public Experiencebar(Yat yat,
                      Texture2D cage,
                      Texture2D health,
                      SpriteFont font,
                      Vector2 position,
                      Resize resize,
                      int startValue,
                      int maxValue,
                      AmountType amountType)
 {
     this.yat        = yat;
     this.cage       = cage;
     this.health     = health;
     this.font       = font;
     this.Position   = position;
     this.resize     = resize;
     this.startValue = startValue;
     this.maxValue   = maxValue;
     this.Value      = maxValue;
     this.amountType = amountType;
     this.margin     = (cage.Width - health.Width) / 2;
 }
Beispiel #2
0
 public Button(Vector2 position,
               Resize resize,
               Rectangle window,
               string text,
               SpriteFont font,
               bool center,
               Color textColor,
               Color highlightColor,
               bool highlight,
               Request makeRequest,
               Texture2D background) : this(position,
                                            resize,
                                            window,
                                            text,
                                            font,
                                            center,
                                            textColor,
                                            highlightColor,
                                            highlight,
                                            makeRequest)
 {
     this.background = background;
 }
 public FPSCounter(Vector2 position, Resize resize, Rectangle window, SpriteFont font, Color textColor) : base(position, resize, window, "FPS: 60", font, false, textColor, Color.Black, false, null)
 {
 }