Beispiel #1
0
        public static bool BuildSlider(this ImGui gui, float value, out float newValue, float width = 10f)
        {
            var sliderRect  = gui.AllocateRect(width, 2f, RectAlignment.Full);
            var handleStart = (sliderRect.Width - 1f) * value;
            var handleRect  = new Rect(sliderRect.X + handleStart, sliderRect.Y, 1f, sliderRect.Height);
            var update      = false;

            newValue = value;

            switch (gui.action)
            {
            case ImGuiAction.Build:
                gui.DrawRectangle(handleRect, gui.IsMouseOverOrDown(sliderRect) ? SchemeColor.Background : SchemeColor.PureBackground, RectangleBorder.Thin);
                sliderRect.Y     += (sliderRect.Height - 0.3f) / 2f;
                sliderRect.Height = 0.3f;
                gui.DrawRectangle(sliderRect, SchemeColor.Grey);
                break;

            case ImGuiAction.MouseMove:
                if (gui.IsMouseDown(sliderRect))
                {
                    update = true;
                }
                else
                {
                    gui.ConsumeMouseOver(sliderRect, RenderingUtils.cursorHand);
                }
                break;

            case ImGuiAction.MouseDown:
                if (gui.IsMouseOver(sliderRect))
                {
                    gui.ConsumeMouseDown(sliderRect);
                    update = true;
                }
                break;
            }

            if (!update)
            {
                return(false);
            }
            var positionX = (gui.mousePosition.X - sliderRect.X - 0.5f) / (sliderRect.Width - 1f);

            newValue = MathUtils.Clamp(positionX, 0f, 1f);
            gui.Rebuild();
            return(true);
        }