Beispiel #1
0
        private void InitializeAssets()
        {
            mainGridCS = mainGrid;
            PlayerClient.Start();
            Business.GameAssets.MatchManager matchManager = new Business.GameAssets.MatchManager();
            DPSmanager dpsManager = new DPSmanager();

            Business.GameAssets.Board.Initialize();
            Business.GameAssets.Player player = new Business.GameAssets.Player();
            Business.GameAssets.UnitShop.Initialize(mainGrid);
            PlayersUI playersUI = new PlayersUI(mainGrid);

            TextGrid.Children.Add(matchManager.Text);
            StatusBarInfo statusBarInfo = new StatusBarInfo();

            mainGrid.Children.Add(statusBarInfo.canvas);
            MainGrid.setMainGrid(mainGrid);
            MainCanvas.setMainCanvas(mainCanvas);
        }
Beispiel #2
0
 protected override void OnClosed(System.EventArgs e)
 {
     PlayerClient.Close();
     base.OnClosed(e);
 }