public string addSettingToScene(string name)
 {
     Scene s = new Scene(name);
     story.addScene(s);
     currentScene++;
     Console.WriteLine("New Scene:" + currentScene);
     return s.getSetting().getPath();
 }
Beispiel #2
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 public void addScene(Scene newScene)
 {
     sceneList.Add(newScene);
 }