Beispiel #1
0
        public FormDetails()
        {
            InitializeComponent();

            if (ItemDataManager == null)
                ItemDataManager = new ItemDataManager();

            if (EntityDataManager == null)
                EntityDataManager = new EntityDataManager();

            if (SkillDataManager == null)
                SkillDataManager = new SkillDataManager();

            this.FormClosing += new FormClosingEventHandler(FormDetails_FormClosing);
        }
Beispiel #2
0
        public FormDetails()
        {
            InitializeComponent();

            if (FormDetails.ItemManager == null)
            {
                ItemManager = new ItemDataManager();
            }

            if (FormDetails.EntityDataManager == null)
            {
                EntityDataManager = new EntityDataManager();
            }

            this.FormClosing += new FormClosingEventHandler(FormDetails_FormClosing);
        }
Beispiel #3
0
        public static void ReadItemData()
        {
            itemManager = new ItemDataManager();

            string[] fileNames = Directory.GetFiles(
                Path.Combine(FormMain.ItemPath, "Armor"),
                "*.xml");

            foreach (string s in fileNames)
            {
                ArmorData armorData = XnaSerializer.Deserialize<ArmorData>(s);
                itemManager.ArmorData.Add(armorData.Name, armorData);
            }

            fileNames = Directory.GetFiles(
                Path.Combine(FormMain.ItemPath, "Shield"),
                "*.xml");

            foreach (string s in fileNames)
            {
                ShieldData shieldData = XnaSerializer.Deserialize<ShieldData>(s);
                itemManager.ShieldData.Add(shieldData.Name, shieldData);
            }

            fileNames = Directory.GetFiles(
                Path.Combine(FormMain.ItemPath, "Weapon"),
                "*.xml");

            foreach (string s in fileNames)
            {
                WeaponData weaponData = XnaSerializer.Deserialize<WeaponData>(s);
                itemManager.WeaponData.Add(weaponData.Name, weaponData);
            }
        }