Beispiel #1
0
 public void AddState(string name, XState <T> state, bool initState = false)
 {
     if (m_dictStates.ContainsKey(name))
     {
         return;
     }
     state.SetMachine(this);
     m_dictStates.Add(name, state);
     if (initState)
     {
         m_default = name;
     }
 }
Beispiel #2
0
        protected void _ChangeState(T obj, string state)
        {
            if (!m_dictStates.ContainsKey(state))
            {
                return;
            }
            var oldState = m_curState;
            var newState = m_dictStates[state];

            if (oldState != null)
            {
                oldState.OnLeave(obj);
            }
            if (newState != null)
            {
                newState.OnEnter(obj);
            }
            m_curr     = state;
            m_curState = newState;
        }