Beispiel #1
0
        /// <summary>
        /// 处理接收到的数据
        /// </summary>
        private void ReceiveHandler()
        {
            int len = _receiveByte64K.arrByte64K[0] * 256 + _receiveByte64K.arrByte64K[1];

            if (len > 0 && _receiveByte64K.len >= len)
            {
                ArrByte64K bytes64k = ArrByte64K.Create();
                bytes64k.AppendBytes(_receiveByte64K.arrByte64K, len);
                _receiveByte64K.DelBytes((ushort)len);
                ServerPacket serPkt = ServerPacket.Create(bytes64k);
                App_Event.HandleEvent(serPkt);
            }
        }
Beispiel #2
0
        private void ReceiveCallback(IAsyncResult ar)
        {
            if (!IsconnectSuccess)
            {
                return;
            }

            try
            {
                //Debug.Log("ReceiveCallback...");
                StateObject state  = (StateObject)ar.AsyncState;
                Socket      client = state.workSocket;
                if (client == null || !client.Connected)
                {
                    Log("ReceiveCallback======!!!!!!");
                    return;
                }

                // Read data from the remote device.

                int bytesRead = client.EndReceive(ar);
                if (bytesRead > 0)
                {
                    // There might be more data, so store the data received so far.
                    _receiveByte64K.AppendBytes(state.buffer, bytesRead);
                    //Debug.Log("ReceiveCallback... bytesRead > 0");
                    client.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(ReceiveCallback), state);
                }
                else
                {
                    // Signal that all bytes have been received.
                    // Receive the response from the remote device.
                    Receive(clientSocket);
                }
                receiveDone.Set();
            }

            catch (Exception e)
            {
                IsconnectSuccess = false;
                SockErrorStr     = e.ToString();
            }
        }