Beispiel #1
0
        private static void ReadEquips()
        {
            ushort Count = Reader.ReadUInt16();

            for (ushort i = 0; i < Count; i++)
            {
                EquipData eq = new EquipData();
                eq.ID                = Reader.ReadInt32();
                eq.isCash            = Reader.ReadBoolean();
                eq.Type              = ReadString();
                eq.RequiredLevel     = Reader.ReadByte();
                eq.Scrolls           = (byte)Reader.ReadUInt16();
                eq.RequiredDexterity = Reader.ReadUInt16();
                eq.RequiredIntellect = Reader.ReadUInt16();
                eq.RequiredLuck      = Reader.ReadUInt16();
                eq.RequiredStrength  = Reader.ReadUInt16();
                eq.RequiredJob       = Reader.ReadUInt16();
                eq.Price             = Reader.ReadInt32();
                eq.Strength          = Reader.ReadInt16();
                eq.Dexterity         = Reader.ReadInt16();
                eq.Intellect         = Reader.ReadInt16();
                eq.Luck              = Reader.ReadInt16();
                eq.MagicDefense      = Reader.ReadByte();
                eq.WeaponDefense     = Reader.ReadByte();
                eq.WeaponAttack      = Reader.ReadByte();
                eq.MagicAttack       = Reader.ReadByte();
                eq.Speed             = Reader.ReadByte();
                eq.Jump              = Reader.ReadByte();
                eq.Accuracy          = Reader.ReadByte();
                eq.Avoidance         = Reader.ReadByte();
                eq.HP                = Reader.ReadInt16();
                eq.MP                = Reader.ReadInt16();
                Equips.Add(eq.ID, eq);
            }
        }
 private static bool canWearItem(Character chr, CharacterPrimaryStats stats, EquipData data, short slot)
 {
     // Non-cash item on cash item slot
     if (!data.Cash && slot > 100)
     {
         return(false);
     }
     // Cash item on non-cash item slot
     else if (data.Cash && slot > 0 && slot < 100)
     {
         return(false);
     }
     else if (!Constants.IsCorrectBodyPart(data.ID, data.Cash ? (short)(slot - 100) : slot, chr.Gender))
     {
         return(false);
     }
     else
     {
         return(stats.getTotalStr() >= data.RequiredStrength &&
                stats.getTotalDex() >= data.RequiredDexterity &&
                stats.getTotalInt() >= data.RequiredIntellect &&
                stats.getTotalLuk() >= data.RequiredLuck &&
                (stats.Fame >= data.RequiredFame || data.RequiredFame == 0) &&
                stats.Level >= data.RequiredLevel &&
                isRequiredJob(Constants.getJobTrack(stats.Job), data.RequiredJob));
     }
 }
Beispiel #3
0
        public void GiveStats(bool DoRandom)
        {
            if (!DataProvider.Equips.ContainsKey(ItemID))
            {
                return;
            }
            EquipData data = DataProvider.Equips[ItemID];

            Str   = (short)(DoRandom ? GetRandomStat(2, data.Strength) : data.Strength);
            Dex   = (short)(DoRandom ? GetRandomStat(2, data.Dexterity) : data.Dexterity);
            Int   = (short)(DoRandom ? GetRandomStat(2, data.Intellect) : data.Intellect);
            Luk   = (short)(DoRandom ? GetRandomStat(2, data.Luck) : data.Luck);
            HP    = (short)(DoRandom ? GetRandomStat(10, data.HP) : data.HP);
            MP    = (short)(DoRandom ? GetRandomStat(10, data.MP) : data.MP);
            Watk  = (short)(DoRandom ? GetRandomStat(10, data.WeaponAttack) : data.WeaponAttack);
            Wdef  = (short)(DoRandom ? GetRandomStat(10, data.WeaponDefense) : data.WeaponDefense);
            Matk  = (short)(DoRandom ? GetRandomStat(10, data.MagicAttack) : data.MagicAttack);
            Mdef  = (short)(DoRandom ? GetRandomStat(10, data.MagicDefense) : data.MagicDefense);
            Acc   = (short)(DoRandom ? GetRandomStat(2, data.Accuracy) : data.Accuracy);
            Avo   = (short)(DoRandom ? GetRandomStat(2, data.Avoidance) : data.Avoidance);
            Hands = (short)(DoRandom ? GetRandomStat(4, data.Hands) : data.Hands);
            Speed = (short)(DoRandom ? GetRandomStat(4, data.Speed) : data.Speed);
            Jump  = (short)(DoRandom ? GetRandomStat(2, data.Jump) : data.Jump);
        }