Beispiel #1
0
        public TileMap(Tileset tileset, MapLayer mapLayer)
        {
            _tilesets = new List<Tileset> {tileset};
            _mapLayers = new List<MapLayer> {mapLayer};

            _mapWidth = _mapLayers[0].Width;
            _mapHeight = _mapLayers[0].Height;
        }
Beispiel #2
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        public TileMap(Tileset tileset, MapLayer baseLayer)
        {
            tilesets = new List<Tileset>();
            tilesets.Add(tileset);

            mapLayers = new List<ILayer>();
            mapLayers.Add(baseLayer);

            mapWidth = baseLayer.Width;
            mapHeight = baseLayer.Height;
        }
Beispiel #3
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        public void CreateWorld()
        {
            Texture2D tileSetTextureGrass = Game.Content.Load<Texture2D>(@"TileSets/grassTileSet");
            Tileset tileSetGrass = new Tileset(tileSetTextureGrass, 8, 8, 32, 32);

            Texture2D tileSetTextureTown = Game.Content.Load<Texture2D>(@"TileSets/townTileSet");
            Tileset tileSetTown = new Tileset(tileSetTextureTown, 8, 8, 32, 32);

            List<Tileset> tileSets = new List<Tileset>();
            tileSets.Add(tileSetGrass);
            tileSets.Add(tileSetTown);

            MapLayer layer = new MapLayer(100, 100);

            for (int y = 0; y < layer.Height; y++)
            {
                for (int x = 0; x < layer.Width; x++)
                {
                    Tile tile = new Tile(0, 0);
                    layer.SetTile(x, y, tile);
                }
            }

            MapLayer splatter = new MapLayer(100, 100);

            Random random = new Random();

            for (int i = 0; i < 100; i++)
            {
                int x = random.Next(0, 100);
                int y = random.Next(0, 100);
                int index = random.Next(2, 14);

                Tile tile = new Tile(index, 0);
                splatter.SetTile(x, y, tile);
            }

            splatter.SetTile(1, 0, new Tile(0, 1));
            splatter.SetTile(2, 0, new Tile(2, 1));
            splatter.SetTile(3, 0, new Tile(0, 1));

            List<MapLayer> mapLayers = new List<MapLayer>();
            mapLayers.Add(layer);
            mapLayers.Add(splatter);

            TileMap map = new TileMap(tileSets, mapLayers);
            Level level = new Level(map);

            World world = new World(gameRef, gameRef.ScreenRectangle);
            world.Levels.Add(level);
            world.CurrentLevel = 0;

            GamePlayScreen.World = world;
        }
Beispiel #4
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        public TileMap(Tileset tileset, MapLayer mapLayer)
        {
            tilesets = new List<Tileset>();
            tilesets.Add(tileset);

            mapLayers = new List<MapLayer>();
            mapLayers.Add(mapLayer);

            mapHeight = mapLayers[0].Height;
            mapWidth = mapLayers[0].Width;
        }
Beispiel #5
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        private void CreateWorld()
        {
            Texture2D tilesetTexture = Game.Content.Load<Texture2D>(@"Tilesets\tileset1");
            Tileset tileset1 = new Tileset(tilesetTexture, 8, 8, 32, 32);

            tilesetTexture = Game.Content.Load<Texture2D>(@"Tilesets\tileset2");
            Tileset tileset2 = new Tileset(tilesetTexture, 8, 8, 32, 32);

            MapLayer layer = new MapLayer(100, 100);

            for (int y = 0; y < layer.Height; y++)
            {
                for (int x = 0; x < layer.Width; x++)
                {
                    Tile tile = new Tile(0, 0);

                    layer.SetTile(x, y, tile);
                }
            }

            MapLayer splatter = new MapLayer(100, 100);

            Random random = new Random();

            for (int i = 0; i < 100; i++)
            {
                int x = random.Next(0, 100);
                int y = random.Next(0, 100);
                int index = random.Next(2, 14);

                Tile tile = new Tile(index, 0);
                splatter.SetTile(x, y, tile);
            }

            splatter.SetTile(1, 0, new Tile(0, 1));
            splatter.SetTile(2, 0, new Tile(2, 1));
            splatter.SetTile(3, 0, new Tile(0, 1));

