public override void Update(GameTime pGameTime)
        {
            base.Update(pGameTime);

            if (YoutubeGame.Instance.InputManager[Input.Back].IsPressed)
            {
                quit = true;
            }

            Direction tinyMaleWalkingDirection = Direction.None;

            if (YoutubeGame.Instance.InputManager[Input.Up].IsHeld)
            {
                tinyMaleWalkingDirection = Direction.Up;
                tinyMaleSprite.SetPosition(tinyMaleSprite.Position.X, tinyMaleSprite.Position.Y - 100 * pGameTime.ElapsedGameTime.Milliseconds / 1000f);
            }
            if (YoutubeGame.Instance.InputManager[Input.Down].IsHeld)
            {
                tinyMaleWalkingDirection = Direction.Down;
                tinyMaleSprite.SetPosition(tinyMaleSprite.Position.X, tinyMaleSprite.Position.Y + 100 * pGameTime.ElapsedGameTime.Milliseconds / 1000f);
            }
            if (YoutubeGame.Instance.InputManager[Input.Left].IsHeld)
            {
                tinyMaleWalkingDirection = Direction.Left;
                tinyMaleSprite.SetPosition(tinyMaleSprite.Position.X - 100 * pGameTime.ElapsedGameTime.Milliseconds / 1000f, tinyMaleSprite.Position.Y);
            }
            if (YoutubeGame.Instance.InputManager[Input.Right].IsHeld)
            {
                tinyMaleWalkingDirection = Direction.Right;
                tinyMaleSprite.SetPosition(tinyMaleSprite.Position.X + 100 * pGameTime.ElapsedGameTime.Milliseconds / 1000f, tinyMaleSprite.Position.Y);
            }

            tinyMaleSprite.Update(pGameTime);

            if (tinyMaleWalkingDirection != lastTinyMaleWalkingDirection)
            {
                AnimationState?animationState = animationManager.GetState(tinyMaleAnimationId);

                if (animationState.HasValue)
                {
                    animationManager.StopAnimation(tinyMaleAnimationId);
                }

                switch (tinyMaleWalkingDirection)
                {
                case Direction.Up:
                    tinyMaleAnimationId = animationManager.PlayAnimation("WalkUp8Frame", tinyMaleSprite);
                    break;

                case Direction.Down:
                    tinyMaleAnimationId = animationManager.PlayAnimation("WalkDown8Frame", tinyMaleSprite);
                    break;

                case Direction.Left:
                    tinyMaleAnimationId = animationManager.PlayAnimation("WalkLeft8Frame", tinyMaleSprite);
                    break;

                case Direction.Right:
                    tinyMaleAnimationId = animationManager.PlayAnimation("WalkRight8Frame", tinyMaleSprite);
                    break;
                }
            }

            lastTinyMaleWalkingDirection = tinyMaleWalkingDirection;
        }