This class extends the FileNode in order to represent a file within the hierarchy.
Inheritance: Microsoft.VisualStudio.Project.FileNode
        // The parameterless constructor is called by the WPF designer ?

        public VSXSharpCodeDomProvider(XSharpFileNode fileNode)
        {
            _fileNode = fileNode;
        }
        // =========================================================================================
        // Constructors
        // =========================================================================================

        /// <summary>
        /// Initializes a new instance of the <see cref="XSharpNonMemberProperties"/> class.
        /// </summary>
        /// <param name="node">The node that contains the properties to expose via the Property Browser.</param>
        public XSharpNonMemberProperties(XSharpFileNode node)
            : base(node)
        {
        }
Beispiel #3
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        // The parameterless constructor is called by the WPF designer ?

        public VSXSharpCodeDomProvider(XSharpFileNode fileNode)
        {
            _fileNode    = fileNode;
            _projectNode = fileNode.ProjectMgr as XSharpProjectNode;
        }
Beispiel #4
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        // Called by the WinForm designer at save time
        public override void GenerateCodeFromCompileUnit(CodeCompileUnit compileUnit, TextWriter writer, CodeGeneratorOptions options)
        {
            // Does that CodeCompileUnit comes from a "Merged" unit ?
            if (compileUnit.UserData.Contains(XSharpCodeConstants.USERDATA_HASDESIGNER))
            {
                // Retrieve the Form Class
                CodeTypeDeclaration designerClass = XSharpCodeDomHelper.FindDesignerClass(compileUnit);
                // and retrieve the filename of the prg file
                String prgFileName = (string)compileUnit.UserData[XSharpCodeConstants.USERDATA_FILENAME];
                // Build the Designer FileName
                String designerPrgFile = XSharpCodeDomHelper.BuildDesignerFileName(prgFileName);
                // Retrieve Both CodeCompileUnit
                CodeCompileUnit formCCU   = (CodeCompileUnit)compileUnit.UserData[XSharpCodeConstants.USERDATA_CCU_FORM];
                CodeCompileUnit designCCU = (CodeCompileUnit)compileUnit.UserData[XSharpCodeConstants.USERDATA_CCU_DESIGNER];
                // suppress generating the "generated code" header in the form.prg
                formCCU.UserData[XSharpCodeConstants.USERDATA_NOHEADER] = true;
                //
                CodeTypeDeclaration formClass   = XSharpCodeDomHelper.FindFirstClass(formCCU);
                CodeTypeDeclaration designClass = XSharpCodeDomHelper.FindFirstClass(designCCU);
                // Now, remove the members
                CopyClassProperties(designerClass, formClass);
                CopyClassProperties(designerClass, designClass);
                formClass.Members.Clear();
                designClass.Members.Clear();
                // Now, split the members
                foreach (CodeTypeMember ctm in designerClass.Members)
                {
                    // Was it a member that we have found in the original merged CodeCompileUnits ?
                    if (ctm.UserData.Contains(XSharpCodeConstants.USERDATA_FROMDESIGNER))
                    {
                        if ((bool)ctm.UserData[XSharpCodeConstants.USERDATA_FROMDESIGNER])
                        {
                            // Comes from the Designer.prg file
                            // so go back to Designer.prg
                            designClass.Members.Add(ctm);
                        }
                        else
                        {
                            // Comes from the original Form file
                            formClass.Members.Add(ctm);
                        }
                    }
                    else
                    {
                        // This must be a member generated by the Designer !
                        // So we will move Methods to the Form and all others to the Designer
                        if (ctm is CodeMemberMethod)
                        {
                            formClass.Members.Add(ctm);
                        }
                        else
                        {
                            designClass.Members.Add(ctm);
                        }
                    }
                }
                // now, we must save both CodeCompileUnit
                // The received TextWriter is pointing to the Form
                // so we must create our own TextWriter for the Designer
                // First, let's make in Memory
                String       generatedSource;
                MemoryStream inMemory       = new MemoryStream();
                StreamWriter designerStream = new StreamWriter(inMemory, Encoding.UTF8);
                //
                base.GenerateCodeFromCompileUnit(designCCU, designerStream, options);
                // and force Flush
                designerStream.Flush();
                // Reset and read to String
                inMemory.Position = 0;
                StreamReader reader = new StreamReader(inMemory, Encoding.UTF8, true);
                generatedSource = reader.ReadToEnd();
                Encoding realencoding = reader.CurrentEncoding;
                reader.Close();
                designerStream.Close();

