public static GameConfig Build(GameClientPacket packet)
        {
            GameConfig config = new GameConfig();

            config.LfList         = BanlistManager.GetIndex(packet.ReadUInt32());
            config.BanList        = BanlistManager.GetName(config.LfList);
            config.Rule           = packet.ReadByte();
            config.Mode           = packet.ReadByte();
            config.EnablePriority = Convert.ToBoolean(packet.ReadByte());
            config.NoCheckDeck    = Convert.ToBoolean(packet.ReadByte());
            config.NoShuffleDeck  = Convert.ToBoolean(packet.ReadByte());
            //C++ padding: 5 bytes + 3 bytes = 8 bytes
            for (int i = 0; i < 3; i++)
            {
                packet.ReadByte();
            }
            config.StartLp   = packet.ReadInt32();
            config.StartHand = packet.ReadByte();
            config.DrawCount = packet.ReadByte();
            config.GameTimer = packet.ReadInt16();
            packet.ReadUnicode(20);
            config.Name = packet.ReadUnicode(30);

            if (string.IsNullOrEmpty(config.Name))
            {
                config.Name = RoomManager.NewRandomRoomName();
            }
            config.RoomString = config.Name;
            return(config);
        }
 public static void Parse(this GameConfig config, HostInfo info)
 {
     config.LfList         = BanlistManager.GetIndex(info.LfList);
     config.BanList        = BanlistManager.GetName(config.LfList);
     config.Rule           = info.Rule;
     config.Mode           = info.Mode;
     config.EnablePriority = info.EnablePriority == 1;
     config.NoCheckDeck    = info.NoCheckDeck == 1;
     config.NoShuffleDeck  = info.NoShuffleDeck == 1;
     config.StartLp        = (int)info.StartLp;
     config.StartHand      = info.StartHand;
     config.DrawCount      = info.DrawCount;
     config.GameTimer      = info.GameTimer;
 }
Beispiel #3
0
 public GameConfig(GameClientPacket packet)
 {
     LfList         = BanlistManager.GetIndex(packet.ReadUInt32());
     Rule           = packet.ReadByte();
     Mode           = packet.ReadByte();
     EnablePriority = Convert.ToBoolean(packet.ReadByte());
     NoCheckDeck    = Convert.ToBoolean(packet.ReadByte());
     NoShuffleDeck  = Convert.ToBoolean(packet.ReadByte());
     //C++ padding: 5 bytes + 3 bytes = 8 bytes
     for (int i = 0; i < 3; i++)
     {
         packet.ReadByte();
     }
     StartLp   = packet.ReadInt32();
     StartHand = packet.ReadByte();
     DrawCount = packet.ReadByte();
     GameTimer = packet.ReadInt16();
     packet.ReadUnicode(20);
     Name = packet.ReadUnicode(30);
     if (string.IsNullOrEmpty(Name))
     {
         Name = GameManager.RandomRoomName();
     }
 }