Beispiel #1
0
        private void SetupYatzy()
        {
            ScoringCategoryFactory factory = new ScoringCategoryFactory();
            ScoringCategories.Add(factory.makeCategory("Ones"));
            ScoringCategories.Add(factory.makeCategory("Twos"));
            ScoringCategories.Add(factory.makeCategory("Threes"));
            ScoringCategories.Add(factory.makeCategory("Fours"));
            ScoringCategories.Add(factory.makeCategory("Fives"));
            ScoringCategories.Add(factory.makeCategory("Sixes"));
            ScoringCategories.Add(factory.makeCategory("One Pair"));
            ScoringCategories.Add(factory.makeCategory("Two Pairs"));
            ScoringCategories.Add(factory.makeCategory("Three of a Kind Alt"));
            ScoringCategories.Add(factory.makeCategory("Four of a Kind Alt"));
            ScoringCategories.Add(factory.makeCategory("Full House Alt"));
            ScoringCategories.Add(factory.makeCategory("Small Straight"));
            ScoringCategories.Add(factory.makeCategory("Large Straight"));
            ScoringCategories.Add(factory.makeCategory("Yahtzee"));
            ScoringCategories.Add(factory.makeCategory("Chance"));

            Bonus = 0;
            useBonus = true;
            bonusThreshold = 63;
            bonusAmount = 50;
            jokerRules = false;
            BonusYahtzeeAmount = 0;
        }
Beispiel #2
0
        private void SetupYacht()
        {
            ScoringCategoryFactory factory = new ScoringCategoryFactory();
            ScoringCategories.Add(factory.makeCategory("Ones"));
            ScoringCategories.Add(factory.makeCategory("Twos"));
            ScoringCategories.Add(factory.makeCategory("Threes"));
            ScoringCategories.Add(factory.makeCategory("Fours"));
            ScoringCategories.Add(factory.makeCategory("Fives"));
            ScoringCategories.Add(factory.makeCategory("Sixes"));
            ScoringCategories.Add(factory.makeCategory("Four of a Kind Alt"));
            ScoringCategories.Add(factory.makeCategory("Full House Alt"));
            ScoringCategories.Add(factory.makeCategory("Little Straight"));
            ScoringCategories.Add(factory.makeCategory("Big Straight"));
            ScoringCategory cat = factory.makeCategory("Yahtzee");
            cat.Name = "Yacht";
            ScoringCategories.Add(cat);
            cat = factory.makeCategory("Chance");
            cat.Name = "Choice";
            ScoringCategories.Add(cat);

            Bonus = 0;
            useBonus = false;
            bonusThreshold = 0;
            bonusAmount = 0;
            jokerRules = false;
            BonusYahtzeeAmount = 0;
        }
 public void testFactoryBadName()
 {
     ScoringCategoryFactory factory = new ScoringCategoryFactory();
     factory.makeCategory("Bad Name");
 }
Beispiel #4
0
        // will likely end up refactoring this to factory at some point, but for now
        // this code will create a standard Yahtzee score sheet
        private void SetupStandard()
        {
            ScoringCategoryFactory factory = new ScoringCategoryFactory();
            ScoringCategory cat = factory.makeCategory("Ones");
            cat.Name = "Aces";
            ScoringCategories.Add(cat);
            ScoringCategories.Add(factory.makeCategory("Twos"));
            ScoringCategories.Add(factory.makeCategory("Threes"));
            ScoringCategories.Add(factory.makeCategory("Fours"));
            ScoringCategories.Add(factory.makeCategory("Fives"));
            ScoringCategories.Add(factory.makeCategory("Sixes"));
            ScoringCategories.Add(factory.makeCategory("Three of a Kind"));
            ScoringCategories.Add(factory.makeCategory("Four of a Kind"));
            ScoringCategories.Add(factory.makeCategory("Full House"));
            ScoringCategories.Add(factory.makeCategory("Small Straight"));
            ScoringCategories.Add(factory.makeCategory("Large Straight"));
            ScoringCategories.Add(factory.makeCategory("Yahtzee"));
            ScoringCategories.Add(factory.makeCategory("Chance"));

            Bonus = 0;
            useBonus = true;
            bonusThreshold = 63;
            bonusAmount = 35;
            jokerRules = true;
            BonusYahtzeeAmount = 100;
        }
 public void testFactory()
 {
     ScoringCategoryFactory factory = new ScoringCategoryFactory();
     ScoringCategory cat;
     cat = factory.makeCategory("Ones");
     Assert.AreEqual("Ones", cat.Name);
     cat = factory.makeCategory("Twos");
     Assert.AreEqual("Twos", cat.Name);
     cat = factory.makeCategory("Threes");
     Assert.AreEqual("Threes", cat.Name);
     cat = factory.makeCategory("Fours");
     Assert.AreEqual("Fours", cat.Name);
     cat = factory.makeCategory("Fives");
     Assert.AreEqual("Fives", cat.Name);
     cat = factory.makeCategory("Sixes");
     Assert.AreEqual("Sixes", cat.Name);
     cat = factory.makeCategory("Three of a Kind");
     Assert.AreEqual("Three of a Kind", cat.Name);
     Assert.IsInstanceOf(typeof(ThreeOfAKindCategory), cat);
     cat = factory.makeCategory("Four of a Kind");
     Assert.AreEqual("Four of a Kind", cat.Name);
     Assert.IsInstanceOf(typeof(FourOfAKindCategory), cat);
     cat = factory.makeCategory("Full House");
     Assert.AreEqual("Full House", cat.Name);
     Assert.IsInstanceOf(typeof(FullHouseCategory), cat);
     cat = factory.makeCategory("Small Straight");
     Assert.AreEqual("Small Straight", cat.Name);
     Assert.IsInstanceOf(typeof(SmallStraightCategory), cat);
     cat = factory.makeCategory("Large Straight");
     Assert.AreEqual("Large Straight", cat.Name);
     Assert.IsInstanceOf(typeof(LargeStraightCategory), cat);
     cat = factory.makeCategory("Yahtzee");
     Assert.AreEqual("Yahtzee", cat.Name);
     cat = factory.makeCategory("Chance");
     Assert.AreEqual("Chance", cat.Name);
     cat = factory.makeCategory("Big Straight");
     Assert.AreEqual("Big Straight", cat.Name);
     cat = factory.makeCategory("Four of a Kind Alt");
     Assert.IsInstanceOf(typeof(FourOfAKindAltCategory), cat);
     Assert.AreEqual("Four of a Kind", cat.Name);
     cat = factory.makeCategory("Full House Alt");
     Assert.IsInstanceOf(typeof(FullHouseAltCategory), cat);
     Assert.AreEqual("Full House", cat.Name);
     cat = factory.makeCategory("Large Straight Alt");
     Assert.IsInstanceOf(typeof(LargeStraightAltCategory), cat);
     Assert.AreEqual("Large Straight", cat.Name);
     cat = factory.makeCategory("Little Straight");
     Assert.AreEqual("Little Straight", cat.Name);
     cat = factory.makeCategory("One Pair");
     Assert.AreEqual("One Pair", cat.Name);
     cat = factory.makeCategory("Small Straight Alt");
     Assert.IsInstanceOf(typeof(SmallStraightAltCategory), cat);
     Assert.AreEqual("Small Straight", cat.Name);
     cat = factory.makeCategory("Three of a Kind Alt");
     Assert.IsInstanceOf(typeof(ThreeOfAKindAltCategory), cat);
     Assert.AreEqual("Three of a Kind", cat.Name);
     cat = factory.makeCategory("Two Pairs");
     Assert.AreEqual("Two Pairs", cat.Name);
 }