                XSharpFileNode node = _fileNode.FindChild(designerPrgFile) as XSharpFileNode;
                bool           done = false;
                if (node != null)
                {
                    // assign the source to the open buffer when possible
                    if (node.DocumentSetText(generatedSource))
                    {
                        // then use automation to save the file, because that is much easier
                        // since we do not have to worry about the docdata etc.
                        var oaFile = (OAXSharpFileItem)node.GetAutomationObject();
                        oaFile.Save(designerPrgFile);
                        done = true;
                    }
                }
                if (!done)
                {
                    // File is not open in editor, so write to disk
                    designerStream = new StreamWriter(designerPrgFile, false, realencoding);
                    designerStream.Write(generatedSource);
                    designerStream.Flush();
                    designerStream.Close();
                    NormalizeLineEndings(designerPrgFile);
                }
                // The problem here, is that we "may" have some new members, like EvenHandlers, and we need to update their position (line/col)
                XSharpCodeParser parser = new XSharpCodeParser(_projectNode);
                parser.TabSize  = XSharpCodeDomProvider.TabSize;
                parser.FileName = designerPrgFile;
                CodeCompileUnit     resultDesigner = parser.Parse(generatedSource);
                CodeTypeDeclaration resultClass    = XSharpCodeDomHelper.FindDesignerClass(resultDesigner);
                // just to be sure...
                if (resultClass != null)
                {
                    // Now push all elements from resultClass to designClass
                    designClass.Members.Clear();
                    foreach (CodeTypeMember ctm in resultClass.Members)
                    {
                        ctm.UserData[XSharpCodeConstants.USERDATA_FROMDESIGNER] = true;
                        designClass.Members.Add(ctm);
                    }
                }
                // Ok,we MUST do the same thing for the Form file
                base.GenerateCodeFromCompileUnit(formCCU, writer, options);
                // BUT, the writer is hold by the Form Designer, don't close  it !!
                writer.Flush();
                NormalizeLineEndings(prgFileName);
                // Now, we must re-read it and parse again
                IServiceProvider  provider = (DocDataTextWriter)writer;
                DocData           docData  = (DocData)provider.GetService(typeof(DocData));
                DocDataTextReader ddtr     = new DocDataTextReader(docData);
                // Retrieve
                generatedSource = ddtr.ReadToEnd();
                // normalize the line endings
                generatedSource = generatedSource.Replace("\n", "");
                generatedSource = generatedSource.Replace("\r", "\r\n");
                // Don't forget to set the name of the file where the source is...
                parser.FileName = prgFileName;
                resultDesigner  = parser.Parse(generatedSource);
                resultClass     = XSharpCodeDomHelper.FindFirstClass(resultDesigner);
                // just to be sure...
                if (resultClass != null)
                {
                    // Now push all elements from resultClass to formClass
                    formClass.Members.Clear();
                    foreach (CodeTypeMember ctm in resultClass.Members)
                    {
                        ctm.UserData[XSharpCodeConstants.USERDATA_FROMDESIGNER] = false;
                        formClass.Members.Add(ctm);
                    }
                }
                // Ok, it should be ok....
                // We have updated the file and the types that are stored inside each CCU that have been merged in compileUnit
                //XSharpCodeDomHelper.MergeCodeCompileUnit(compileUnit, formCCU, designCCU);
                // And update...
                designerClass.Members.Clear();
                foreach (CodeTypeMember m in designClass.Members)
                {
                    designerClass.Members.Add(m);
                }
                foreach (CodeTypeMember m in formClass.Members)
                {
                    designerClass.Members.Add(m);
                }
            }
            else
            {
                // suppress generating the "generated code" header
                if (writer is  DocDataTextWriter)       // Form Editor
                {
                    compileUnit.UserData[XSharpCodeConstants.USERDATA_NOHEADER] = true;
                }
                base.GenerateCodeFromCompileUnit(compileUnit, writer, options);
                writer.Flush();
                // Designer gave us these informations
                // Now, we must re-read it and parse again
                if (writer is DocDataTextWriter)
                {
                    CodeTypeDeclaration formClass = XSharpCodeDomHelper.FindFirstClass(compileUnit);
                    IServiceProvider    provider  = (DocDataTextWriter)writer;
                    DocData             docData   = (DocData)provider.GetService(typeof(DocData));
                    DocDataTextReader   ddtr      = new DocDataTextReader(docData);
                    // Retrieve
                    string           generatedSource = ddtr.ReadToEnd();
                    XSharpCodeParser parser          = new XSharpCodeParser(_projectNode);
                    parser.TabSize = XSharpCodeDomProvider.TabSize;
                    if (compileUnit.UserData.Contains(XSharpCodeConstants.USERDATA_FILENAME))
                    {
                        parser.FileName = (string)compileUnit.UserData[XSharpCodeConstants.USERDATA_FILENAME];
                    }
                    CodeCompileUnit     resultCcu   = parser.Parse(generatedSource);
                    CodeTypeDeclaration resultClass = XSharpCodeDomHelper.FindFirstClass(resultCcu);
                    // just to be sure...
                    if (resultClass != null)
                    {
                        // Now push all elements from resultClass to formClass
                        formClass.Members.Clear();
                        foreach (CodeTypeMember ctm in resultClass.Members)
                        {
                            formClass.Members.Add(ctm);
                        }
                    }
                }
            }
        }
        /// <summary>
        /// Creates the file node.
        /// </summary>
        /// <param name="item">The project element item.</param>
        /// <returns></returns>
        public override FileNode CreateFileNode(ProjectElement item)
        {
            if (item == null)
            {
                throw new ArgumentNullException("item");
            }

