/// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here

            this.IsMouseVisible = true;

            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            _myInterfaceMenu   = new InterfaceStartMenu(this);
            _myDrawerStartMenu = new DrawerStartMenu(this, Content, _myInterfaceMenu);

            _randomator = new RandomStuff(907);

            _myInterface = new InterfaceBattle(this);
            _myDrawer    = new DrawerBattle(this, Content, _myInterface);

            base.Initialize();
        }
 public DrawerStartMenu(Game1 myGame, ContentManager content, InterfaceStartMenu myInterface)
     : base(myGame, content)
 {
     _myInterface = myInterface;
     Load_content();
 }