/// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            if (steam != null)
            {
                GameServer = ServicesGameServer.Initialize(myIp, 8766, 27015, 27016, myServermode, GameServerVersion);

                MatchmakingServerList responseObject = new MatchmakingServerList();
                MatchMakingKeyValuePair[] filter = new MatchMakingKeyValuePair[2];
                filter[0] = new MatchMakingKeyValuePair("TestKey0", "TestValue0åäöõ");
                filter[1] = new MatchMakingKeyValuePair("TestKey1", "TestValue1ÅÄÖÕ");
                steam.MatchmakingServers.RequestInternetServerList(steam.AppID, filter, responseObject);

                steam.Friends.GameOverlayActivated += GameOverlayToggle;
                steam.Utils.SteamShutdown += SteamShutdownFunc;
            }

            base.Initialize();
        }
Beispiel #2
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        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            if (steam != null)
            {
                GameServer = ServicesGameServer.Initialize(myIp, 8766, 27015, 27016, myServermode, GameServerVersion);

                MatchmakingServerList     responseObject = new MatchmakingServerList();
                MatchMakingKeyValuePair[] filter         = new MatchMakingKeyValuePair[2];
                filter[0] = new MatchMakingKeyValuePair("TestKey0", "TestValue0åäöõ");
                filter[1] = new MatchMakingKeyValuePair("TestKey1", "TestValue1ÅÄÖÕ");
                steam.MatchmakingServers.RequestInternetServerList(steam.AppID, filter, responseObject);

                steam.Friends.GameOverlayActivated += GameOverlayToggle;
                steam.Utils.SteamShutdown          += SteamShutdownFunc;
            }

            base.Initialize();
        }