            XSharpFileNode node = new XSharpFileNode(this, item);

            var provider = node.OleServiceProvider;

            // Use the CreateServices of the Project
            provider.AddService(typeof(EnvDTE.Project), new OleServiceProvider.ServiceCreatorCallback(this.CreateServices), false);
            // Use the CreateServices of the Node
            provider.AddService(typeof(ProjectItem), node.ServiceCreator, false);
            // Use the CreateServices of the Project
            provider.AddService(typeof(VSProject), new OleServiceProvider.ServiceCreatorCallback(this.CreateServices), false);
            //provider.AddService(typeof(VSProject), this.VSProject, false);

            string include = item.GetMetadata(ProjectFileConstants.Include);
            if (!string.IsNullOrEmpty(include) && XSharpFileNode.GetFileType(include) == XSharpFileType.XAML)
            {
                //Create a DesignerContext for the XAML designer for this file
                // Use the CreateServices of the Node
                provider.AddService(typeof(DesignerContext), node.ServiceCreator, false);
            }

            if (node.IsFormSubType)
            {
                // Use the CreateServices of the Node
                provider.AddService(typeof(DesignerContext), node.ServiceCreator, false);
            }

            if (this.IsCodeFile(include) && item.ItemName == "Compile")
                provider.AddService(typeof(SVSMDCodeDomProvider), new XSharpVSMDProvider(node), false);


            return node;
        }
        // Called by the WinForm designer at save time
        public override void GenerateCodeFromCompileUnit(CodeCompileUnit compileUnit, TextWriter writer, CodeGeneratorOptions options)
        {
            // Does that CodeCompileUnit comes from a "Merged" unit ?
            if (compileUnit is XMergedCodeCompileUnit mergedUnit)
            {
                // Retrieve the Form Class
                CodeTypeDeclaration combinedClass = XSharpCodeDomHelper.FindDesignerClass(compileUnit);
                // and retrieve the filename of the prg file
                string prgFileName = mergedUnit.FileName;
                // Build the Designer FileName
                // Retrieve Both CodeCompileUnit
                var    formCCU         = mergedUnit.FormUnit;
                var    designCCU       = mergedUnit.DesignerUnit;
                string designerPrgFile = designCCU.FileName;
                var    formMembers     = new CodeTypeMemberCollection(formCCU.Members);
                foreach (CodeTypeMember m in formMembers)
                {
                    m.SetWritten(false);
                }
                // suppress generating the "generated code" header in the form.prg
                formCCU.GenerateHeader = false;

