/// <summary>
        /// 执行已做的修改
        /// </summary>
        void ExecuteModified()
        {
            ResourcesManifest old_resources_manifest = new ResourcesManifest();

            old_resources_manifest.Load(EditorCommon.RESOURCES_MANIFEST_FILE_PATH);

            bool compress = BuildAssetBundle.CompressAssetBundles(old_resources_manifest
                                                                  , ref Manifest);
            bool save    = compress ? SaveData() : false;
            bool copy    = save ? BuildAssetBundle.CopyNativeAssetBundleToStreamingAssets(Manifest) : false;
            bool succeed = compress && copy && save;

            string title         = "执行配置AssetBundle" + (succeed ? "成功" : "失败");
            string compress_desc = "压缩资源 - " + (compress ? "成功" : "失败");
            string save_desc     = "保存配置文件 - " + (save ? "成功" : "失败");
            string copy_desc     = "拷贝初始资源至安装包目录 - " + (copy ? "成功" : "失败");
            string desc          = compress_desc + "\n"
                                   + save_desc + "\n"
                                   + copy_desc + "\n\n";

            EditorUtility.DisplayDialog(title, desc, "确认");
        }