Beispiel #1
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            m_SpriteBatch = new SpriteBatch(GraphicsDevice);

            m_RayCaster = new RayCaster(m_Graphics.GraphicsDevice, RayCastRenderWidth, RayCastRenderHeight);

            m_Font1 = Content.Load <SpriteFont>("Courier New");

            m_RayCaster.AddRayCasterTexture(new RayCasterTexture(Content.Load <Texture2D>("Textures/242")));
            m_RayCaster.AddRayCasterTexture(new RayCasterTexture(Content.Load <Texture2D>("Textures/244")));
            m_RayCaster.AddRayCasterTexture(new RayCasterTexture(Content.Load <Texture2D>("Textures/241")));
            m_RayCaster.AddRayCasterTexture(new RayCasterTexture(Content.Load <Texture2D>("Textures/203")));
            m_RayCaster.AddRayCasterTexture(new RayCasterTexture(Content.Load <Texture2D>("Textures/245")));
            m_RayCaster.AddRayCasterTexture(new RayCasterTexture(Content.Load <Texture2D>("Textures/233")));

            m_RayCasterCamera = new RayCasterCamera();
            m_RayCasterMap    = new RayCasterMap();
        }
Beispiel #2
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            m_SpriteBatch = new SpriteBatch(GraphicsDevice);

            m_RayCaster = new RayCaster(m_Graphics.GraphicsDevice, RayCastRenderWidth, RayCastRenderHeight);

            m_Font1 = Content.Load<SpriteFont>("Courier New");

            m_RayCaster.AddRayCasterTexture(new RayCasterTexture(Content.Load<Texture2D>("Textures/242")));
            m_RayCaster.AddRayCasterTexture(new RayCasterTexture(Content.Load<Texture2D>("Textures/244")));
            m_RayCaster.AddRayCasterTexture(new RayCasterTexture(Content.Load<Texture2D>("Textures/241")));
            m_RayCaster.AddRayCasterTexture(new RayCasterTexture(Content.Load<Texture2D>("Textures/203")));
            m_RayCaster.AddRayCasterTexture(new RayCasterTexture(Content.Load<Texture2D>("Textures/245")));
            m_RayCaster.AddRayCasterTexture(new RayCasterTexture(Content.Load<Texture2D>("Textures/233")));

            m_RayCasterCamera = new RayCasterCamera();
            m_RayCasterMap = new RayCasterMap();
        }