                CodeTypeDeclaration formClass   = formCCU.GetFirstClass();
                CodeTypeDeclaration designClass = designCCU.GetFirstClass();
                // Now, remove the members
                CopyClassProperties(combinedClass, formClass);
                CopyClassProperties(combinedClass, designClass);
                combinedClass.IsPartial = true;
                formClass.Members.Clear();
                designClass.Members.Clear();
                // Now, split the members
                // And make sure no members are deleted
                foreach (CodeTypeMember ctm in combinedClass.Members)
                {
                    // Was it a member that we have found in the original merged CodeCompileUnits ?
                    if (ctm is IXCodeObject xco)
                    {
                        if (ctm.GetFromDesigner())
                        {
                            // Comes from the Designer.prg file
                            // so go back to Designer.prg
                            designClass.Members.Add(ctm);
                            ctm.SetWritten(true);
                        }
                        else
                        {
                            // Comes from the original Form file
                            formClass.Members.Add(ctm);
                            foreach (CodeTypeMember member in formMembers)
                            {
                                if (member == ctm)
                                {
                                    member.SetWritten(true);
                                    formMembers.Remove(member);
                                    break;
                                }
                            }
                        }
                    }
                    else
                    {
                        // This must be a member generated by the Designer !
                        // So we will move Methods to the Form and all others to the Designer
                        if (ctm is CodeMemberMethod)
                        {
                            formClass.Members.Add(ctm);
                            ctm.SetWritten(true);
                        }
                        else
                        {
                            designClass.Members.Add(ctm);
                            ctm.SetWritten(true);
                        }
                    }
                }

                // Check for members that are not written
                foreach (CodeTypeMember member in formMembers)
                {
                    if (!member.WasWritten())
                    {
                        formClass.Members.Add(member);
                    }
                }

                // now, we must save both CodeCompileUnit
                // The received TextWriter is pointing to the Form
                // so we must create our own TextWriter for the Designer
                // First, let's make in Memory
                String       generatedSource;
                MemoryStream inMemory       = new MemoryStream();
                StreamWriter designerStream = new StreamWriter(inMemory, Encoding.UTF8);
                //
                // Backup original Form file and Form.Designer file
                //
                if (XSharpModel.XSettings.FormEditorMakeBackupFiles)
                {
                    if (File.Exists(prgFileName))
                    {
                        var bak = Path.ChangeExtension(prgFileName, ".bak");
                        Utilities.CopyFileSafe(prgFileName, bak);
                    }
                    if (File.Exists(designerPrgFile))
                    {
                        var bak = Path.ChangeExtension(designerPrgFile, ".bak");
                        Utilities.CopyFileSafe(designerPrgFile, bak);
                    }
                }

                base.GenerateCodeFromCompileUnit(designCCU, designerStream, options);
                // and force Flush
                designerStream.Flush();
                // Reset and read to String
                inMemory.Position = 0;
                StreamReader reader = new StreamReader(inMemory, Encoding.UTF8, true);
                generatedSource = reader.ReadToEnd();
                generatedSource = this._projectNode.SynchronizeKeywordCase(generatedSource, prgFileName);
                Encoding realencoding = reader.CurrentEncoding;
                reader.Close();
                designerStream.Close();

