Beispiel #1
0
        ///<summary>根据planeviewbox和planecameraheight自动调整相机位置</summary>
        void planeAdjustCamera()
        {
            //计算相机位置
            System.Windows.Point pnt    = new System.Windows.Point(planeViewBox.Width / 2, planeViewBox.Height / 2);
            System.Windows.Point geopnt = geohelper.planeToGeo(pnt.ToString());
            VECTOR3D             vc     = MapHelper.JWHToPoint(geopnt.Y, geopnt.X, Para.LineHeight, earthpara);

            float tmp = 1.0f + planeCameraHeight / Para.Radius;

            earth.camera = new Camera(new Vector3(vc.x, vc.y, vc.z) * tmp, new Vector3(0, 0, 0), Vector3.Up, earth);
        }
Beispiel #2
0
        /// <summary>
        /// 自动调整相机距离以显示指定范围
        /// </summary>
        public void adjustCameraRange(System.Windows.Rect rect)
        {
            double minjd, maxjd, minwd, maxwd;

            minwd = rect.Left; maxwd = rect.Right; minjd = rect.Top; maxjd = rect.Bottom;
            List <VECTOR3D> corners = new List <VECTOR3D>();
            VECTOR3D        lefttop, righttop, leftbottom, rightbottom, center;

            System.Windows.Media.Media3D.Vector3D lt, rt, lb, rb;
            lefttop     = MapHelper.JWHToPoint(minjd, maxwd, 0, earth.earthManager.earthpara); corners.Add(lefttop); lt = Helpler.vecD3DToWpf(lefttop);
            righttop    = MapHelper.JWHToPoint(maxjd, maxwd, 0, earth.earthManager.earthpara); corners.Add(righttop); rt = Helpler.vecD3DToWpf(righttop);
            leftbottom  = MapHelper.JWHToPoint(minjd, minwd, 0, earth.earthManager.earthpara); corners.Add(leftbottom); lb = Helpler.vecD3DToWpf(leftbottom);
            rightbottom = MapHelper.JWHToPoint(maxjd, minwd, 0, earth.earthManager.earthpara); corners.Add(rightbottom); rb = Helpler.vecD3DToWpf(rightbottom);
            System.Windows.Media.Media3D.Vector3D cent = new System.Windows.Media.Media3D.Vector3D((corners.Max(p => p.x) + corners.Min(p => p.x)) / 2, (corners.Max(p => p.y) + corners.Min(p => p.y)) / 2, (corners.Max(p => p.z) + corners.Min(p => p.z)) / 2);
            if (earth.earthManager.earthpara.SceneMode == ESceneMode.地球)
            {
                cent   = cent * Para.Radius / cent.Length;
                center = new VECTOR3D(cent.X, cent.Y, cent.Z);
            }
            else  //zh注:还未验证
            {
                center = new VECTOR3D(cent.X, cent.Y, 0);
            }
            double width, height;

            width  = Math.Max((rt - lt).Length, (rb - lb).Length) * 1.5;
            height = Math.Max((lb - lt).Length, (rb - rt).Length) * 1.5;
            double distance;

            if (width / height > earth.global.ScreenWidth / earth.global.ScreenHeight) //以宽度来计算
            {
                distance = width * earth.global.ScreenHeight / earth.global.ScreenWidth / 2 / Math.Atan(FieldOfView / 2);
            }
            else //以高度来计算
            {
                distance = height / 2 / Math.Atan(FieldOfView / 2);
            }

            aniLook(center);
            adjustCameraDistance((float)distance);
        }
Beispiel #3
0
 ///<summary>获取指定经纬高的点在三维场景中的坐标</summary>
 public VECTOR3D getScene3DCoordinate(double jd, double wd, double hd)
 {
     return(MapHelper.JWHToPoint(jd, wd, hd, earth.earthManager.earthpara));
 }