Beispiel #1
0
        private void arrowt1_Click(object sender, EventArgs e)
        {
            if (gc.getPlayerInfo().getArrows() != 0)
            {
                gc.getPlayerInfo().removeArrows();
                if ((surroundingRoom[0] == gc.getMap().getWumpusPosition()))
                {
                    var winMessage = MessageBox.Show("YOU WON <3");
                    TitleScreen form = new TitleScreen();
                    gc.getHighScore().addHighScore(gc.getPlayerInfo().getScore());
                    form.Show();
                    form.Activate();
                    this.Hide();

                }

            }
            else if (gc.getPlayerInfo().getArrows() == 0)
            {
                var message = MessageBox.Show("You do not have any arrows");
            }
            update();
        }
 public WumpusGraphics(TitleScreen form)
 {
     this.form = form;
 }
Beispiel #3
0
        private void update()
        {
            surroundingRoom = gc.getMap().getConnectedRooms(gc.getMap().getPlayerPosition(), 1);
            int cave1Int = surroundingRoom[0];
            int cave2Int = surroundingRoom[1];
            int cave3Int = surroundingRoom[2];
            int currentRoom = gc.getMap().getPlayerPosition();
            int scoreVal = gc.getPlayerInfo().getScore();
            int goldVal = gc.getPlayerInfo().getGold();
            int arrowVal = gc.getPlayerInfo().getArrows();

            cavet1.Text = cave1Int.ToString();
            cavet2.Text = cave2Int.ToString();
            cavet3.Text = cave3Int.ToString();
            score.Text = "score: " + scoreVal.ToString();
            gold.Text = "gold: " + goldVal.ToString();
            arrowCount.Text = "arrows: " + arrowVal.ToString();
            const String shootT = "shoot at: ";
            arrowt1.Text = shootT + cave1Int.ToString();
            arrowt2.Text = shootT + cave2Int.ToString();
            arrowt3.Text = shootT + cave3Int.ToString();
            CurrentRoomNum.Text = "Current Room: " + currentRoom;
            Console.WriteLine("pit: " + printArray(gc.getMap().getPitPosition()));
            Console.WriteLine("bat: " + printArray(gc.getMap().getBatPosition()));
            Console.WriteLine("wumpus: " + gc.getMap().getWumpusPosition().ToString());
            Console.WriteLine("player: " + gc.getMap().getPlayerPosition().ToString());

            if(gc.getMap().isWumpusWithPlayer())
            {
                shark.BringToFront();
                shark.Visible = true;
                var meesage = MessageBox.Show("YOU CANT FIGHT HIM :(\nhe is too strong.\nWumpus will run away.");
                gc.getMap().generateRandomWumpusPosition();
                shark.Visible = false;
                update();
                /*TRIVIA?
                var message = MessageBox.Show("YOU ARE WITH THE invisible WUMPUS...OH NO D:");

                TriviaForm1 trivia = new TriviaForm1();
                trivia.ShowDialog();
                bool wonTrivia = trivia.WonGame;
                */
                //TODO: implement a way to pop up trivia.
            }
            if(gc.getMap().isPitWithPlayer())
            {
                label1.BringToFront();
                label1.Visible = true;
                var message = MessageBox.Show("ouchie..you died in the PIT :( \nGame Over..sorry");
                TitleScreen form = new TitleScreen();
                gc.getHighScore().addHighScore(gc.getPlayerInfo().getScore());
                form.Show();
                form.Activate();
                this.Hide();
            }
            if(gc.getMap().isBatWithPlayer())
            {
                bats.Visible = true;
                gc.getMap().generateRandomPlayerPosition();
                String position = gc.getMap().getPlayerPosition().ToString();
                var message = MessageBox.Show("watch out..there are invisible bats.\nyou will now be teleported to: cave " + position);
                bats.Visible = false;
                update();
            }
            if(gc.getMap().areBatsNear())
            {
                var message = MessageBox.Show("I hear those horrible bats");
            }
            if(gc.getMap().isPitNear())
            {
                var message = MessageBox.Show("My pit senses are tingling");
            }
            if(gc.getMap().isWumpusNear())
            {
                var message = MessageBox.Show("I HEAR THE DEADLY WUMPUS");
            }
        }