                XSharpFileNode node = _fileNode.FindChild(designerPrgFile) as XSharpFileNode;
                bool           done = false;
                if (node != null)
                {
                    // assign the source to the open buffer when possible
                    if (node.DocumentSetText(generatedSource))
                    {
                        // then use automation to save the file, because that is much easier
                        // since we do not have to worry about the docdata etc.
                        var oaFile = (OAXSharpFileItem)node.GetAutomationObject();
                        oaFile.Save(designerPrgFile);
                        done = true;
                    }
                }
                if (!done)
                {
                    // File is not open in editor, so write to disk
                    designerStream = new StreamWriter(designerPrgFile, false, realencoding);
                    designerStream.Write(generatedSource);
                    designerStream.Flush();
                    designerStream.Close();
                }
                // The problem here, is that we "may" have some new members, like EvenHandlers, and we need to update their position (line/col)
                XSharpCodeParser parser = new XSharpCodeParser(_projectNode, formClass);
                parser.FileName = designerPrgFile;
                CodeCompileUnit     resultDesigner = parser.Parse(generatedSource);
                CodeTypeDeclaration resultClass    = XSharpCodeDomHelper.FindDesignerClass(resultDesigner);
                // just to be sure...
                if (resultClass != null)
                {
                    // Now push all elements from resultClass to designClass
                    designClass.Members.Clear();
                    foreach (CodeTypeMember ctm in resultClass.Members)
                    {
                        ctm.SetFromDesigner(true);
                        designClass.Members.Add(ctm);
                    }
                }
                // Ok,we MUST do the same thing for the Form file
                base.GenerateCodeFromCompileUnit(formCCU, writer, options);
                // BUT, the writer is hold by the Form Designer, don't close  it !!
                writer.Flush();
                // Now, we must re-read it and parse again
                IServiceProvider  provider = (DocDataTextWriter)writer;
                DocData           docData  = (DocData)provider.GetService(typeof(DocData));
                DocDataTextReader ddtr     = new DocDataTextReader(docData);
                // Retrieve
                generatedSource = ddtr.ReadToEnd();
                var newsource = this._projectNode.SynchronizeKeywordCase(generatedSource, prgFileName);

                if (string.Compare(newsource, generatedSource) != 0)
                {
                    // get DocDataTextWriter and update the source after the case has been synchronized
                    generatedSource = newsource;
                    DocDataTextWriter dtw = new DocDataTextWriter(docData);
                    dtw.Write(generatedSource);
                    dtw.Flush();
                }
                // Don't forget to set the name of the file where the source is...
                parser.FileName = prgFileName;
                resultDesigner  = parser.Parse(generatedSource);
                resultClass     = resultDesigner.GetFirstClass();
                // just to be sure...
                if (resultClass != null)
                {
                    // Now push all elements from resultClass to formClass
                    formClass.Members.Clear();
                    foreach (CodeTypeMember ctm in resultClass.Members)
                    {
                        ctm.SetFromDesigner(false);
                        formClass.Members.Add(ctm);
                    }
                }
                // Ok, it should be ok....
                // We have updated the file and the types that are stored inside each CCU that have been merged in compileUnit
                //XSharpCodeDomHelper.MergeCodeCompileUnit(compileUnit, formCCU, designCCU);
                // And update...
                combinedClass.Members.Clear();
                combinedClass.Members.AddRange(designClass.Members);
                combinedClass.Members.AddRange(formClass.Members);
            }
            else
            {
                var xcompileUnit = ToXCodeCompileUnit(compileUnit);
                // suppress generating the "generated code" header
                if (writer is  DocDataTextWriter)       // Form Editor
                {
                    compileUnit.SetNoHeader();
                }
                base.GenerateCodeFromCompileUnit(compileUnit, writer, options);
                writer.Flush();
                // Designer gave us these informations
                // Now, we must re-read it and parse again
                if (writer is DocDataTextWriter)
                {
                    CodeTypeDeclaration formClass = compileUnit.GetFirstClass();
                    IServiceProvider    provider  = (DocDataTextWriter)writer;
                    DocData             docData   = (DocData)provider.GetService(typeof(DocData));
                    DocDataTextReader   ddtr      = new DocDataTextReader(docData);
                    // Retrieve
                    string           generatedSource = ddtr.ReadToEnd();
                    XSharpCodeParser parser          = new XSharpCodeParser(_projectNode);
                    parser.FileName = xcompileUnit.FileName;
                    generatedSource = _projectNode.SynchronizeKeywordCase(generatedSource, parser.FileName);
                    CodeCompileUnit     resultCcu   = parser.Parse(generatedSource);
                    CodeTypeDeclaration resultClass = resultCcu.GetFirstClass();
                    // just to be sure...
                    if (resultClass != null)
                    {
                        // Now push all elements from resultClass to formClass
                        formClass.Members.Clear();
                        foreach (CodeTypeMember ctm in resultClass.Members)
                        {
                            formClass.Members.Add(ctm);
                        }
                    }
                }
            }
        }