Beispiel #1
0
        public List <Bullet> GetBullets(Weapon weapon)
        {
            List <Bullet> toReturn = new List <Bullet>();

            toReturn.Add(
                Creator.CreateBullet(
                    weapon.bulletType,
                    weapon.GetBulletSpawnPosition(),
                    VecUtil.GetNormAng(weapon.rotation)));

            return(toReturn);
        }
Beispiel #2
0
        public List <Bullet> GetBullets(Weapon weapon)
        {
            List <Bullet> toReturn = new List <Bullet>();

            Vector2 v1, v2, v3;

            v1 = new Vector2(-0.1f, 1);  //x degrees left
            v2 = new Vector2(0, 1);      //Striaght up
            v3 = new Vector2(0.1f, 1);   //x degrees right
            v1.Normalize();
            v3.Normalize();

            //Rotate the 3 bullets to match (this) weapon rotation
            VecUtil.Rotate((double)weapon.rotation, ref v1);
            VecUtil.Rotate((double)weapon.rotation, ref v2);
            VecUtil.Rotate((double)weapon.rotation, ref v3);

            toReturn.Add(Creator.CreateBullet(weapon.bulletType, weapon.GetBulletSpawnPosition(), v1));
            toReturn.Add(Creator.CreateBullet(weapon.bulletType, weapon.GetBulletSpawnPosition(), v2));
            toReturn.Add(Creator.CreateBullet(weapon.bulletType, weapon.GetBulletSpawnPosition(), v3));

            return(toReturn);
        }