            TileMap map = new TileMap(tileset1, layer);
            map.AddTileset(tileset2);
            map.AddLayer(splatter);

            Level level = new Level(map);

            World world = new World(GameRef, GameRef.ScreenRectangle);
            world.Levels.Add(level);
            world.CurrentLevel = 0;

            GamePlayScreen.World = world;
        }
        private void CreateWorld()
        {
            Texture2D tilesetTexture = Game.Content.Load<Texture2D>(@"Tilesets\tileset1");
            Tileset tileset1 = new Tileset(tilesetTexture, 8, 8, 32, 32);

            tilesetTexture = Game.Content.Load<Texture2D>(@"Tilesets\tileset2");
            Tileset tileset2 = new Tileset(tilesetTexture, 8, 8, 32, 32);

            MapLayer layer = new MapLayer(100, 100);

            for (int y = 0; y < layer.Height; y++)
            {
                for (int x = 0; x < layer.Width; x++)
                {
                    Tile tile = new Tile(0, 0);

                    layer.SetTile(x, y, tile);
                }
            }

            MapLayer splatter = new MapLayer(100, 100);

            Random random = new Random();

            for (int i = 0; i < 100; i++)
            {
                int x = random.Next(0, 100);
                int y = random.Next(0, 100);
                int index = random.Next(2, 14);

                Tile tile = new Tile(index, 0);
                splatter.SetTile(x, y, tile);
            }

            splatter.SetTile(1, 0, new Tile(0, 1));
            splatter.SetTile(2, 0, new Tile(2, 1));
            splatter.SetTile(3, 0, new Tile(0, 1));

            TileMap map = new TileMap(tileset1, layer);
            map.AddTileset(tileset2);
            map.AddLayer(splatter);

            Level level = new Level(map);

            ChestData chestData = Game.Content.Load<ChestData>(@"Game\Chests\Plain Chest");

            Chest chest = new Chest(chestData);

            BaseSprite chestSprite = new BaseSprite(
                containers, 
                new Rectangle(0, 0, 32, 32), 
                new Point(10, 10));

            ItemSprite itemSprite = new ItemSprite(
                chest, 
                chestSprite);
            level.Chests.Add(itemSprite);

            World world = new World(GameRef, GameRef.ScreenRectangle);
            world.Levels.Add(level);
            world.CurrentLevel = 0;

            GamePlayScreen.World = world;
        }
Beispiel #7
0
 public void AddTileset(Tileset tileset)
 {
     tilesets.Add(tileset);
 }
Beispiel #8
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        void openTilesetToolStripMenuItem_Click(object sender, EventArgs e)
        {
            OpenFileDialog ofDialog = new OpenFileDialog();
            ofDialog.Filter = "Tileset Data (*.tdat)|*.tdat";
            ofDialog.CheckPathExists = true;
            ofDialog.CheckFileExists = true;

            DialogResult result = ofDialog.ShowDialog();

            if (result != DialogResult.OK)
                return;

            TilesetData data = null;
            Texture2D texture = null;
            Tileset tileset = null;
            GDIImage image = null;

            try
            {
                data = XnaSerializer.Deserialize<TilesetData>(ofDialog.FileName);
                using (Stream stream = new FileStream(data.TilesetImageName, FileMode.Open, FileAccess.Read))
                {
                    texture = Texture2D.FromStream(GraphicsDevice, stream);
                    stream.Close();
                }

                image = (GDIImage)GDIBitmap.FromFile(data.TilesetImageName);

                tileset = new Tileset(
                    texture, 
                    data.TilesWide, 
                    data.TilesHigh, 
                    data.TileWidthInPixels, 
                    data.TileHeightInPixels);
            }
            catch (Exception exc)
            {
                MessageBox.Show(exc.Message, "Error reading tileset");
                return;
            }

            for (int i = 0; i < lbTileset.Items.Count; i++)
            {
                if (lbTileset.Items[i].ToString() == data.TilesetName)
                {
                    MessageBox.Show("Level already contains a tileset with this name.", "Existing tileset");
                    return;
                }
            }

            tileSetData.Add(data);
            tileSets.Add(tileset);
            
