Beispiel #1
0
        public void HandleMouseInput()
        {
            if ((isOpened == true || isEnlarged == true) && isMovingRight == false)
            {
                curMouseState = Mouse.GetState();

                if (panelRect.Contains(curMouseState.X, curMouseState.Y) == true)
                {
                    if (curMouseState.RightButton == ButtonState.Pressed && oldMouseState.RightButton == ButtonState.Released)
                    {
                        panelIsFocused = !panelIsFocused;
                    }
                }

                if (panelIsFocused == true)
                {
                    ActionScene ags = (ActionScene)Game.Services.GetService(typeof(ActionScene));
                    ags.blockControls();
                    this.controlsAreBlocked = false;
                    if (curMouseState.ScrollWheelValue < oldMouseState.ScrollWheelValue - 100)
                    {
                        curLevel--;
                    }
                    if (curMouseState.ScrollWheelValue > oldMouseState.ScrollWheelValue + 100)
                    {
                        curLevel++;
                    }
                    HandlemouseWheel();
                }
                else
                {
                    //reset controls
                    curLevel = vChessboard.CurrentLevel;
                    ActionScene ags = (ActionScene)Game.Services.GetService(typeof(ActionScene));
                    ags.unblockControls();
                    for (short y = 0; y < 8; y++)
                    {
                        vChessboard.SetPlaneVisibility(y, true);
                    }
                }
                oldMouseState = curMouseState;
            }
        }
Beispiel #2
0
 void mainMenu_onClick()
 {
     ((ActionScene)parent).hideScene();
     for (int i = 0; i < Game.Components.Count; i++)
     {
         if (Game.Components[i] is ActionScene)
         {
             Game.Services.RemoveService(typeof(ActionScene));
             ActionScene gc = (ActionScene)Game.Components[i];
             Game.Components.RemoveAt(i);
             gc.Dispose();
             gc = null;
             break;
         }
     }
     for (int i = 0; i < Game.Components.Count; i++)
     {
         if (Game.Components[i] is MainMenuScene)
         {
             ((MainMenuScene)Game.Components[i]).showScene();
         }
     }
 }
Beispiel #3
0
        void rMiddle_Click()
        {
            this.hideScene();
            Game.GraphicsDevice.Clear(Color.White);
            for (int i = 0; i < Game.Components.Count; i++)
            {
                if (Game.Components[i] is ActionScene)
                {
                    Game.Services.RemoveService(typeof(ActionScene));
                    Game.Components.RemoveAt(i);
                }
            }
            //The parameters should be read from Settings menu!
            ActionScene actionScene = new ActionScene(
                Game,
                typeof(BasicChessboardFactory),
                timersPanel.TimeScheme,
                player1Name,
                player2Name);

            Game.Components.Add(actionScene);
            Game.Services.AddService(typeof(ActionScene), actionScene);
            actionScene.showScene();
        }