Beispiel #1
0
        private static void EnterMiniRoom(Character chr, Packet packet)
        {
            if (chr.Room != null)
            {
                miniroomLog.Info($"{chr.Name} cannot enter miniroom: already in one.");
                return; // Already in a Mini Room
            }


            //MessagePacket.SendNotice("PACKET: " + packet.ToString(), chr);
            int roomId = packet.ReadInt();

            if (!MiniRoomBase.MiniRooms.TryGetValue(roomId, out var mrb))
            {
                ReportManager.FileNewReport("Tried entering a trade room without a proper ID.", chr.ID, 0);
                return; // Invalid Room ID
            }

            if (mrb.EnteredUsers == 0)
            {
                return;
            }

            if (mrb.IsFull())
            {
                miniroomLog.Info($"{chr.Name} cannot enter miniroom: already full.");
                return; // Error msg if full?
            }

            if (mrb.Users.ToList().Exists(u => u != null && u.MapID != chr.MapID))
            {
                InviteResult(chr, 1); // must be on same map. Show "not found" msg
                return;
            }

            chr.Room = mrb;
            byte nType = (byte)chr.Room.Type;

            switch (nType)
            {
            case 1:     // Omok
            {
                bool usePassword = packet.ReadBool();
                Omok omok        = MiniRoomBase.Omoks[chr.Room.ID];

                if (usePassword)
                {
                    string password = packet.ReadString();
                    if (password != omok.Password)
                    {
                        miniroomLog.Info($"{chr.Name} cannot enter omok: invalid password");
                        MiniGamePacket.ErrorMessage(chr, MiniGamePacket.MiniGameError.IncorrectPassword);
                        chr.Room = null;
                        break;
                    }
                }
                if (chr.Inventory.Mesos >= 100)
                {
                    omok.AddPlayer(chr);
                    MiniGamePacket.AddVisitor(chr, mrb);
                    MiniGamePacket.ShowWindow(chr, mrb, omok.OmokType);
                    chr.AddMesos(-100);
                    miniroomLog.Info($"{chr.Name} entered omok");
                }
                else
                {
                    miniroomLog.Info($"{chr.Name} cannot enter omok: not enough mesos");
                    MiniGamePacket.ErrorMessage(chr, MiniGamePacket.MiniGameError.NotEnoughMesos);
                }
                break;
            }

            case 3:     // Trade
            {
                miniroomLog.Info($"{chr.Name} entered trade");
                mrb.AddPlayer(chr);
                MiniRoomPacket.ShowJoin(mrb, chr);
                MiniRoomPacket.ShowWindow(mrb, chr);
                break;
            }

            case 4:     // Player Shop
            {
                miniroomLog.Info($"{chr.Name} entered playershop");
                PlayerShop shop = MiniRoomBase.PlayerShops[roomId];
                for (int i = 0; i < shop.EnteredUsers; i++)
                {
                    Character shopUser = mrb.Users[i];
                    if (shopUser != null && shopUser != chr)
                    {
                        shop.AddPlayer(chr);
                        PlayerShopPackets.AddPlayer(chr, shopUser);
                        PlayerShopPackets.OpenPlayerShop(chr, mrb);
                        PlayerShopPackets.PersonalShopRefresh(chr, shop);         //Show items
                    }
                }
                break;
            }
            }
        }
Beispiel #2
0
        private static void CreateMiniRoomBase(Character chr, Packet packet)
        {
            if (chr.Room != null)
            {
                return;
            }

            byte nType = packet.ReadByte();

            switch (nType)
            {
            case 0:     // What is this case?
            {
                break;
            }

            case 1:     // Omok
            {
                miniroomLog.Info($"{chr.Name} creates an omok miniroom");
                MiniRoomBase omok = MiniRoomBase.CreateRoom(chr, 1, packet, false, 0);
                chr.Room = omok;

                MiniGamePacket.ShowWindow(chr, omok, MiniRoomBase.Omoks[chr.Room.ID].OmokType);
                MiniGamePacket.AddAnnounceBox(chr, (byte)MiniRoomBase.RoomType.Omok, omok.ID, omok.Title, omok.Private, omok.PieceType, false);
                break;
            }

            case 2:     // Match Cards TODO!
            {
                return;

                miniroomLog.Info($"{chr.Name} creates a match cards");
                string title       = packet.ReadString();
                bool   usePassword = packet.ReadBool();
                string password    = "";
                if (usePassword)
                {
                    password = packet.ReadString();
                }
                packet.Skip(7);
                byte cardType = packet.ReadByte();
                break;
            }

            case 3:     // Trade
            {
                miniroomLog.Info($"{chr.Name} creates a trade miniroom");
                MiniRoomBase mrb = MiniRoomBase.CreateRoom(chr, nType, packet, false, 0);
                chr.Room = mrb;
                MiniRoomPacket.ShowWindow(mrb, chr);
                break;
            }

            case 4:     // Player Shops
            {
                return;

                miniroomLog.Info($"{chr.Name} creates a player shop miniroom");
                MiniRoomBase mrb = MiniRoomBase.CreateRoom(chr, nType, packet, false, 0);
                chr.Room = mrb;
                PlayerShopPackets.OpenPlayerShop(chr, mrb);
                break;
            }
            }
        }