Beispiel #1
0
        private void SetWhichDieFacesSucceeded(DiceRollResult diceRollResult)
        {
            if (rollType == RollType.Attack)
            {
                foreach (KeyValuePair <int, DieFace> dieNumberDieFace in diceRollResult.dieFaces)
                {
                    switch (dieNumberDieFace.Value)
                    {
                    case DieFace.Blank:
                        diceRollResult.dieFaceResults[dieNumberDieFace.Key] = DieResult.Failure;
                        break;

                    case DieFace.Focus:
                        if (isFocused == true)
                        {
                            diceRollResult.dieFaceResults[dieNumberDieFace.Key] = DieResult.Success;
                        }
                        else
                        {
                            diceRollResult.dieFaceResults[dieNumberDieFace.Key] = DieResult.Failure;
                        }
                        break;

                    case DieFace.Hit:
                        diceRollResult.dieFaceResults[dieNumberDieFace.Key] = DieResult.Success;
                        break;

                    case DieFace.Crit:
                        diceRollResult.dieFaceResults[dieNumberDieFace.Key] = DieResult.Success;
                        break;
                    }
                }
            }
        }
        public void AddDiceRollResult(DiceRollResult newDiceRollResult)
        {
            bool resultAlreadyExists = false;

            foreach (DiceRollResult diceRollResult in diceRollResults)
            {
                if (diceRollResult.uniqueId == newDiceRollResult.uniqueId)
                {
                    resultAlreadyExists             = true;
                    diceRollResult.numberOfResults += newDiceRollResult.numberOfResults;
                    break;
                }
            }
            if (resultAlreadyExists == false)
            {
                diceRollResults.Add(newDiceRollResult);
            }
        }
Beispiel #3
0
 private AllDiceRollResults GetAllDiePossibilities(AllDiceRollResults allDiceRollResults, int currentDie, int numberOfDice, Dictionary <int, DieFace> currentRoll)
 {
     foreach (DieFace dieFace in dieFaces)
     {
         currentRoll[currentDie] = dieFace;
         if (currentDie < numberOfDice)
         {
             GetAllDiePossibilities(allDiceRollResults, currentDie + 1, numberOfDice, currentRoll);
         }
         // Only register the result when all die have a value
         else
         {
             DiceRollResult diceRollResult = new DiceRollResult();
             diceRollResult.numberOfResults = 1;
             foreach (KeyValuePair <int, DieFace> dieNumberDieFace in currentRoll)
             {
                 diceRollResult.dieFaces[dieNumberDieFace.Key] = dieNumberDieFace.Value;
             }
             SetWhichDieFacesSucceeded(diceRollResult);
             allDiceRollResults.AddDiceRollResult(diceRollResult);
         }
     }
     return(allDiceRollResults);
 }