/// <summary>
        /// Constructor.
        /// </summary>
        public ParticleDemo(DemoGame game)
            : base(game)
        {
            Entries.Add(spawnRate = new FloatMenuEntry()
            {
                Text = "spawn rate"
            });

            // This menu option for changing the resolution is currently disabled,
            // because the image scaler feature is not yet implemented in the CTP release.

            /*
             * Entries.Add(new ResolutionMenu(game.graphics));
             */

            Entries.Add(new MenuEntry
            {
                Text    = "back",
                Clicked = delegate
                {
                    // Before we quit back out of this menu, reset back to the default resolution.
                    if (game.Graphics.PreferredBackBufferWidth != 480)
                    {
                        game.Graphics.PreferredBackBufferWidth  = 480;
                        game.Graphics.PreferredBackBufferHeight = 800;

                        game.Graphics.ApplyChanges();
                    }

                    Game.SetActiveMenu(0);
                }
            });
        }
Beispiel #2
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        /// <summary>
        /// Constructor.
        /// </summary>
        public ParticleDemo(DemoGame game)
            : base(game)
        {
            Entries.Add(spawnRate = new FloatMenuEntry() { Text = "spawn rate" });

            // This menu option for changing the resolution is currently disabled,
            // because the image scaler feature is not yet implemented in the CTP release.
            /*
            Entries.Add(new ResolutionMenu(game.graphics));
            */

            Entries.Add(new MenuEntry
            {
                Text = "back",
                Clicked = delegate
                {
                    // Before we quit back out of this menu, reset back to the default resolution.
                    if (game.Graphics.PreferredBackBufferWidth != 480)
                    {
                        game.Graphics.PreferredBackBufferWidth = 480;
                        game.Graphics.PreferredBackBufferHeight = 800;

                        game.Graphics.ApplyChanges();
                    }
                    
                    Game.SetActiveMenu(0);
            } });
        }
Beispiel #3
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 /// <summary>
 /// Constructor.
 /// </summary>
 public EnvmapDemo(DemoGame game)
     : base(game)
 {
     Entries.Add(amount = new FloatMenuEntry() { Text = "envmap" });
     Entries.Add(fresnel = new FloatMenuEntry() { Text = "fresnel" });
     Entries.Add(specular = new FloatMenuEntry() { Text = "specular" });
     Entries.Add(new MenuEntry { Text = "back", Clicked = delegate { Game.SetActiveMenu(0); } });
 }
Beispiel #4
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 /// <summary>
 /// Constructor.
 /// </summary>
 public EnvmapDemo(DemoGame game)
     : base(game)
 {
     Entries.Add(amount = new FloatMenuEntry()
     {
         Text = "envmap"
     });
     Entries.Add(fresnel = new FloatMenuEntry()
     {
         Text = "fresnel"
     });
     Entries.Add(specular = new FloatMenuEntry()
     {
         Text = "specular"
     });
     Entries.Add(new MenuEntry {
         Text = "back", Clicked = delegate { Game.SetActiveMenu(0); }
     });
 }