protected override void OnActivated(object sender, EventArgs args) { settings = GameSettingsManager.Load(); spriteLocation = settings.Location; spriteVelocity = settings.Velocity; base.OnActivated(sender, args); }
protected override void OnDeactivated(object sender, EventArgs args) { settings.Paused = true; settings.Location = spriteLocation; settings.Velocity = spriteVelocity; GameSettingsManager.Save(settings); base.OnDeactivated(sender, args); }