Beispiel #1
0
        private void InitialiseStyles()
        {
            //set sensible defaults
            AmbientColour     = new RgbaColour(0, 0, 0, 1);
            DiffuseColour     = new RgbaColour(0, 0, 0, 1);
            SpecularColour    = new RgbaColour(0, 0, 0, 1);
            EmissiveColour    = new RgbaColour(0, 0, 0, 1);
            SpecularShininess = 0f;
            if (_surfaceStyle != null)
            {
                ((INotifyPropertyChanged)_surfaceStyle).PropertyChanged += SurfaceStyle_PropertyChanged;
                foreach (var surfaceStyle in _surfaceStyle.Styles)
                {
                    var shading   = surfaceStyle as IIfcSurfaceStyleShading;
                    var rendering = surfaceStyle as IIfcSurfaceStyleRendering;
                    if (rendering != null)
                    {
                        AmbientColour = new RgbaColour(rendering.SurfaceColour, rendering.Transparency);

                        if (rendering.DiffuseColour != null)
                        {
                            var diffuseColour = rendering.DiffuseColour as IIfcColourRgb;
                            if (diffuseColour != null)
                            {
                                DiffuseColour = new RgbaColour(diffuseColour, rendering.Transparency);
                            }
                            else
                            {
                                DiffuseColour = AmbientColour * (IfcNormalisedRatioMeasure)rendering.DiffuseColour;
                            }
                        }
                        else
                        {
                            DiffuseColour = AmbientColour;
                        }
                        if (rendering.SpecularColour != null)
                        {
                            var specularColour = rendering.SpecularColour as IIfcColourRgb;
                            if (specularColour != null)
                            {
                                SpecularColour = new RgbaColour(specularColour, rendering.Transparency);
                            }
                            else
                            {
                                SpecularColour = AmbientColour * (IfcNormalisedRatioMeasure)rendering.SpecularColour;
                            }
                        }
                        if (rendering.SpecularHighlight is IfcSpecularExponent)
                        {
                            SpecularShininess = (IfcSpecularExponent)rendering.SpecularHighlight;
                        }
                        else
                        {
                            SpecularShininess = 0;
                        }
                    }
                    else if (shading != null)
                    {
                        AmbientColour = new RgbaColour(shading.SurfaceColour, shading.Transparency);
                    }
                    else if (surfaceStyle is IIfcSurfaceStyleLighting)
                    {
                        //TODO implement this function
                    }
                    else if (surfaceStyle is IIfcSurfaceStyleWithTextures)
                    {
                        //TODO implement this function
                    }
                    else if (surfaceStyle is IIfcExternallyDefinedSurfaceStyle)
                    {
                        //TODO implement this function
                    }
                    else if (surfaceStyle is IIfcSurfaceStyleRefraction)
                    {
                        //TODO implement this function
                    }
                }
            }
        }
Beispiel #2
0
 static RgbaColour()
 {
     Empty = new RgbaColour();
 }