            lbTileset.Items.Add(data.TilesetName);

            pbTilesetPreview.Image = image;
            tileSetImages.Add(image);

            lbTileset.SelectedIndex = lbTileset.Items.Count - 1;
            nudCurrentTile.Value = 0;

            mapLayerToolStripMenuItem.Enabled = true;
        }
Beispiel #9
0
        void newTilesetToolStripMenuItem_Click(object sender, EventArgs e)
        {
            using (FormNewTileset frmNewTileset = new FormNewTileset())
            {
                frmNewTileset.ShowDialog();

                if (frmNewTileset.OKPressed)
                {
                    TilesetData data = frmNewTileset.TilesetData;

                    try
                    {
                        GDIImage image = (GDIImage)GDIBitmap.FromFile(data.TilesetImageName);
                        tileSetImages.Add(image);

                        Stream stream = new FileStream(data.TilesetImageName, FileMode.Open, FileAccess.Read);

                        Texture2D texture = Texture2D.FromStream(GraphicsDevice, stream);

                        Tileset tileset = new Tileset(
                                texture, 
                                data.TilesWide, 
                                data.TilesHigh, 
                                data.TileWidthInPixels, 
                                data.TileHeightInPixels);

                        tileSets.Add(tileset);
                        tileSetData.Add(data);
    
                        if (map != null)
                            map.AddTileset(tileset);

                        stream.Close();
                        stream.Dispose();
                    }
                    catch (Exception ex)
                    {
                        MessageBox.Show("Error reading file.\n" + ex.Message, "Error reading image");
                        return;
                    }

                    lbTileset.Items.Add(data.TilesetName);

                    if (lbTileset.SelectedItem == null)
                        lbTileset.SelectedIndex = 0;

                    mapLayerToolStripMenuItem.Enabled = true;
                }
            }
        }
        public void CreateWorld()
        {
            Texture2D tileSetTextureGrass = Game.Content.Load<Texture2D>(@"TileSets/grassTileSet");
            Tileset tileSetGrass = new Tileset(tileSetTextureGrass, 8, 8, 32, 32);

            Texture2D tileSetTextureTown = Game.Content.Load<Texture2D>(@"TileSets/townTileSet");
            Tileset tileSetTown = new Tileset(tileSetTextureTown, 8, 8, 32, 32);

            List<Tileset> tileSets = new List<Tileset>();
            tileSets.Add(tileSetGrass);
            tileSets.Add(tileSetTown);

            MapLayer layer = new MapLayer(100,100);

            for (int y = 0; y < layer.Height; y++)
            {
                for (int x = 0; x < layer.Width; x++)
                {
                    Tile tile = new Tile(0,0);
                    layer.SetTile(x,y,tile);
                }
            }

            MapLayer splatter = new MapLayer(100, 100);

            Random random = new Random();

            for (int i = 0; i < 100; i++)
            {
                int x = random.Next(0,100);
                int y = random.Next(0, 100);
                int index = random.Next(2, 14);

                Tile tile = new Tile(index, 0);
                splatter.SetTile(x,y,tile);
            }

            splatter.SetTile(1,0,new Tile(0,1));
            splatter.SetTile(2,0,new Tile(2,1));
            splatter.SetTile(3,0,new Tile(0,1));

            List<MapLayer> mapLayers = new List<MapLayer>();
            mapLayers.Add(layer);
            mapLayers.Add(splatter);

            TileMap map = new TileMap(tileSets, mapLayers);
            Level level = new Level(map);

            ChestData chestData = new ChestData();
            chestData.Name = "Chest";
            chestData.MinGold = 10;
            chestData.MaxGold = 101;

            Chest chest = new Chest(chestData);

            BaseSprite chestSprite = new BaseSprite(containers, new Rectangle(0,0,32,32), new Point(10,10));

            ItemSprite itemSprite = new ItemSprite(chest, chestSprite);

            level.Chests.Add(itemSprite);

            World world = new World(gameRef, gameRef.ScreenRectangle);
            world.Levels.Add(level);
            world.CurrentLevel = 0;

            GamePlayScreen.World = world;
        }
Beispiel #11
0
 public void AddTileset(Tileset tileset)
 {
     tilesets.Add(tileset);
 }