				for (int i = 0; i < decisions.Length; i++) {
					// if we run out of vectors just pretend there are plenty zero vectors
					if (index < vectorData.Length && vectorData[index].Length > i * 2 + 1) {
						decisions[i].Movement = new Vector(vectorData[index][i * 2], vectorData[index][i * 2 + 1]);
					}
					else {
						decisions[i].Movement = new Vector(0, 0);
					}
				}
			}
			return new AnnotatedFrame(frame, decisions);
		}
Beispiel #4
0
		public void TestVecorOverlay()
		{
			Frame testFrame = new Frame(new YuvKA.VideoModel.Size(64, 48));
			for (int x = 0; x < testFrame.Size.Width; x++) {
				for (int y = 0; y < testFrame.Size.Height; y++) {
					testFrame[x, y] = new Rgb(111, 111, 111);
				}
			}
			MacroblockDecision[] decisions = new MacroblockDecision[12];
			decisions[0] = new MacroblockDecision { Movement = new Vector(0.0, 12.0) };
			decisions[1] = new MacroblockDecision { Movement = new Vector(12.0, 12.0) };
			decisions[2] = new MacroblockDecision { Movement = new Vector(12.0, 0.0) };
			decisions[3] = new MacroblockDecision { Movement = new Vector(12.0, -12.0) };
			decisions[4] = new MacroblockDecision { Movement = new Vector(3.0, -12.0) };
			decisions[5] = new MacroblockDecision { Movement = new Vector(-38.0, -15.0) };
			decisions[6] = new MacroblockDecision { Movement = new Vector(-120.0, 0.0) };
			decisions[7] = new MacroblockDecision { Movement = new Vector(-20.0, 20.0) };
			decisions[8] = new MacroblockDecision { Movement = new Vector(4.0, 0.0) };
			decisions[9] = new MacroblockDecision { Movement = new Vector(0.0, 4.0) };
			decisions[10] = new MacroblockDecision { Movement = new Vector(4.0, 4.0) };
			decisions[11] = new MacroblockDecision { Movement = new Vector(-4.0, 0.0) };
			Frame[] input = { new AnnotatedFrame(testFrame, decisions) };
			OverlayNode node = new OverlayNode { Type = new MoveVectorsOverlay() };
			node.ProcessCore(input, 0);
			List<Frame> output = new List<Frame>();
			output.Add(node.Data);
			YuvEncoder.Encode(@"..\..\..\..\output\VectorOverlayTest_64x48.yuv", output);
		}
Beispiel #5
0
		public void TestMacroBlockOverlay()
		{
			Frame testFrame = new Frame(new YuvKA.VideoModel.Size(64, 64));
			for (int x = 0; x < testFrame.Size.Width; x++) {
				for (int y = 0; y < testFrame.Size.Height; y++) {
					testFrame[x, y] = new Rgb(111, 111, 111);
				}
			}
			MacroblockDecision[] decisions = new MacroblockDecision[16];
			decisions[0] = new MacroblockDecision { PartitioningDecision = MacroblockPartitioning.InterSkip };
			decisions[1] = new MacroblockDecision { PartitioningDecision = MacroblockPartitioning.Inter16x16 };
			decisions[2] = new MacroblockDecision { PartitioningDecision = MacroblockPartitioning.Inter16x8 };
			decisions[3] = new MacroblockDecision { PartitioningDecision = MacroblockPartitioning.Inter8x16 };
			decisions[4] = new MacroblockDecision { PartitioningDecision = MacroblockPartitioning.Inter8x8 };
			decisions[5] = new MacroblockDecision { PartitioningDecision = MacroblockPartitioning.Inter4x8 };
			decisions[6] = new MacroblockDecision { PartitioningDecision = MacroblockPartitioning.Inter8x4 };
			decisions[7] = new MacroblockDecision { PartitioningDecision = MacroblockPartitioning.Inter4x4 };
			decisions[8] = new MacroblockDecision { PartitioningDecision = MacroblockPartitioning.Intra16x16 };
			decisions[9] = new MacroblockDecision { PartitioningDecision = MacroblockPartitioning.Intra8x8 };
			decisions[10] = new MacroblockDecision { PartitioningDecision = MacroblockPartitioning.Intra4x4 };
			decisions[11] = new MacroblockDecision { PartitioningDecision = MacroblockPartitioning.Unknown };
			decisions[12] = new MacroblockDecision { PartitioningDecision = MacroblockPartitioning.Inter8x8OrBelow };
			decisions[13] = new MacroblockDecision { PartitioningDecision = MacroblockPartitioning.IntraPCM };
			decisions[14] = new MacroblockDecision { PartitioningDecision = null };
			decisions[15] = new MacroblockDecision { PartitioningDecision = MacroblockPartitioning.Unknown };
			Frame[] input = { new AnnotatedFrame(testFrame, decisions) };
			OverlayNode node = new OverlayNode { Type = new BlocksOverlay() };
			node.ProcessCore(input, 0);
			List<Frame> output = new List<Frame>();
			output.Add(node.Data);
			YuvEncoder.Encode(@"..\..\..\..\output\BlockOverlayTest_64x64.yuv", output);
		}