protected virtual void HandleChangeGroupsOperation(
            PlayerPeer peer,
            ChangeGroups changeGroupsRequest,
            SendParameters sendParameters)
        {
            // get the actor who send the operation request
            var actor = GetActorByPeer(peer);

            if (actor == null)
            {
                return;
            }

            actor.RemoveGroups(changeGroupsRequest.Remove);

            if (changeGroupsRequest.Add != null)
            {
                if (changeGroupsRequest.Add.Length > 0)
                {
                    foreach (var groupId in changeGroupsRequest.Add)
                    {
                        ActorGroup group;
                        if (!ActorGroups.TryGetValue(groupId, out group))
                        {
                            group = new ActorGroup(groupId);
                            ActorGroups.Add(groupId, group);
                        }

                        actor.AddGroup(group);
                    }
                }
                else
                {
                    foreach (var group in ActorGroups.Values)
                    {
                        actor.AddGroup(group);
                    }
                }
            }
        }
Beispiel #2
0
 public void AddGroup(ActorGroup group)
 {
     _groups.Add(group);
     group.Add(this);
 }